Carryover features

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Carryover features

Post by rf900 »

Hi Pip

As you may remember I like a lot the carryover mechanic, I have recover an old post from BA in case you can include the feature in BA2. The idea is to be able to select specific units from past missions.

Thanks
You can't really rely on the ordering of the units I don't think, they are probably consistent from run to run, but if units get changed then the order could alter. The array is created by the game automatically when it saves the carryover units into the save file.

There isn't currently any functionality to interogate the array. You could of course create the unit, then remove it if you don't want it, but that would mess up unit counts and so on as the unit is only 'hidden' rather than removed from the unit list etc. I'll add it to the task list.

Cheers
pipfromslitherine
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Re: Carryover features

Post by pipfromslitherine »

Thanks for the reminder - I will take a look.

Cheers

Pip
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berndN
Administrative Corporal - SdKfz 251/1
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Joined: Sat Aug 07, 2010 6:13 pm

Re: Carryover features

Post by berndN »

rf900 wrote:Hi Pip

As you may remember I like a lot the carryover mechanic, I have recover an old post from BA in case you can include the feature in BA2. The idea is to be able to select specific units from past missions.

Thanks
You can't really rely on the ordering of the units I don't think, they are probably consistent from run to run, but if units get changed then the order could alter. The array is created by the game automatically when it saves the carryover units into the save file.

There isn't currently any functionality to interogate the array. You could of course create the unit, then remove it if you don't want it, but that would mess up unit counts and so on as the unit is only 'hidden' rather than removed from the unit list etc. I'll add it to the task list.

Cheers
Same question/request from me too ... :)
pipfromslitherine
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Posts: 9947
Joined: Wed Mar 23, 2005 10:35 pm

Re: Carryover features

Post by pipfromslitherine »

Already done at this end. Will be in the next update.

You're welcome ;)

Cheers

Pip
follow me on Twitter here
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