Unit retreats with 0 fuel
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
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timek28
- Master Sergeant - Bf 109E

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- Joined: Mon Jan 07, 2013 1:18 am
- Location: Novi Sad, Serbia
Unit retreats with 0 fuel
Is this valid behavior? I just noticed this. I think it is a bug...
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huertgenwald
- 2nd Lieutenant - Panzer IVF/2

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Re: Unit retreats with 0 fuel
i guess, retreat is not considered as an ordinary move ... 
Re: Unit retreats with 0 fuel
Yes, this is the way the game mechanics work.
Re: Unit retreats with 0 fuel
But can the game mechanics be changed? This actually bothers me quite a bit.
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BiteNibbleChomp
- Lieutenant-General - Do 217E

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Re: Unit retreats with 0 fuel
It normally costs fuel to retreat - probably a bug.
- BNC
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
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timek28
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Mon Jan 07, 2013 1:18 am
- Location: Novi Sad, Serbia
Re: Unit retreats with 0 fuel
Exactly. Some things seem to be unchangeable here, which is IMO kind of disregarding the community voice. These situations are rare, but still completely illogical. Having no ammo or fuel was the number one main reason for surrenders of German heavy tanks late in the war. And here it seems they can retreat without fuel with no problem.Egge wrote:But can the game mechanics be changed? This actually bothers me quite a bit.
Similar strange behavior IMO is rugged defense when unit has no ammo. Logically it could be explained as a fistfight only against weapons, but I don't know how to explain it. It blows my mind actually
Both are bugs if you ask me.
Re: Unit retreats with 0 fuel
I'd prefer if units out of fuel simply didn't retreat, but I don't see the problem with an ammo-less rugged defense. It just means better digging in or hiding.
Re: Unit retreats with 0 fuel
Hmm as a side note: A few people no matter how vocal are not "the voice of the community".timek28 wrote:Exactly. Some things seem to be unchangeable here, which is IMO kind of disregarding the community voice.
Re: Unit retreats with 0 fuel
Maybe Rudi is going to fix that too one day like once the retreat onto non-frozen sea tiles. I'm glad this was fixed which was even more absurd.
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timek28
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Mon Jan 07, 2013 1:18 am
- Location: Novi Sad, Serbia
Re: Unit retreats with 0 fuel
Tarrak, I understand what you say, but that is just a little nitpickingTarrak wrote: Hmm as a side note: A few people no matter how vocal are not "the voice of the community".This said i don't mean this behaviour shouldn't be changed just trying to point out a little logic flaw.
On the statement itself - yes I exaggerated a little with that statement, but I think I have my right to point out a flaw. I play the game very intensely, several hours a day, almost everyday and I absolutely love it. I bought PC, AC and DLCs. I played over 400 scenarios for almost 3 years now and I think my voice is at least a little significant, although I am by no means significant as some other people on this forum
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BiteNibbleChomp
- Lieutenant-General - Do 217E

- Posts: 3231
- Joined: Mon Jul 01, 2013 6:35 am
Re: Unit retreats with 0 fuel
Something else odd - how do WW1 Gas Shells (and their V2 equivalent in WW2) get slowed by snow, moving like tanks (x2 fuel cost)? I don't really get how this works. A rocket goes the same speed with gravity and without - snow is weaker than gravity. Plus, a shell coming out of an artillery would be moving very fast.
Fixes on this would be nice - my WWI mod would make tons more sense!
- BNC
Fixes on this would be nice - my WWI mod would make tons more sense!
- BNC
Ryan O'Shea - Developer - Strategic Command American Civil War
Re: Unit retreats with 0 fuel
That's odd, because V2's and other air units do not seem to get slowed down by bad weather? Are you sure your gas shell uses the 'air' movement type? Maybe you are using a modded movement file? 


