GC: Units with strength 0 / not deployable
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: GC: Units with strength 0 / not deployable
Let me recap the situation: After importing your core you are missing two strategic and 1 tactical bomber but have three 0-strength infantry instead. Other units are fine, your prestige count is correct as well? It happens to you even if you replay the last scenario of the previous DLC and import the new core save. The only cheat you used in previous scenario was the "str" cheat and the three planes that changed into the bugged infantry was kept in reserve in last scenario you played?
Is everything correct? Am i missing anything? Did you have any mods installed when playing?
Is everything correct? Am i missing anything? Did you have any mods installed when playing?
Re: GC: Units with strength 0 / not deployable
Perfect summary
I have no mods installed, just PC Wehrmacht and GC Megapack

I have no mods installed, just PC Wehrmacht and GC Megapack
Re: GC: Units with strength 0 / not deployable
More info maybe helpful
- The tactical Bomber was an old JU 87 B with the "second Rudel" attached (the recon-guy), constantly in reserve since at least 5-8 scenarios. "First Rudel" was in battle all time since appearance.
- 2 strategic bombers (Do) i've bought at Leningrad and "levelled" them up to 12 strength by sinking the russian fleet and killling a lot of 1-2 strength tanks (was hard work with several saves'n loads, but i knew they will be very valuable later on).
- My Installation directory is slightly different from the one you mentioned.
- quote "Just installed 1.22, started GC42 new and imported core units again.
Without the option "reform" absolutly the same as yesterday.
With the option, all units have strength 0 and so on" <-- wanted to say that with the option activated ALL core units (not only the 3) were 'corrupted' as described
- The tactical Bomber was an old JU 87 B with the "second Rudel" attached (the recon-guy), constantly in reserve since at least 5-8 scenarios. "First Rudel" was in battle all time since appearance.
- 2 strategic bombers (Do) i've bought at Leningrad and "levelled" them up to 12 strength by sinking the russian fleet and killling a lot of 1-2 strength tanks (was hard work with several saves'n loads, but i knew they will be very valuable later on).
- My Installation directory is slightly different from the one you mentioned.
- quote "Just installed 1.22, started GC42 new and imported core units again.
Without the option "reform" absolutly the same as yesterday.
With the option, all units have strength 0 and so on" <-- wanted to say that with the option activated ALL core units (not only the 3) were 'corrupted' as described
Re: GC: Units with strength 0 / not deployable
Something really really strange is happening there. Could you test three things for me please:
1) Start the DLC 41 again and import the core from DLC 40 and check please if that import works or if you get any errors as well.
2) If the above works then do you have an older save game from an earlier scenario of the DLC 41? If yes could load it and use the "endscn 0" cheat to finish the scenarios until you reach the end of the DLC and import the core into the next one and see what happens this time.
3) If the core from step 2 doesn't work as well or if you do not have any older save game just restart DLC 41 as in step 1 and keep using the "endscn 0" cheat to get to the end of it fast and then try to import the core into DLC 42 again and report the outcome.
As explanation why: I am trying to find out if it's something corrupt with the save game or if there is a general problem importing the cores on your machine.
1) Start the DLC 41 again and import the core from DLC 40 and check please if that import works or if you get any errors as well.
2) If the above works then do you have an older save game from an earlier scenario of the DLC 41? If yes could load it and use the "endscn 0" cheat to finish the scenarios until you reach the end of the DLC and import the core into the next one and see what happens this time.
3) If the core from step 2 doesn't work as well or if you do not have any older save game just restart DLC 41 as in step 1 and keep using the "endscn 0" cheat to get to the end of it fast and then try to import the core into DLC 42 again and report the outcome.
As explanation why: I am trying to find out if it's something corrupt with the save game or if there is a general problem importing the cores on your machine.
Re: GC: Units with strength 0 / not deployable
Ok, i'll do in the mornig.
One question: I played PC Wehrmacht (vanilla) through in November 2013 and started GC Megapack in December, i assume, i had version 1.14 during the time.
Shall i try it in V1.14 or 1.22 or ??
One question: I played PC Wehrmacht (vanilla) through in November 2013 and started GC Megapack in December, i assume, i had version 1.14 during the time.
Shall i try it in V1.14 or 1.22 or ??
Re: GC: Units with strength 0 / not deployable
Try it in 1.22 please.
Re: GC: Units with strength 0 / not deployable
Sorry, took me a while.
1. Imported the last save of 40, all normal. Then went through 41 with endscn cheat, all normal with import in 42.
2. Went also through 41 by playing the scens again, trying to repeat the last tries, specially bought 2 strat bombers and left them with "second"rudel in reserve (no cheats at all) , once with the fresh import and again with a 41-save (2nd scen)
2. a I can import the core in 42 properly with all 3 variants.
2. b Using the cheat "str = 10" on 'first' Rudel (again in middle of the last scen, slightly different conditions) causes the corrupt result after import in 42, no matter in which of the 3 variants!
Maybe this helps.
1. Imported the last save of 40, all normal. Then went through 41 with endscn cheat, all normal with import in 42.
2. Went also through 41 by playing the scens again, trying to repeat the last tries, specially bought 2 strat bombers and left them with "second"rudel in reserve (no cheats at all) , once with the fresh import and again with a 41-save (2nd scen)
2. a I can import the core in 42 properly with all 3 variants.
2. b Using the cheat "str = 10" on 'first' Rudel (again in middle of the last scen, slightly different conditions) causes the corrupt result after import in 42, no matter in which of the 3 variants!
Maybe this helps.
Re: GC: Units with strength 0 / not deployable
Thanks for testing all these varieties, no need to apologize for any delays, I'm surprised you have the patience to go through all these steps!
A small question, in version 2b, when you use the strength cheat on Rudel1, was the unit at zero strength and in the reserves? Or was it still on the map with very low strength?
I'm assuming based on your description that he was destroyed, and then you went into the reserves (while the scenario is still running) and repaired him with the cheat? Could you re-deploy him as well? Because that might give some clues to the developers on where to look.
I'm not a developer, but thinking out loud: If a core unit is taken of the map, you can deploy another unit using the deployment hexes. What if a unit that is taken off the map in this way is not supposed to be 'fixed' until the next deployment fase and this messes up the file structure of the core save? I will try to see if I can duplicate this strange error in some way (although that might take some time).
Thanks for posting, it is a strange problem indeed.

A small question, in version 2b, when you use the strength cheat on Rudel1, was the unit at zero strength and in the reserves? Or was it still on the map with very low strength?
I'm assuming based on your description that he was destroyed, and then you went into the reserves (while the scenario is still running) and repaired him with the cheat? Could you re-deploy him as well? Because that might give some clues to the developers on where to look.
I'm not a developer, but thinking out loud: If a core unit is taken of the map, you can deploy another unit using the deployment hexes. What if a unit that is taken off the map in this way is not supposed to be 'fixed' until the next deployment fase and this messes up the file structure of the core save? I will try to see if I can duplicate this strange error in some way (although that might take some time).
Thanks for posting, it is a strange problem indeed.
Re: GC: Units with strength 0 / not deployable
ThvN pretty much summed it up. It seems like there is a bug you found involving the "str"-cheat you used but more details would be appreciated. As the best solution i can offer you is to go back to the save before you used the cheat which hopefully isn't to far back and replay your campaign from there. This will allow you to carry on playing while the developers hunt for the bug. Please provide as many information about the circumstances when you used the cheat and if you can somehow manage it to upload your corrupt save file. This would probably help the developers a lot if they could have a look at it.
Re: GC: Units with strength 0 / not deployable
Rudel1 was in game, not in reserve and i used "str 10" when he was down to 8 strength, it was in round 6.
Remarkable:
1. I have 2 strategic, 1 tactical bomber and 6 tanks in reserve. Only the planes go corrupt.
2. When using the cheat on any other unit than Rudel1 (even other planes) everything's fine!!
Remarkable:
1. I have 2 strategic, 1 tactical bomber and 6 tanks in reserve. Only the planes go corrupt.
2. When using the cheat on any other unit than Rudel1 (even other planes) everything's fine!!
Re: GC: Units with strength 0 / not deployable
Yes it had to be something extra rare as this problem never appeared before. So it seems it's the combination of using the "str" cheat on Ruddel hero. Btw with Rudel1 do you mean his first reincarnation the recon one with negative hero stats or the second "Über Rudel"?Trillian wrote:Rudel1 was in game, not in reserve and i used "str 10" when he was down to 8 strength, it was in round 6.
Remarkable:
1. I have 2 strategic, 1 tactical bomber and 6 tanks in reserve. Only the planes go corrupt.
2. When using the cheat on any other unit than Rudel1 (even other planes) everything's fine!!
Thank you for all the testing you done. I will forward the problem to Rudankort, the developer and he can have a closer look at it and hopefully fix it in the next patch.
Re: GC: Units with strength 0 / not deployable
The 'recon-Rudel' was in reserve, the cheat was used on 'Über-Rudel'