[SUGGESTION] Overall Suggestions for better game, part II

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lehovsky
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue Feb 04, 2014 9:53 am

[SUGGESTION] Overall Suggestions for better game, part II

Post by lehovsky »

Hi All,

Yes, its me again with a bunch of ideas. I hope that some of them can be discussed and eventually implemented into the game.

1. We could be able to determine how many orbits a space craft is going to make. Every 24h there could be a check if the mission is GO/ NO GO for further duration, depending on Crew Status and Space Craft Condition. Of course there would be a predefined number of orbits to achieve duration level for achievements. The more Orbits, the more prestige and risk of having a successful mission.
2. Moon Landings - we could choose landing sites. The easiest would be on "Free Return Trajectory" the rest would require additional mid course corrections to have successful missions. But more Prestige Points Earned and more mission steps = more risk.
3. Game ending not with First Manned Lunar Landing - Please don`t do this for any game mode, extend this at least to 6 successful missions to end the campaign.
4. Implement to the game EOR and Direct Ascent types of a mission, not necessary with Apollo or Gemini.
5. Satellites missions that takes more than one quarter, Mission Controllers which are not necessary for the rest of the mission should be relieved, for example if there are no course corrections, Booster Controller is no longer needed! Therefore he could be assigned elsewhere. And so on..
6. It would be nice to name spacecrafts for the missions. I would like to land Aquarius on The Moon one time :)

As usually I will await for feedback.

Thank you!
Sabratha
SPM Contributor
SPM Contributor
Posts: 536
Joined: Thu Jan 05, 2012 2:39 am

Re: [SUGGESTION] Overall Suggestions for better game, part I

Post by Sabratha »

lehovsky wrote:Hi All,

Yes, its me again with a bunch of ideas. I hope that some of them can be discussed and eventually implemented into the game.

1. We could be able to determine how many orbits a space craft is going to make. Every 24h there could be a check if the mission is GO/ NO GO for further duration, depending on Crew Status and Space Craft Condition. Of course there would be a predefined number of orbits to achieve duration level for achievements. The more Orbits, the more prestige and risk of having a successful mission.
2. Moon Landings - we could choose landing sites. The easiest would be on "Free Return Trajectory" the rest would require additional mid course corrections to have successful missions. But more Prestige Points Earned and more mission steps = more risk.
3. Game ending not with First Manned Lunar Landing - Please don`t do this for any game mode, extend this at least to 6 successful missions to end the campaign.
4. Implement to the game EOR and Direct Ascent types of a mission, not necessary with Apollo or Gemini.
5. Satellites missions that takes more than one quarter, Mission Controllers which are not necessary for the rest of the mission should be relieved, for example if there are no course corrections, Booster Controller is no longer needed! Therefore he could be assigned elsewhere. And so on..
6. It would be nice to name spacecrafts for the missions. I would like to land Aquarius on The Moon one time :)

As usually I will await for feedback.

Thank you!
All nice suggestions, thanks for submitting them. I have passed all of these to the devs. :D

We treat suggestions very serously and each is added to our task-tracker. I can't promise that each will be implemented - time constraints, manpower or general design ideas play a role.

Still, rest assue that all will be taken into account and considered as potential updates.
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