Official Unit Lists
Moderators: The Artistocrats, Order of Battle Moderators
Re: Official Unit Lists
Just wanted to recommend some other units:
Japan:
Mitsubishi J2M Raiden
Kyushu J7W1 Shinden
Mitsubishi G4M Betty with Yokosuka MXY7 Ohka (in the same platform) noticed you have them as stand alone units (though would be neat to have the G4 launch it as a suicide option)
Nakajima J9Y Kikka
Type 4 Ho-Ro SPG
Type 4 Ha-To SPG
Type 4 20cm Artillery Rocket
Hot Air Balloon Recon and Bomb capabilities
Elite soldiers as previously mentioned, some with Samuari Sword for up close attack
Type 2 & 3(A) http://www3.plala.or.jp/takihome/T3AmphE.html (rare so put link in)
United States
ARVs and BARVs
LVT(A) 2 & 3
1/2 Ton Ambulance 4x4 Dodge T215-WC27 - Field Medical Station (Japanese should have something similar - medical triage in the field)
M40 155-mm SPG
M7 Priest
M1 8-in Howitzer
M1 155 and 240mm Howitzers
Little David - would be awesome
Here's a good reference document that has a lot of unique weapons in it:
http://usacac.army.mil/cac2/cgsc/carl/w ... mber34.pdf
Japan:
Mitsubishi J2M Raiden
Kyushu J7W1 Shinden
Mitsubishi G4M Betty with Yokosuka MXY7 Ohka (in the same platform) noticed you have them as stand alone units (though would be neat to have the G4 launch it as a suicide option)
Nakajima J9Y Kikka
Type 4 Ho-Ro SPG
Type 4 Ha-To SPG
Type 4 20cm Artillery Rocket
Hot Air Balloon Recon and Bomb capabilities
Elite soldiers as previously mentioned, some with Samuari Sword for up close attack
Type 2 & 3(A) http://www3.plala.or.jp/takihome/T3AmphE.html (rare so put link in)
United States
ARVs and BARVs
LVT(A) 2 & 3
1/2 Ton Ambulance 4x4 Dodge T215-WC27 - Field Medical Station (Japanese should have something similar - medical triage in the field)
M40 155-mm SPG
M7 Priest
M1 8-in Howitzer
M1 155 and 240mm Howitzers
Little David - would be awesome
Here's a good reference document that has a lot of unique weapons in it:
http://usacac.army.mil/cac2/cgsc/carl/w ... mber34.pdf
Re: Official Unit Lists
Some very interesting stuff in there
Japan:
Mitsubishi J2M Raiden => Not on the list atm because Japs already have a arge selection of fighters making it rather redundant from a gameplay POV
Kyushu J7W1 Shinden => Perhaps as patch/DLC
Mitsubishi G4M Betty with Yokosuka MXY7 Ohka => Present in the game. Betty can attach ohka on airfield, detach it anywere.
Nakajima J9Y Kikka => Present in the game.
Type 4 Ho-Ro SPG => Present in the game.
Type 4 Ha-To SPG => Present in the game.
Type 4 20cm Artillery Rocket => Perhaps as patch/DLC
Hot Air Balloon Recon and Bomb capabilities => Any info/photo's on these?
Samuari Sword for up close attack => Present in the game. Jap infantry can switch to swords for high risk/return attack.
Type 2 & 3(A) => Don't have this, but we do have the Ka-Mi amphibious
United States
ARVs and BARVs => Interesting, but don't see what purpose they would serve (unit repair works similar to PzC/CTGW)
LVT(A) 2 & 3
1/2 Ton Ambulance 4x4 Dodge T215-WC27 => Interesting, but don't see what purpose they would serve (unit repair works similar to PzC/CTGW)
M40 155-mm SPG => Present in the game.
M7 Priest => Present in the game.
M1 8-in Howitzer
M1 155 and 240mm Howitzers => 155mm Present in the game.
Little David => Sounds cool indeed
Looks fairly easy to create so who knows 

Japan:
Mitsubishi J2M Raiden => Not on the list atm because Japs already have a arge selection of fighters making it rather redundant from a gameplay POV
Kyushu J7W1 Shinden => Perhaps as patch/DLC
Mitsubishi G4M Betty with Yokosuka MXY7 Ohka => Present in the game. Betty can attach ohka on airfield, detach it anywere.
Nakajima J9Y Kikka => Present in the game.
Type 4 Ho-Ro SPG => Present in the game.
Type 4 Ha-To SPG => Present in the game.
Type 4 20cm Artillery Rocket => Perhaps as patch/DLC
Hot Air Balloon Recon and Bomb capabilities => Any info/photo's on these?
Samuari Sword for up close attack => Present in the game. Jap infantry can switch to swords for high risk/return attack.
Type 2 & 3(A) => Don't have this, but we do have the Ka-Mi amphibious
United States
ARVs and BARVs => Interesting, but don't see what purpose they would serve (unit repair works similar to PzC/CTGW)
LVT(A) 2 & 3
1/2 Ton Ambulance 4x4 Dodge T215-WC27 => Interesting, but don't see what purpose they would serve (unit repair works similar to PzC/CTGW)
M40 155-mm SPG => Present in the game.
M7 Priest => Present in the game.
M1 8-in Howitzer
M1 155 and 240mm Howitzers => 155mm Present in the game.
Little David => Sounds cool indeed


Re: Official Unit Lists
adherbal,
Here's some good info on how the Japanese employed hot air balloons for bombing and reconnaissance:
http://web.mst.edu/~rogersda/forensic_g ... %20new.htm
http://www.journal.forces.gc.ca/vo6/no2 ... 01-eng.asp
Crazy story: http://www.findingdulcinea.com/news/on- ... regon.html
IMO, this capability would be spectacular looking in this game, imagine a white explosive balloon with the Japanese red rising sun logo on it floating around the battlefield, that serves as a top down attack on your troops in foliage maybe causing a direct fire in the area or substantially damaging or destroying your rear artillery or one of your armored units. This would look incredible man, you counter it buy using an air superiority fighter or AAA. This balloon would be vulnerable until it hits full altitude, at low altitude it could be hit by small arms fire, maybe it takes 2-3 turns before it hits maximum altitude, though when it does it provides a line of sight bonus and direct reconnaissance, until it's destroyed. These balloons were really intended to land in the U.S. and destroy large areas of property, somewhat early attempts at Psychological Warfare, similar to the German V2, crude though effective - mostly because they are unpredictable. Maybe a little far fetched, though food for thought.
The U.S. has the Little David, toys of its own - to me you could use the same setup, when you requisition a Little David, it comes with the prime mover, the cool truck noted in this picture: http://www.dieselpunks.org/profiles/blo ... avid-siege
It takes 2-3 turns to bring the truck in your area and get the mortar setup, though once you do - it's kaboom time. This weapon and the Japanese vengeance balloon would offer a unique aspect, you need to massage them to get them prepared for a few turns though when you do, they serve as trump card to a degree, until they are dealt with. I would make the Little David where it could only fire every other turn, it's reloading in between, so it's not overpowered.
The setup for both of these units makes them a cool gamble, they are both very vulnerable in transit, balloon when it's at low altitude and LD when it's in transit mode. They cost you a little more upfront and they aren't immediately ready, though the payoff if you handle them correctly is worth it. You also would make a concerted effort to defend them, because you have an investment in them.
The ambulance, medical triage and the ARVs were to handle healing your troops and fixing your equipment. Unless you are using a similar setup to what the Panzer Corps series does where it's just a selection in the menu. I do think these types of games would feel more organic if there was a way to heal your troops and fix your equipment in the field, though you have to plan for the appropriate support vehicles. This is the cornerstone of every military, past and present - the logistical aspects of it, IMO - the Panzer Corps series somewhat oversimplifies this process. Even a lot of RTS games such as Air Land Battle have this aspect and they are real-time.
In closing, I was stunned when I saw the beta footage of Order of Battle: Pacific, I have no doubt this game is going to be a hit. The animations set this game apart from its turn based counterparts. I actually see this game doing great on both the PC and the iOS, the iOS does not have a game of this magnitude. Hunted Cow has a made a couple of cool games, though they are very limited in scale and complexity compared to what you are developing. BTW, the sword attacks are going to be a really neat aspect to the game, wasn't expecting you guys to have this feature, very pleasant surprise!
Here's some good info on how the Japanese employed hot air balloons for bombing and reconnaissance:
http://web.mst.edu/~rogersda/forensic_g ... %20new.htm
http://www.journal.forces.gc.ca/vo6/no2 ... 01-eng.asp
Crazy story: http://www.findingdulcinea.com/news/on- ... regon.html
IMO, this capability would be spectacular looking in this game, imagine a white explosive balloon with the Japanese red rising sun logo on it floating around the battlefield, that serves as a top down attack on your troops in foliage maybe causing a direct fire in the area or substantially damaging or destroying your rear artillery or one of your armored units. This would look incredible man, you counter it buy using an air superiority fighter or AAA. This balloon would be vulnerable until it hits full altitude, at low altitude it could be hit by small arms fire, maybe it takes 2-3 turns before it hits maximum altitude, though when it does it provides a line of sight bonus and direct reconnaissance, until it's destroyed. These balloons were really intended to land in the U.S. and destroy large areas of property, somewhat early attempts at Psychological Warfare, similar to the German V2, crude though effective - mostly because they are unpredictable. Maybe a little far fetched, though food for thought.
The U.S. has the Little David, toys of its own - to me you could use the same setup, when you requisition a Little David, it comes with the prime mover, the cool truck noted in this picture: http://www.dieselpunks.org/profiles/blo ... avid-siege
It takes 2-3 turns to bring the truck in your area and get the mortar setup, though once you do - it's kaboom time. This weapon and the Japanese vengeance balloon would offer a unique aspect, you need to massage them to get them prepared for a few turns though when you do, they serve as trump card to a degree, until they are dealt with. I would make the Little David where it could only fire every other turn, it's reloading in between, so it's not overpowered.
The setup for both of these units makes them a cool gamble, they are both very vulnerable in transit, balloon when it's at low altitude and LD when it's in transit mode. They cost you a little more upfront and they aren't immediately ready, though the payoff if you handle them correctly is worth it. You also would make a concerted effort to defend them, because you have an investment in them.
The ambulance, medical triage and the ARVs were to handle healing your troops and fixing your equipment. Unless you are using a similar setup to what the Panzer Corps series does where it's just a selection in the menu. I do think these types of games would feel more organic if there was a way to heal your troops and fix your equipment in the field, though you have to plan for the appropriate support vehicles. This is the cornerstone of every military, past and present - the logistical aspects of it, IMO - the Panzer Corps series somewhat oversimplifies this process. Even a lot of RTS games such as Air Land Battle have this aspect and they are real-time.
In closing, I was stunned when I saw the beta footage of Order of Battle: Pacific, I have no doubt this game is going to be a hit. The animations set this game apart from its turn based counterparts. I actually see this game doing great on both the PC and the iOS, the iOS does not have a game of this magnitude. Hunted Cow has a made a couple of cool games, though they are very limited in scale and complexity compared to what you are developing. BTW, the sword attacks are going to be a really neat aspect to the game, wasn't expecting you guys to have this feature, very pleasant surprise!
Re: Official Unit Lists
True, but having units that can heal/repair other units back to full strength isn't all that more realistic. That would only be realistic if nothing ever gets killed/destroyed, just wounded/damageda way to heal your troops and fix your equipment in the field, though you have to plan for the appropriate support vehicles. This is the cornerstone of every military, past and present - the logistical aspects of it, IMO - the Panzer Corps series somewhat oversimplifies this process. Even a lot of RTS games such as Air Land Battle have this aspect and they are real-time.

We've connected repair to supply though, so you have to be fully supplied in order to be able to repair units. Isolated units will die off.
Also, the USA has a Specilisation called "Field Medics" that generates a bit of resources whenever infantry takes damage without being destroyed or forced to retreat. This represents better care of wounded soldiers being able to return to the frontline after recovery (and improvements to morale). So in a way medics are already represented in the game in that way.
@ Balloons & LD: Interesting unique units for sure. We'll see if there is time to do it in the first release. The list of cool unique/limited use/prototype stuff developed during the period is almost endless.
Re: Official Unit Lists
Possible for you guys to show beta footage of planes in flight, aerial combat from video? Thanks for the Fubuki and other units!
Re: Official Unit Lists
Gents:
How about the inclusion of both Japanese and American recon aircraft? Air recon played a huge role in the Pacific - e.g. Battle of Midway.
Japanese
Yokosuka E14Y
Mitsubishi F1M
Mitsubishi Ki-46
________________
United States
PBY Catalina
Curtiss SC Seahawk
Curtiss SO3C Seamew
Vought OS2U Kingfisher
Taylorcraft L-2

How about the inclusion of both Japanese and American recon aircraft? Air recon played a huge role in the Pacific - e.g. Battle of Midway.
Japanese
Yokosuka E14Y
Mitsubishi F1M
Mitsubishi Ki-46
________________
United States
PBY Catalina
Curtiss SC Seahawk
Curtiss SO3C Seamew
Vought OS2U Kingfisher
Taylorcraft L-2
Re: Official Unit Lists
Currently PBY Catalina and Kawanishi H8K flying boats are available as recon aircraft. More types might be added later but these units already play a unique role because unlike other aircraft, they don't need to fly back & forth to their airbase/carrier to refuel.
Re: Official Unit Lists
The British Pacific Fleet – making its appearance toward the end of the Allied Campaign – will provide the player with a few bonus units:
- Supermarine Seafire
- DD Battle
- BB King George V
- CV Implacable
Re: Official Unit Lists
HMS King George V looks awesome! 

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- Major-General - Tiger I
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- Location: Texas
Re: Official Unit Lists
Will we also see them playing, say some Indonesian scenarios? Possible Invasions of India and Australia NEED some form of British troops along side the RAF and RN.
there aren't enough strategy games that focus on this aspect if the Pacific War.

Re: Official Unit Lists
Pretty excited for this game, having been a huge fan of Pacific General back in the day. With regards to naval units listed as being included in the game, I noticed a number of ship classes that played important roles early in the war are not present, from both the Japanese and US navies. The lack of the Kongo class battleship, along with Aoba, Furutaka and Takao class heavy cruisers could leave a big hole in certain scenarios. The same goes for the US Navy. On the American side, it would be nice to see the Northampton and Pensacola classes represented (I do like how the North Carolina Class is present).
Will any of these ships be making an appearance in the game? I just feel the early scenarios would be lacking a certain "element" if these older, yet effective classes weren't included. Also, on the topic of light cruisers. it would be nice to see the Brooklyn and Atlanta classes represented. Atlanta class could bring an interesting element to the game as an AA cruiser. It would be kind of nice to see the Sendai and Nagara classes make an appearance too (not to be too demanding
).
Finally, this may be a bit too specific, and I cant remember if it has been mentioned, but will any Japanese destroyers/light cruisers have the capability to carry infantry (Tokyo Express)? Could be kind of cool, not sure how useful/effective it would be in the game. Thanks!
Will any of these ships be making an appearance in the game? I just feel the early scenarios would be lacking a certain "element" if these older, yet effective classes weren't included. Also, on the topic of light cruisers. it would be nice to see the Brooklyn and Atlanta classes represented. Atlanta class could bring an interesting element to the game as an AA cruiser. It would be kind of nice to see the Sendai and Nagara classes make an appearance too (not to be too demanding

Finally, this may be a bit too specific, and I cant remember if it has been mentioned, but will any Japanese destroyers/light cruisers have the capability to carry infantry (Tokyo Express)? Could be kind of cool, not sure how useful/effective it would be in the game. Thanks!
Re: Official Unit Lists
It would certainly be nice to have a wider range of older ship types but it's a matter of prioritising. Because a strong aspect of the game is to upgrade units to better technology we have focused on ship types that appeared during the war first.Will any of these ships be making an appearance in the game? I just feel the early scenarios would be lacking a certain "element" if these older, yet effective classes weren't included.
3D units production is progressing nicely though, so we might be able to add some more (we already have 400+ unit types atm, each with unique appearances and stats).
That wouldn't make sense in the way naval transportation works in the game, but the Tokyo Express phenomenon is represented in the game through the Specialisations system. When chosen, coastal Japanese destroyers and submarines provide additional land supply to the adjacent land territory.will any Japanese destroyers/light cruisers have the capability to carry infantry (Tokyo Express)?

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- Corporal - Strongpoint
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Re: Official Unit Lists
Glad to see the P61 is in there.
Re: Official Unit Lists
Love all the cool features you guys are including in the game, and the great suggestions you are getting from fans.
From earlier in the discussion; I would like the Japanese names for units. Perhaps a tool tip could come up in English, when you hover over it on the purchase screen.
From earlier in the discussion; I would like the Japanese names for units. Perhaps a tool tip could come up in English, when you hover over it on the purchase screen.
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- Corporal - 5 cm Pak 38
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Re: Official Unit Lists
How about the Sherman Jumbo with a 105mm howitzer or the 76mm? (I'm a Sherman Jumbo fan)
will there only be the T29 with the 105 or will there be the other variants the 120mm T34, and the T30 with the 155mm?
will you add the M12 and for the invation of Japan the T92?
after the game is released are you going to continue to patch/add units?
will the game be mod-able?
will there only be the T29 with the 105 or will there be the other variants the 120mm T34, and the T30 with the 155mm?
will you add the M12 and for the invation of Japan the T92?
after the game is released are you going to continue to patch/add units?
will the game be mod-able?
I still would like to know why there is no "live" multiplayer for this great game.
Re: Official Unit Lists
We have the Sherman M4A1, M4A2, M4A3 76(W), M4A3E8 76(W) and M4A3E2 Jumbo in the game. Picture of all these variations + more availabe hereHow about the Sherman Jumbo with a 105mm howitzer or the 76mm? (I'm a Sherman Jumbo fan)
At the moment only the 105mm. We may add more very-late to post-war weapons later on as part of patches or expansions, but not for the initial release.will there only be the T29 with the 105 or will there be the other variants the 120mm T34, and the T30 with the 155mm?
M12 155m GMC is in, T92 is not (yet).will you add the M12 and for the invation of Japan the T92?
Definitely, the idea is to cover all WW2 eventually (and possibly just before and beyound).after the game is released are you going to continue to patch/add units?
Yes. Mods can be set up in seperate folders to allow easy mod management without affecting the original game data. All main game data such as unit types, terrain types, etc are available in plain editable TXT files. A 3D model importer is not yet available but will be worked on after release.will the game be mod-able?
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- Corporal - 5 cm Pak 38
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Re: Official Unit Lists
Thanks for the answers, i have some more questions
will there be a P-82 twin mustang?
or the A-1 skyraider?
will the I-400 make an appearance?
will there be the rocket-powered kamikaze plane?, or is Kamikaze not something you want in this game? (understandable)
the G10N super bomber?
if the above gets added will you add the P-36 Peacemaker
i saw a post about the balloon bombs, and you wanting prof, well i found a picture (by accident
) in this list of Japanese superweapons
sorry if i ask too many questions stuff pops in my head randomly

will there be a P-82 twin mustang?
or the A-1 skyraider?
will the I-400 make an appearance?
will there be the rocket-powered kamikaze plane?, or is Kamikaze not something you want in this game? (understandable)
the G10N super bomber?
if the above gets added will you add the P-36 Peacemaker
i saw a post about the balloon bombs, and you wanting prof, well i found a picture (by accident

sorry if i ask too many questions stuff pops in my head randomly
I still would like to know why there is no "live" multiplayer for this great game.
Re: Official Unit Lists
P-82 and A-1 no, again too late/post-war to be really relevant in the game right now. G10N never even had a prototype built and we're not venturing that far into "what-if" possibilities right now. All these would rather be part of a ~1950's era expansion, should we ever do one.
I-400 also not at the moment. While a "carrier sub" sounds awesome on paper it could only carry a hand full of floatplanes, mostly for reconaissance and some very light bombing. Neither of that is really useful in a tactical scale game.
Ohka kamikaze rocket and all sorts of suicide units are in the game, including kamikaze versions of lots of aircraft, shinyo suicide boats and "lungeminers" (kamikaze AT infantry).
I-400 also not at the moment. While a "carrier sub" sounds awesome on paper it could only carry a hand full of floatplanes, mostly for reconaissance and some very light bombing. Neither of that is really useful in a tactical scale game.
Ohka kamikaze rocket and all sorts of suicide units are in the game, including kamikaze versions of lots of aircraft, shinyo suicide boats and "lungeminers" (kamikaze AT infantry).
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- Corporal - 5 cm Pak 38
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Re: Official Unit Lists
ok cool, i just reliezed i forgot to post the link to the list with the balloon bombs *facepalm* so here it is http://io9.com/11-secret-weapons-develo ... 1669775923
I still would like to know why there is no "live" multiplayer for this great game.
Re: Official Unit Lists
Interesting website!
We already have a number of these unique weapons in the game, but perhaps we'll add a few more later. Not sure about the balloons though. They would have to be out of player control and were made to cause forest fires - not really something we feature in the game.
We already have a number of these unique weapons in the game, but perhaps we'll add a few more later. Not sure about the balloons though. They would have to be out of player control and were made to cause forest fires - not really something we feature in the game.