[SUGGESTION] Rushing projects

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nats
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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[SUGGESTION] Rushing projects

Post by nats »

I find that I have critical failures on projects that maybe affect only the capsule not the rocket and I have to wait for ages to get it back up to the reliability mark again whilst the rocket is standing waiting. What about allowing players to rush certain projects. Maybe they can assign more research or overwork the researchers with the result that reliability goes up but researcher morale goes down fast? Maybe also there will be more of a reliability hit if the project then fails again? Or maybe it will give you less prestige if you are successful. Possibly it could also give a higher chance of some negative events such as bad workmanship, mistakes, or lack of adequate testing.

I just feel there should be some high risk options to help get projects back on track so you dont necessarily have no options when you get a critical failure that puts you miles behind program.
"It's life Jim, but not as we know it"
Sabratha
SPM Contributor
SPM Contributor
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Joined: Thu Jan 05, 2012 2:39 am

Re: [SUGGESTION] Rushing projects

Post by Sabratha »

Thanks for the suggestion, added it to our log.
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