A French "75mm mle" is depicted like some ancient piece (and it is from 1897!) while the German 7.5 cm FK 16 nA looks more modern. Yet they have identical stats!
The German 10.5 cm leFH 18 and Italian 105 mm 105/28 are completely the same. As is every other 105 mm artillery unit.
The German 15 cm sFH 18 have identical stats as the British BL 6 inch 26 cwt or the Soviet 152 mm M1938. Not merely similar stats, but exactly the same!
Now I fully understand that the scope of the game sets certain hard limits, primarily on range:
Range 3 is the "golden standard" where the artillery unit can fulfill all its duties as expected. Any range lower than this is a severe drawback, while any range greater than this is a huge advantage. So I am not asking for more "realistic" ranges - I fully understand the concessions that need to be made for the unit to work well within the game.
But even if Range 3 needs and must stay the same for all "mainline" artillery units, there are still lots of other values to tweak. But artillery of different nations have the exact same cost, the exact same attack values and so. This is very strange given how much differentiation there is among tanks, AT and other units.
Why was it decided to not introduce a little variability for artillery?
Then I make the observation that there are differences, if you just look hard enough.
The French deviate from the "standard" set by the German 7.5 cm, 10.5 cm and 15 cm units: their 155 C mle 1917 unit has +1 on soft and hard attack, but one less ammo. The Soviet 122mm M1938 is +1 on soft and hard attack compared to the 10.5 cm, but identical in every other way (there's a slight cost increase, but nothing the improved stats can't explain).
And then there's the British QF 25 pounder. Compared to the 7.5 cm it's got a +1 on soft and hard attacks, but it costs roughly double (215 prestige for range 2 artillery

Why were these changes made and not others possible?
Then I read up on Wikipedia:
[The 15 cm sFH 18] was generally outdated compared to the weapons it faced.
That's not the impression at all a player is given by Panzer Corps! (I do remember the American Long Tom to have a very desirable range 4, but that must have been in a Panzer General game)Against the Soviet Union however, the sFH 18 proved to be greatly inferior to the Red Army corps artillery 122 mm gun and 152 mm ML-20 gun-howitzer.
Again, I am absolutely not arguing "Red Army corps artillery" should be able to outrange German artillery, or that the extra range of the Long Tom should be reintroduced.
But what about changing and tweaking all the other values?
Why couldn't "ancient"-looking artillery units be given, I don't know, one or two points lower attack values to account for a myriad things (ammunition types, accuracy, supply etc)? Why isn't German artillery slightly inferior to allied (if that indeed was the case)?
I mean, two points of difference here and there (in areas where each point represents only about a 10% difference; such as for soft and hard attack) does not make a drastic difference - you would still use your artillery the same, all scenarios would be able to stay exactly the same, etc.
It would add greatly to color. And it is already part of the game for other unit classes, notably tanks (where the sheer variability is almost overpowering!).
M
PS. I am only talking about the core game here with the stock equipment file. I am fully aware I can download any of a number of variant equipment files or tweak the values myself. That's not what I am interested in. I am asking about the experience shared with the majority of Panzer Corps players, the unaltered core game!
