Hi there,
I'm about to create a new faction. What files exactly do I have to create/alter?
So far I have created a leader portrait "Hive.png" and the icons "HiveIcon.png" and "HiveIcon16.png" in Data\Video\Textures\Factions and an icon "FactionHive.png" in Data\Video\Textures\Icons\WorldParameters. I have also described the faction within "Hive.xml" in Data\World\Factions. Then I edited the city names (<entry name="Hive0" value="The Hive"/> <entry name="HiveCount" value="1"/>) within "Cities.xml" in Data\Core\Languages\{English,German}. I also have created the faction's tags within Factions.xml in Data\Core\Languages\{English,German} - I copied the nine Industrious tags and renamed them to Hive (e.g. from <entry name="Industrious" value="Solar Dynasty"/> to <entry name="Hive" value="The Hive"/> and so on.
However, this doesn't seem to be enough. When I start the game now, I got the error Error: "Faction/Hive" does not exist.
What am I missing? I'm running Pandora 1.1.2.
Creating a new faction
Moderators: Pandora Moderators, Slitherine Core
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- Corporal - 5 cm Pak 38
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Re: Creating a new faction
Hello blackarchon, you also have to add the language strings like faction and leader name to Data/Core/Languages/[Language]/Factions.xml.
Lorenz Ruhmann
Proxy Studios
Proxy Studios
Re: Creating a new faction
Expanding on the original question and your response .... Does this mean that a SEVENTH faction is possible and playable in 1.12 ???void wrote:Hello blackarchon, you also have to add the language strings like faction and leader name to Data/Core/Languages/[Language]/Factions.xml.
Thanks in advance
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- Corporal - 5 cm Pak 38
- Posts: 45
- Joined: Sat Oct 12, 2013 2:25 pm
- Location: Germany
Re: Creating a new faction
Thanks for the hint - I just forgot to uncomment one of my new sections.
This also answers your question, arraamis: Yes, it is possible - I have now seven factions to choose from. Now I'm on my way to 14 certain factions which some of you may know...
This also answers your question, arraamis: Yes, it is possible - I have now seven factions to choose from. Now I'm on my way to 14 certain factions which some of you may know...

Re: Creating a new faction
"Choosing from" is one thing, is it possible to start a game with 8 or more active factions in the game?blackarchon wrote:Thanks for the hint - I just forgot to uncomment one of my new sections.
This also answers your question, arraamis: Yes, it is possible - I have now seven factions to choose from. Now I'm on my way to 14 certain factions which some of you may know...
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- Corporal - 5 cm Pak 38
- Posts: 45
- Joined: Sat Oct 12, 2013 2:25 pm
- Location: Germany
Re: Creating a new faction
You mean how to overcome the limit of a maximum of six players in a game? Well I don't know. But I think this shouldn't be so difficult for the creators of the game.
Re: Creating a new faction
Yeah, I meant to say "7 or more" not 8. But you obviously knew what I meant.blackarchon wrote:You mean how to overcome the limit of a maximum of six players in a game? Well I don't know. But I think this shouldn't be so difficult for the creators of the game.
Re: Creating a new faction
Roooh thats sounds awesome!blackarchon wrote:Thanks for the hint - I just forgot to uncomment one of my new sections.
This also answers your question, arraamis: Yes, it is possible - I have now seven factions to choose from. Now I'm on my way to 14 certain factions which some of you may know...

Do you plan to release some kind of mode later on?
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- Corporal - 5 cm Pak 38
- Posts: 45
- Joined: Sat Oct 12, 2013 2:25 pm
- Location: Germany
Re: Creating a new faction
Yes, this is planned. But I fear that without a Pandora SDK it won't be possible to implement such features as psi combat.