Blitzkrieg France

Tech support for Battle Academy

Moderators: Slitherine Core, BA Moderators

Post Reply
Scramble
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue Apr 23, 2013 4:04 pm

Blitzkrieg France

Post by Scramble »

Hi and happy new year to all.

I'm playing the Blitzkrieg France Campaign and in the second or third scenario (infantry in town and panzer have to rescue them), after the first turn when I click for the next turn, the game crash with a turn back on the desktop and that message: ERROR
outputBufferSize>='(u4')compressedData,,\Zib\zlibres.cpp(37)

And after "OK", that message:

BA:BA.exe - Sortie d'application irrécupérable (in french, because it's a french computer and me too, so be fair for my bad English/American)
***UnhandledException! ExpCode 0x80000003 ExpFlags:0
ExpAdress 0x00487790 Please report !

After pressing Ok, nothing else.

It's the first time, I'm on Windows 8.1.
Thank you
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Re: Blitzkrieg France

Post by pipfromslitherine »

Is this a multiplayer game?

Can you please post the full contents of the error.log file (from My Document/My Games/BBCBA) immediately after the crash.

Cheers

Pip
follow me on Twitter here
Scramble
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue Apr 23, 2013 4:04 pm

Re: Blitzkrieg France

Post by Scramble »

No, it isn't multiplayergame.
the error.log file :
VER:20500
PLATFORM: WINDOWS
CPU String: GenuineIntel
Stepping ID = 7
Model = 13
Family = 6
Extended model = 2
CLFLUSH cache line size = 64
APIC Physical ID = 7
CPU Brand String: Intel(R) Core(TM) i7-3970X CPU @ 3.50GHz
Cache Size = 256K
UNKNOWN TAGS IN: CONFIG/SYSTEM.TXT
Unknown Tag: MOVIEMODE
Unknown Tag: DYNAMICENV
Unknown Tag: LAYOUTKILLSENEMYX,
END: CONFIG/SYSTEM.TXT
Found DirectX Version Number: 4.09.00.0904
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
INITIAL LOAD 5766
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Still refed: D:/Battle Academy/Battle Academy/CORE/UI/OPTIONSADVANCED.BSF
Playing as: 0
ERROR
outputBufferSize >= *(u4 *)compressedData
..\Zlib\zlibres.cpp(37) : Failed
ERROR

######## EXCEPTION: 0x80000003 at address: 0x00487790
D:\Battle Academy\Battle Academy;D:\Battle Academy\Battle Academy;C:\WINDOWS
KernelErrorHandler
c:\dev\kernel\kernelerror.cpp(192) : +0 bytes (KernelErrorHandler) 0
ZLibDecompress
c:\dev\bbc\zlib\zlibres.cpp(37) : +27 bytes (ZLibDecompress) 0
CBattleState::GetCompData
c:\dev\bbc\legion2\battlestate.cpp(253) : +34 bytes (CBattleState::GetCompData) 0
CBattleState::RemoveData
c:\dev\bbc\legion2\battlestate.cpp(322) : +0 bytes (CBattleState::RemoveData) 0
CBattleDisplay::LoadState
c:\dev\bbc\legion2\battledisplay.cpp(16193) : +0 bytes (CBattleDisplay::LoadState) 0
CBattleDisplay::Replay
c:\dev\bbc\legion2\battledisplay.cpp(15620) : +0 bytes (CBattleDisplay::Replay) 0
CBattleDisplay::StartTurn
c:\dev\bbc\legion2\battledisplay.cpp(12687) : +0 bytes (CBattleDisplay::StartTurn) 0
CBattleDisplay::TryStartTurn
c:\dev\bbc\legion2\battledisplay.cpp(12550) : +0 bytes (CBattleDisplay::TryStartTurn) 0
CBattleDisplay::TurnPress
c:\dev\bbc\legion2\battledisplay.cpp(12564) : +11 bytes (CBattleDisplay::TurnPress) 0
CBattleDisplay::HandleDeployMessages
c:\dev\bbc\legion2\battledisplay.cpp(6321) : +0 bytes (CBattleDisplay::HandleDeployMessages) 0
HandlerDeploy
c:\dev\bbc\legion2\handlers.cpp(206) : +16 bytes (HandlerDeploy) 0
CUIObject::ProcessMessage
c:\dev\bbc\legion2\uicomponents.cpp(895) : +11 bytes (CUIObject::ProcessMessage) 0
CUIObject::Message
c:\dev\bbc\legion2\uicomponents.cpp(827) : +18 bytes (CUIObject::Message) 0
CUIButton::Trigger
c:\dev\bbc\legion2\uicomponents.cpp(2102) : +0 bytes (CUIButton::Trigger) 0
CUIButton::HandleMouse
c:\dev\bbc\legion2\uicomponents.cpp(2061) : +0 bytes (CUIButton::HandleMouse) 0
CUIManager::MsgProc
c:\dev\bbc\legion2\uimanager.cpp(2572) : +47 bytes (CUIManager::MsgProc) 0
WndProc
c:\dev\bbc\legion2\platform_windows.cpp(564) : +32 bytes (WndProc) 0
CallNextHookEx
FindWindowA
CallWindowProcA
Direct3DCreate9
CallNextHookEx
FindWindowA
CallNextHookEx
DispatchMessageA
CPlatform::ProcessPlatformMessages
c:\dev\bbc\legion2\platform_windows.cpp(297) : +0 bytes (CPlatform::ProcessPlatformMessages) 0
CPlatform::MainLoop
c:\dev\bbc\legion2\platform_windows.cpp(857) : +8 bytes (CPlatform::MainLoop) 0
WinMain
c:\dev\bbc\legion2\platform_windows.cpp(520) : +11 bytes (WinMain) 0
__tmainCRTStartup
f:\dd\vctools\crt_bld\self_x86\crt\src\crtexe.c(574) : +29 bytes (__tmainCRTStartup) 0
BaseThreadInitThunk
RtlInitializeExceptionChain
RtlInitializeExceptionChain

Thks.
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Re: Blitzkrieg France

Post by pipfromslitherine »

This log is from a multiplayer game though - it is trying to replay the other side's turn. Are you seeing any other odd behaviour? is it only on this mission that you see issues?

Cheers

Pip
follow me on Twitter here
Scramble
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Tue Apr 23, 2013 4:04 pm

Re: Blitzkrieg France

Post by Scramble »

I try a new game. I go to the Blitzkrieg campaign and I skip my turn, and no matter. I hope there's no other bug.
Maybe, it's the savegame file which was corrupted. I don't play in multiplayer, so why the log is from multiplayer ? I don't know.
Thank you for your help.
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Re: Blitzkrieg France

Post by pipfromslitherine »

If this is happening from a save, could you please post a link where I can download the file?

Cheers

Pip
follow me on Twitter here
Cogan
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Oct 16, 2010 6:16 pm

Re: Blitzkrieg France

Post by Cogan »

Hello Player and Support, i Need help,

my download "Blitzkrieg France" is away. i have a new Computer, but i can´t install the download from your slitherine site. i have my Registration number for my download, but where is the site to get download????? i don´t want pay Money for a 2nd time, i bought it in the past.

Greetings

from a old Taktik veteran
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: Blitzkrieg France

Post by AndrewGardner »

Cogan wrote:Hello Player and Support, i Need help,

my download "Blitzkrieg France" is away. i have a new Computer, but i can´t install the download from your slitherine site. i have my Registration number for my download, but where is the site to get download????? i don´t want pay Money for a 2nd time, i bought it in the past.

Greetings

from a old Taktik veteran
If you have the core Battle Academy game installed and updated on your new computer, you can activate any expansions you have purchased by clicking the Unlock Expansions button on the launcher window and entering your expansion serial numbers when prompted. Additional downloads are not required.

If you need to redownload the installer for the core game, please contact support@slitherine.co.uk with your details and they should be able to provide you a download link.
Post Reply

Return to “Battle Academy : Tech Support”