Hello everybody. I am new at the BA, but would like to try to build a scn and I have some question. I came from the John Tiller Campaign Series scn editor where I have acquired quite a good experience in creating scn, but here things looks very different...
Hope someone would have the answers.
1) Is there any complete editor manual somewhere?
2) Does exist only one hills level?
3) What should I do in order to be sure to create a multiplayer scn? And how can I allow any opponent to eventually play it vs me (should I send him some .BAM file for instance?). Must my opponent have my same patches in order to play with me?
4) Why in my editor unit list are missing some units I had already playied with (JdPzIV for instance or british jeeps)? I have all the patches except for Sealion.
5) How can I add reinforcements at a given turn?
6) How can I remove a unit from the editor map once I have put it in? The 'Delete button with cursor over it', does not work (while is working the 'R key with cursor over it' to rotate the unit).
I know It's quite a lot of doubts but thank you for any poosible help.
Giastrop
Scenario construction issues
Tech support for Battle Academy
Moderators: Slitherine Core, BA Moderators
Re: Scenario construction issues
Glastrop,
Not sure that this will be able to answer all of your questions and I am in a similar position to you. I copied a post from PIP of Slitherine about editor from the Battle Academy : Scenario Design forum that contains some links to manual and scenario map template
I would also suggest this sub forum as it appears many much more experienced BA modelers post there as well
Template Campaign and Illustrated Tutorial Now Available!
Postby pipfromslitherine » 10 Aug 2010 15:24
[This tutorial is now somewhat out of date. It is a good introduction to custom scripting, but you can achieve quick and easy Victory Points and Turn limits using the new plugin in the editor]
I have uploaded a template campaign and a quick tutorial on how to use it. It basically provides some simple script behaviour which you can make use of to quickstart your scenario design.
It includes preset AI team behaviours, and the ability to change a few numbers in the script to enable turn limits and victory points.
You can grab the illustrated tutorial from here
http://www.slithdata.net/files/bbc_ba/m ... uide_1.pdf
and the actual template campaign from here
http://www.slitherine.com/files/bbc_ba/ ... mplate.zip
Note that the map itself is empty, and you can resize it and arrange it however you would like.
Enjoy!
Cheers
Pip
Last edited by pipfromslitherine on 28 Oct 2010 18:35, edited 1 time in total.
Not sure that this will be able to answer all of your questions and I am in a similar position to you. I copied a post from PIP of Slitherine about editor from the Battle Academy : Scenario Design forum that contains some links to manual and scenario map template
I would also suggest this sub forum as it appears many much more experienced BA modelers post there as well
Template Campaign and Illustrated Tutorial Now Available!
Postby pipfromslitherine » 10 Aug 2010 15:24
[This tutorial is now somewhat out of date. It is a good introduction to custom scripting, but you can achieve quick and easy Victory Points and Turn limits using the new plugin in the editor]
I have uploaded a template campaign and a quick tutorial on how to use it. It basically provides some simple script behaviour which you can make use of to quickstart your scenario design.
It includes preset AI team behaviours, and the ability to change a few numbers in the script to enable turn limits and victory points.
You can grab the illustrated tutorial from here
http://www.slithdata.net/files/bbc_ba/m ... uide_1.pdf
and the actual template campaign from here
http://www.slitherine.com/files/bbc_ba/ ... mplate.zip
Note that the map itself is empty, and you can resize it and arrange it however you would like.
Enjoy!
Cheers
Pip
Last edited by pipfromslitherine on 28 Oct 2010 18:35, edited 1 time in total.
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pipfromslitherine
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Re: Scenario construction issues
Post by pipfromslitherine »
A lot of information is available at the wiki:
viewtopic.php?f=87&t=33094
and I would suggest posting queries on the editor in the Modding subforum.
To quickly answer some of the simpler questions you ask:
2 - yes, BA1 only has a single hill level
3 - for MP you need to have the campaign folder in your local (My Docs) MULTIPLAYER folder. Any opponent will need the entire folder structure to play. Only the latest patched game can play MP.
4 - usage of units from some addons require that you use their squads.csv file
5 - you will need to script this in your scenario script file.
6 - I believe that for units you need to hold delete then left click to remove
Cheers
Pip
viewtopic.php?f=87&t=33094
and I would suggest posting queries on the editor in the Modding subforum.
To quickly answer some of the simpler questions you ask:
2 - yes, BA1 only has a single hill level
3 - for MP you need to have the campaign folder in your local (My Docs) MULTIPLAYER folder. Any opponent will need the entire folder structure to play. Only the latest patched game can play MP.
4 - usage of units from some addons require that you use their squads.csv file
5 - you will need to script this in your scenario script file.
6 - I believe that for units you need to hold delete then left click to remove
Cheers
Pip
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