- Can I set up reinforcements to "repeat" turn after turn?
- Can more units be generated during a scenario than what is placed in the scenario file? Adding units to the map without placing each and every one manually beforehand?
- Can I script the purchase of specific new units?
I know I can hand out more prestige, but I am not satisfied with how the AI is using it. In scenarios where the AI plays the attacker, it isn't so bad (it generally buys the strongest tank, unless a victory hex is threatened). But in scenarios where the AI plays the defender (which is to say "almost always") it spams the cheapest tank or tankette over and over again, which is a complete waste of prestige (and looks really bad). The AI can use prestige to repair existing units, but its limits on core units should be set to prevent it from purchasing any new ones, IMHO.
I would like to designate a "supply center hex" and as long as it is in AI hands, give it a steady stream of balanced units with the AI orders I choose. Such as "on even turns, you get this tank; on odd turns, you get an infantry and an artillery". That would need three preplaced units, which would then be repeated throughout the scenario (and give the player a reason to cut off the supply ASAP)
But I don't want to fill up the map with these units, as I would have to do if all reinforcements must be "purchased already when designing the scenario": these units appear on turn 1, those on turn 2 and so on for all thirty turns (it can easily become 30, 60 or even a hundred units...)
Not only will half of this number never actually see any use assuming the player conquers the designated hex halfway through the scenario, but 60 hexes are a lot - you'd need to enlarge the playing area just to store them away from the action!





