LORDS OF THE STEPPE circa 1400, 2nd edition

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fogman
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LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

The one year anniversary edition of Lords of the Steppe. The next generation.

WE'RE UP AND RUNNING
Image

PROLEGOMENA

The original Lords series, of which there were five:

1. Lords of the Steppe, circa 1400
2. Lords of Khurasan, circa 1000
3. Lords of the Western Mediterranean, circa 550
4. Lords of Italy, circa 280 BC
5. Lords of the Holy Land, circa 1100

were conceived around several principles:

1. that competing armies should be of equal strength. to that end, restrictions were placed on composition.
2. that competing armies should belong to the same time and geographical continuum.
3. that terrain should be uniform so as to remove the importance of the first die roll which decides initiative.
4. that games should be paired.
5. that 'civil war' games, unlike civil wars, are not evil.

As a result, we had restricted armies playing on pre-picked terrain with participants playing with then against their chosen army using their opponents'.

THE 'NEXT GENERATION'

The 'next generation' involves the abandoning of the paired games principle, in order to follow the new paradigm introduced by the Lords of History: a series of historically correct encounters in which players play each side once against different players. In effect this is the end of the 'pick your army' era with all the problems associated with balance.

LORDS OF THE STEPPE, 2nd edition.

Six armies are used in five encounters that did occur:

1. Timurids vs Mamluks (code named A)
2. Timurids vs Ottomans (code named F)
3. Ottomans vs Mamluks (code named K)
4. Golden Horde vs Russians (code named N)
5. Golden Horde vs Lithuanians (code named T)

first named is side1. for example in encounterA, Timurids are side1.

Armies of 500 pts are still subject to restrictions:

1. Maximum 33 BGs
2. No Light Troops
3. No Allies (except Timurids who can chose Black Sheep allies)
4. No Mobs
5. No Knights
6. Maximum of 4 lancers and they have to be average, not superior.
7. All four leaders are to be taken: 1 Field, 3 Troops.
8. At least 10 Cavalry units are average.

Armies are from Eternal Empire:

1. Early Ottoman Turkish (1299-1362, didn't pick the later ottoman list more geared toward the european battlefield, and it has compulsory LH)
2. Later Russian (1380-1469)
3. Timurid (1360-1500, can choose black sheep allies)
4. Golden Horde (1340-1500)
5. Later Lithuanian (1382-1500)

and Swords and Scimitars:

6. Mamluk Egyptian 1340-1399

PLAYERS

fogman, voskarp, iandadvismith, greetings44/cunningcairn, ulysisgrunt, batesmotel.

Player1: greetings44/cunningcairn
Player2: fogman
Player3: ulysisgrunt
Player4: batesmotel
Player5: voskarp
Player6: iandavidsmith

SCHEDULE

read the games schedule horizontally: for example, in round 1, player1 is challenging player2 in encounterA and player4 in encounterK. He will be challenged by players3, 5, 6 for encountersT,F,N respectively. challengers are side1.

Image

Round 1 starts Sunday 29 December and runs 3 weeks until Sunday 19 January.
Round 2 starts on Sunday 19 January and runs 3 weeks until Sunday 9 February.

SCORING

players accumulate points from the percent of enemy casualties rounded to the nearest tenth. for example: fogman 35/30 (117%) vs voskarp 29/30 (97%) means fogman gest 9.7 pts and voskarp 10.2 pts.

Image

CHALLENGES

Refer to the schedule to see who challenges whom. All challenges must be made and picked up within 3 days of start date.

Settings for everybody:

ALL BOOKS if Timurids are involved (since they're from different book)
TERRAIN: VERY OPEN
*Only 'green' terrain can be picked for golden horde battles
*Only desert terrain can be picked for Mamluks, Ottomans, Timurids battles.
FOG OF WAR OFF
DOUBLE MOVES ON'
PASSWORDS YES

BE MINDFUL OF THE RESTRICTIONS WHEN BUILDING ARMY. TO BE SURE YOU HAVE THE RIGHT BUILD, OPEN A DAG GAME AGAINST THE COMPUTER TO CHECK BEFORE PROCEEDING.
Last edited by fogman on Wed Jan 15, 2014 8:57 pm, edited 10 times in total.
ulysisgrunt
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by ulysisgrunt »

Any room for an average (almost!) player?
If so my horses are ready to go!
Danny Weitz
What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!
batesmotel
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by batesmotel »

I;m also interested if there's room. Steppe armies without LH. Who woulda thunk?

Chris
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fogman
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

Danny and Chris, if you two don't mind sharing, i'll enter you as a team and you can figure out how to allocate games between yourselves.

yeah, we're full.

EDIT: Ok, i'll make it easy for everybody. In round 1, Danny will make all 3 challenges for player4, and Chris will receive the 2 challenges. In round 2, Danny will make all 2 challenges, and Chris will receive the 3 challenges. That way you both play all 5 encounters.
Last edited by fogman on Thu Dec 26, 2013 11:40 pm, edited 2 times in total.
fogman
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

batesmotel wrote:Steppe armies without LH. Who woulda thunk?
not saying there was no LH, but i dont want to see FOG LH's weird commando behaviour. you won't notice after a while. there are no light troops in the scenarios and nobody missed them. they're assumed to be riding with the rest of the cavalry, not as independent units (they never were, usually they're detachments from the main body that return to the main body once the recon or the skirmish is over and battle is joined), super intelligent and virtually uncatchable buggers.
fogman
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

WE'RE UP AND RUNNING.

SUNDAY 29 is the official start date. You can fire off your challenges now. All challenges should be picked up and all games started by next Thursday.

Read the schedule carefully to know who you're challenging and which side you play in which encounter. Build your army very carefully too, with a check list at hand. that will avoid delays.

ENJOY.
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

Challenges issued for games involving

Fogman (Ottomans) vs Petran1978 (Mamluks). pw: petran
Fogman (Golden Horde) vs Voskarp (Lithuanians). pw: voskarp

please follow this template.

remember the settings when you challenge:
*terrain density: VERY OPEN
*show army ON
*any book
*fog of war OFF
*double moves ON
*password ON

when you receive the challenge:
*terrain density: VERY OPEN

whoever wins initiative MUST choose green map for golden hordes, lithuanian, russians battles, and desert map for mamluks, ottomans, timurids, even if there's only one choice.
voskarp
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by voskarp »

Error...
Last edited by voskarp on Sun Dec 29, 2013 1:03 pm, edited 1 time in total.
fogman
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

voskarp wrote:voskarp (Timurids) vs fogman (Mamluks). Password: fogman
voskarp (Ottomans) vs batesmotel (Mamluks). Password: batesmotel

Cheers
/Oskar
You are player5, not player1.
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by voskarp »

Oh, I was in to much of a hurry... I will reissue the challenges.
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by voskarp »

voskarp (Timurids) vs greetings44 (Ottomans). pw: greetings44

voskarp (Golden Horde) vs petran1978 (Russians). pw: petran1978

voskarp (Timurids) vs batesmotel (Mamluks). pw: batesmotel
Greetings44
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by Greetings44 »

Greetings44 (Timurids) vs Fogman (Mamluks) pw: round1

Greetings44 (Ottomans) vs Batesmotel (Mamluks) pw: round1
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by batesmotel »

I erroneously had 2 LH in my original Mameluk list that I accepted the challenges with. I've re-issued challenges for Voskarp and Greetings44 with the original password with a corrected list that eliminates the 2 LH. Please accept my apologies.

Chris
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

i will be away until thursday or friday. Will still monitor the forum whenever i can. people who haven't yet posted their challenges or picked them up please do so as soon as possible.
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by iandavidsmith »

ATT Greetings44

Challenge posted for round 1

My Golden Horde vs
your Russians

password= greetings

Good Luck , Ian
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by iandavidsmith »

Challenge posted to Fogman

My Timurids vs Fogman's Ottomans

password = foggy

Good luck.
Ian
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by batesmotel »

batesmotel Mameluks 25/30
Greetongs44 Timurids 35/33

Thanks for the game and enjoy your Glenfiddich.

Chris
....where life is beautiful all the time
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

batesmotel wrote:batesmotel Mameluks 25/30
Greetongs44 Timurids 35/33

Thanks for the game and enjoy your Glenfiddich.

Chris
to be sure, greetings44 was playing ottomans, yes?
batesmotel 10.6
greetings 8.3

there's a couple of people who have not yet posted their challenges!!
batesmotel
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by batesmotel »

fogman wrote:
batesmotel wrote:batesmotel Mameluks 25/30
Greetongs44 Timurids 35/33

Thanks for the game and enjoy your Glenfiddich.

Chris
to be sure, greetings44 was playing ottomans, yes?
batesmotel 10.6
greetings 8.3

there's a couple of people who have not yet posted their challenges!!
Yes, Ottomans. Timurids is my other game as Mamelukes.
....where life is beautiful all the time
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Re: LORDS OF THE STEPPE circa 1400, 2nd edition

Post by fogman »

Mamluks (fogman) 5/28 (18%)
Timurids (Greetings44) 32/28 (114%)

fogman 11.4
Greetings 1.8

If there is no action from ulyssisgrunt by the end of saturday, batesmotel will take over the whole account for player4.
If there is no action from petran1978 by the end of saturday, either we will find a new player or player3 will be ghosted.
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