[BUG] rev881 bRC7 [Gameplay] Crash while moving

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iandavidsmith
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[BUG] rev881 bRC7 [Gameplay] Crash while moving

Post by iandavidsmith »

I am playing Turk on the starter army scenario , Poles vrs Wends
On turn 1 , the first unit moves a little and then crashes and stops me selecting
anything else or continuing my move , i am unable to save game , quit or end move.
i can operate keyboard short cuts , and chat window but had to use task manager to end game.

Ian

console log text...

[0]--------------------------------------------------------------------------------------
[0]BG[69] Archers was selected
loadFiguresAsync() ENDED!
[1] [DBG] .BG[69]:H[23,30] .hl:3 .his:0 .hie:3 [0]:H[23,30] [1]:H[22,31] [2]:H[21,31] [3]:H[20,31] .ebg[<null>]
[1] BG[69] moved from H[23,30] to H[20,31] (3 moves)

screenshot attached...

Image
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BUG] (<FoG(U) v1.8.15.881 bRC7>) <crash while moving>

Post by cothyso »

Can not reproduce this.

Can you reproduce it? I need both output_log.txt and console_log.txt files from when it's happening, please.
Latro
Staff Sergeant - Kavallerie
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Posts: 328
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Re: [BUG] (<FoG(U) v1.8.15.881 bRC7>) <crash while moving>

Post by Latro »

here's one..

From Output_log
[0]BG[29] Dalmatae was selected
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[1] [DBG] .BG[29]:H[4,24] .hl:5 .his:0 .hie:5 [0]:H[4,24] [1]:H[5,23] [2]:H[6,23] [3]:H[7,22] [4]:H[8,23] [5]:H[9,23] .ebg[<null>]
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
[1] BG[29] moved from H[4,24] to H[9,23] (5 moves)
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
NullReferenceException: Object reference not set to an instance of an object
at S.mLOS (.Hex pH1, .Hex pH2) [0x00000] in <filename unknown>:0
at GP.mFoWCompute (Int32 pSideID) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator10.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
From Console log:
[0]BG[29] Dalmatae was selected
[1] [DBG] .BG[29]:H[4,24] .hl:5 .his:0 .hie:5 [0]:H[4,24] [1]:H[5,23] [2]:H[6,23] [3]:H[7,22] [4]:H[8,23] [5]:H[9,23] .ebg[<null>]
[1] BG[29] moved from H[4,24] to H[9,23] (5 moves)
Latro
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 328
Joined: Wed Dec 19, 2012 4:05 pm

Re: [BUG] (<FoG(U) v1.8.15.881 bRC7>) <crash while moving>

Post by Latro »

Got another one in version 1.8.18.945
NullReferenceException: Object reference not set to an instance of an object
at S.mLOS (.Hex pH1, .Hex pH2) [0x00000] in <filename unknown>:0
at GP.mFoWCompute (Int32 pSideID) [0x00000] in <filename unknown>:0
at GPM+<GPMAM>c__Iterator15.MoveNext () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
[0]--------------------------------------------------------------------------------------
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
[0]BG[2] Thematic Koursores was selected
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Could it be a synchronisation problem, where the program tries to execute the move command before it recognises the unit selected?
I did give the move order rather quickly after clicking the unit.

hmm, but in the example above this one the message 'dalmatae setected' was before the crash and it did move..
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