Stuck Pixel in Intro Only
Stuck Pixel in Intro Only
Ever since I updated to .7.9.0, there has been a white stuck pixel in the center of the screen only when the intro plays. It disappears after the intro and doesn't appear anywhere else in or out of the game. I went back and tried an earlier version of SPM, and it didn't occur there, so it seems to only happen in the newest build...
- Attachments
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- In the lower portion of the Slitherine logo.
- Untitled.png (77.53 KiB) Viewed 3015 times
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- Senior Corporal - Ju 87G
- Posts: 89
- Joined: Thu Jun 20, 2013 12:24 pm
Re: Stuck Pixel in Intro Only
The Horror 

Re: Stuck Pixel in Intro Only
It's obviously not a huge issue, but I'm still curious as to what's causing it.
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- Senior Corporal - Ju 87G
- Posts: 89
- Joined: Thu Jun 20, 2013 12:24 pm
Re: Stuck Pixel in Intro Only
Was only partly making fun. Now that you said it it will bug the hell out of me until it's fixed 

Re: Stuck Pixel in Intro Only
Same here. 

Re: Stuck Pixel in Intro Only
I don't get this issue in my box. The intro code has certainly been the same since the EAP started. Are you running the game at 1024x768? Are you running in fullscreen or windowed mode? Can you attach your logfile so that I can check it out?
Cheers,
Cheers,
-
- Senior Corporal - Ju 87G
- Posts: 89
- Joined: Thu Jun 20, 2013 12:24 pm
Re: Stuck Pixel in Intro Only
I have the white pixel but I am not sure if it's only there since the update or if I just missed it before. I am running on 1366x768 and fullscreen. What log?Nacho84 wrote:I don't get this issue in my box. The intro code has certainly been the same since the EAP started. Are you running the game at 1024x768? Are you running in fullscreen or windowed mode? Can you attach your logfile so that I can check it out?
Cheers,
Re: Stuck Pixel in Intro Only
I'm running the game at 1366x768, though the white pixel is apparent in all resolution choices. I also usually run it at full screen, but I tried windowed and the pixel is still stuck. Do you need the output log?
Re: Stuck Pixel in Intro Only
The stuck pixel is still apparent in .7.10.0 in the same location of the intro.
Re: Stuck Pixel in Intro Only
Sorry, I missed this message. The log file is a text file named output_log.txt logfile and it's under the SPM-Windows_Data subfolder in the game's installation directory (usually C:\Program Files (x86)\Slitherine\Buzz Aldrin's Space Program Manager).Xiaomaoxin wrote:I have the white pixel but I am not sure if it's only there since the update or if I just missed it before. I am running on 1366x768 and fullscreen. What log?Nacho84 wrote:I don't get this issue in my box. The intro code has certainly been the same since the EAP started. Are you running the game at 1024x768? Are you running in fullscreen or windowed mode? Can you attach your logfile so that I can check it out?
Cheers,
Cheers,
Re: Stuck Pixel in Intro Only
Here's my log.
Code: Select all
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd32.dll 9.17.10.2932]
Renderer: Intel(R) HD Graphics 4000
Vendor: Intel
VRAM: 880 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\BASPM\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\BASPM\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\BASPM\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\BASPM\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\BASPM\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in 0.115 seconds
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\BASPM\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 5.040257
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SceneOrchestrator Start called at: 0.004059218
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing SCENE SERIAL KEY VALIDATION at: 0.005100296
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene SerialKeyValidation with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for SerialKeyValidation
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/SerialKeyValidationBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Validation passed.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Scene orchestrator loading time: 0.1856961
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene Intro with text script container UI Container and text script file IntroStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene SerialKeyValidation
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for Intro
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/IntroBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Duration: 107.29
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Size: 1280x720
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Is ready to play: True
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 3163.
Total: 3.324798 ms (FindLiveObjects: 0.122745 ms CreateObjectMapping: 0.356331 ms MarkObjects: 0.952816 ms DeleteObjects: 0.062398 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3164.
Total: 2.523874 ms (FindLiveObjects: 0.234406 ms CreateObjectMapping: 0.732777 ms MarkObjects: 0.966363 ms DeleteObjects: 0.014368 ms)
Pushing MAIN MENU: 5.811824
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Changing to scene MainMenu with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene Intro
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene MainMenu with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene SerialKeyValidation
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/MainMenuBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/MainMenu/MainMenuOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing MainTheme
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 3296.
Total: 2.278384 ms (FindLiveObjects: 0.143271 ms CreateObjectMapping: 0.323489 ms MarkObjects: 1.065709 ms DeleteObjects: 0.098935 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3298.
Total: 2.307941 ms (FindLiveObjects: 0.143681 ms CreateObjectMapping: 0.344836 ms MarkObjects: 1.165465 ms DeleteObjects: 0.015599 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3293.
Total: 2.462296 ms (FindLiveObjects: 0.175702 ms CreateObjectMapping: 0.353457 ms MarkObjects: 1.112097 ms DeleteObjects: 0.016420 ms)
Adding overlay Overlays/MainMenu/NewGameGMOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file NewGameStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/MainMenu/NewGameGMOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 3293.
Total: 2.173291 ms (FindLiveObjects: 0.143681 ms CreateObjectMapping: 0.314868 ms MarkObjects: 1.002488 ms DeleteObjects: 0.065683 ms)
Adding overlay Overlays/Common/SaveLoadGameOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Looking for C:/Users/Alec/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 4460.
Total: 3.738191 ms (FindLiveObjects: 0.371520 ms CreateObjectMapping: 0.382193 ms MarkObjects: 2.215574 ms DeleteObjects: 0.075535 ms)
Removing topmost overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 4393.
Total: 3.690571 ms (FindLiveObjects: 0.224964 ms CreateObjectMapping: 0.351404 ms MarkObjects: 2.349403 ms DeleteObjects: 0.057883 ms)
Adding overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 4465.
Total: 4.212752 ms (FindLiveObjects: 0.256164 ms CreateObjectMapping: 0.425708 ms MarkObjects: 2.633483 ms DeleteObjects: 0.064451 ms)
Removing topmost overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 4470.
Total: 3.144169 ms (FindLiveObjects: 0.216754 ms CreateObjectMapping: 0.315279 ms MarkObjects: 1.980757 ms DeleteObjects: 0.043104 ms)
Removing topmost overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/SaveLoadGameOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/MainMenu/NewGameGMOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file NewGameStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 3412.
Total: 2.381013 ms (FindLiveObjects: 0.182270 ms CreateObjectMapping: 0.319384 ms MarkObjects: 1.146581 ms DeleteObjects: 0.119461 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3413.
Total: 3.944272 ms (FindLiveObjects: 0.211417 ms CreateObjectMapping: 0.412572 ms MarkObjects: 2.236921 ms DeleteObjects: 0.018883 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3413.
Total: 2.424118 ms (FindLiveObjects: 0.181860 ms CreateObjectMapping: 0.323078 ms MarkObjects: 1.241821 ms DeleteObjects: 0.022168 ms)
Removing topmost overlay Overlays/MainMenu/NewGameGMOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/MainMenu/NewGameDLOverlay under BaseScreens/MainMenuBaseScreen with text script container UI Container and text script file NewGameStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay MainMenu to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/MainMenuBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 110 unused Assets to reduce memory usage. Loaded Objects now: 3431.
Total: 2.486928 ms (FindLiveObjects: 0.193765 ms CreateObjectMapping: 0.316510 ms MarkObjects: 1.263989 ms DeleteObjects: 0.082924 ms)
Calling MissionComponentsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling ProgramsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missions Simulations Manager initialized.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling GoalsManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling TasksManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling PersonnelManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Calling SpaceComplexDataManager::UpdateLanguageChange.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Finishing loading all managers in 0.576767. Current time is 42.89283
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initializing first season with: GAME_MODE_SANDBOX and DIFFICULTY_LEVEL_EASY
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/MainMenu/NewGameDLOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/MainMenu/MainMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene InGameScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for InGameScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/EndTurn/Interseason/ETInterseasonOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file RunScheduledMissionStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing Interseason News.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/EndTurn/Interseason/ETInterseasonOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Changing to scene WorldMap with text script container UI Container and text script file WorldMapStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene InGameScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene WorldMap with text script container UI Container and text script file WorldMapStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/WorldMapBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UpdateSpaceCenterWorldMap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
VehicleAssemblyBuilding
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
AstronautCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
MissionControl
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
GovernmentRelations
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Museum
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SETCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Headquarters
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Foreground
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Observatory
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Airport
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing MusicWorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 766 unused Assets to reduce memory usage. Loaded Objects now: 3923.
Total: 4.025145 ms (FindLiveObjects: 0.245080 ms CreateObjectMapping: 0.355099 ms MarkObjects: 2.370340 ms DeleteObjects: 0.426940 ms)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 3982.
Total: 3.866684 ms (FindLiveObjects: 0.538191 ms CreateObjectMapping: 0.331289 ms MarkObjects: 2.325593 ms DeleteObjects: 0.040641 ms)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Pushing scene InGameScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Deactivating top scene WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding all base and auxiliar screens for InGameScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Instantiating BaseScreens/InGameBaseScreen. Parent transform Anchor (UnityEngine.Transform)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 316 unused Assets to reduce memory usage. Loaded Objects now: 4216.
Total: 3.832611 ms (FindLiveObjects: 0.243438 ms CreateObjectMapping: 0.329647 ms MarkObjects: 2.475433 ms DeleteObjects: 0.178986 ms)
Clicking SOLAR_SYSTEM_ELEMENT_EARTH
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay InGameScreen to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/InGameBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 72 unused Assets to reduce memory usage. Loaded Objects now: 4645.
Total: 4.154869 ms (FindLiveObjects: 0.269300 ms CreateObjectMapping: 0.337036 ms MarkObjects: 2.874458 ms DeleteObjects: 0.063630 ms)
Removing topmost overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Clicking SOLAR_SYSTEM_ELEMENT_MOON
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay InGameScreen to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/InGameBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 4511.
Total: 4.110943 ms (FindLiveObjects: 0.260269 ms CreateObjectMapping: 0.335394 ms MarkObjects: 2.801386 ms DeleteObjects: 0.077998 ms)
Image clicked!
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/PgmCtgs/HQPgmCtgsOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Filling elements of SOLAR_SYSTEM_ELEMENT_MOON. Selected program category ID is 29
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Solar System button clicked. Going to SOLAR_SYSTEM_ELEMENT_MOON
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/HQ/PgmCtgs/HQPgmCtgsOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file HQStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay InGameScreen to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/InGameBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 605 unused Assets to reduce memory usage. Loaded Objects now: 4511.
Total: 4.943888 ms (FindLiveObjects: 0.268479 ms CreateObjectMapping: 0.407646 ms MarkObjects: 3.104349 ms DeleteObjects: 0.402309 ms)
Removing topmost overlay Overlays/HQ/PgmCtgsList/HQSolarSystemListOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 4220.
Total: 3.825632 ms (FindLiveObjects: 0.221270 ms CreateObjectMapping: 0.295574 ms MarkObjects: 2.630609 ms DeleteObjects: 0.083746 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4221.
Total: 3.614214 ms (FindLiveObjects: 0.220038 ms CreateObjectMapping: 0.304605 ms MarkObjects: 2.511969 ms DeleteObjects: 0.016010 ms)
Popping scene InGameScreen
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/HQ/SolarSystem/HQSolarSystemOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating top scene WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UpdateSpaceCenterWorldMap.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
VehicleAssemblyBuilding
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
AstronautCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
MissionControl
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
GovernmentRelations
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Museum
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
SETCenter
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Headquarters
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Foreground
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Observatory
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Airport
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/Common/MessagePopupOKSmallOverlay under BaseScreens/InGameBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 3976.
Total: 3.688929 ms (FindLiveObjects: 0.232764 ms CreateObjectMapping: 0.307479 ms MarkObjects: 2.432328 ms DeleteObjects: 0.079640 ms)
Removing topmost overlay Overlays/Common/MessagePopupOKSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3917.
Total: 3.968082 ms (FindLiveObjects: 0.226606 ms CreateObjectMapping: 0.320615 ms MarkObjects: 2.785786 ms DeleteObjects: 0.026683 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3917.
Total: 3.498858 ms (FindLiveObjects: 0.232764 ms CreateObjectMapping: 0.318973 ms MarkObjects: 2.351456 ms DeleteObjects: 0.015599 ms)
Showing Menu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding overlay Overlays/WorldMap/WorldMapMenuOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid screen width! Current width is: 1366
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 4034.
Total: 3.733265 ms (FindLiveObjects: 0.238511 ms CreateObjectMapping: 0.326773 ms MarkObjects: 2.452033 ms DeleteObjects: 0.070609 ms)
Adding overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay under BaseScreens/WorldMapBaseScreen with text script container UI Container and text script file MainMenuStrings
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving overlay WorldMap to default camera.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Parent overlay is BaseScreens/WorldMapBaseScreen (UnityEngine.GameObject)
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Popping scene WorldMap
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/Common/MessagePopupTwoOptionsSmallOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating topmost overlay Overlays/WorldMap/WorldMapMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Moving new topmost overlay to UI overlays camera: Overlays/WorldMap/WorldMapMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Removing topmost overlay Overlays/WorldMap/WorldMapMenuOverlay
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
No overlays. Disabling the overlay camera and re-enabling the default one.
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Reactivating top scene MainMenu
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Playing MainTheme
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 3304.
Total: 3.344914 ms (FindLiveObjects: 0.304605 ms CreateObjectMapping: 0.348120 ms MarkObjects: 1.908505 ms DeleteObjects: 0.102219 ms)
Re: Stuck Pixel in Intro Only
Yeah, I cannot see anything strange in there. The only thing is that you're not running at 1024x768 but, then again, you told me that you still get the white pixel when running at 1024x768, so let's discard that as a potential problem.
Let me add this thread to the backlog, I'll revisit it at some point. I'd better focus on gameplay and content before tackling this issue.
Cheers,
Let me add this thread to the backlog, I'll revisit it at some point. I'd better focus on gameplay and content before tackling this issue.
Cheers,
Re: Stuck Pixel in Intro Only
Alright, thanks for looking at it.