(bug)Cloning operation duration

4X strategy game from Proxy Studios

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player1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Nov 25, 2013 8:46 am

(bug)Cloning operation duration

Post by player1 »

Operation text shows that increased growth from cloning lasts 10 turns.

After launching operation, on city it shows that accelerated growth is only for 8 turns.


Medium game pace was used.
BlueTemplar
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 70
Joined: Mon Dec 16, 2013 3:54 am

Re: (bug)Cloning operation duration

Post by BlueTemplar »

Did you launch it on a base that didn't already have accelerated growth?
Apheirox
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 95
Joined: Tue Dec 03, 2013 10:54 pm

Re: (bug)Cloning operation duration

Post by Apheirox »

^Like BlueTemplar suggests you're most likely casting cloning on a city that already had it running, thereby wasting it.

That's one thing I've been requesting for a while now: Casting cloning on a city already running cloning should extend the cloning time. It's really confusing and creates a lot of micromanagement how it is now where any subsequent cloning casts are simply ignored (and the production spent on the cloning operation wasted).
player1
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 56
Joined: Mon Nov 25, 2013 8:46 am

Re: (bug)Cloning operation duration

Post by player1 »

Hmm... it's possible.
I did got later city with duration of 10, so this was a one time occurrence. :?
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