I have found that touching the map in the deployment phase in an effort to drag-scroll the map position when the map is scrolled into one of the corners causes the map to "jump" in a non-intuitive way. (The normal in-game map doesn't seem to do the same thing... it works as expected for touch-dragging regardless of the scroll position.) The biggest problem with this is that it at times causes the map to jump to a position where a deployed unit ends up right underneath the position that was touched, and then the game treats that as a touch to remove the deployed unit from the map. I've been having repeated issues in the tutorials with units I had already deployed once suddenly leaping back off of the map because of this.
It's a fairly minor irritation in what seems to be a wonderful game thus far, but is still one that I think could and should be addressed if at all possible.
PzC iPad deployment map issue
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: PzC iPad deployment map issue
One case where the map can jump is when, while scrolling the map, you move the finger from map area to UI area. This will be fixed. Is it what happens to you?
If not, can you give exact repro steps?
We definitely want to fix this, just need to repro on our side.
If not, can you give exact repro steps?
We definitely want to fix this, just need to repro on our side.
Re: PzC iPad deployment map issue
Understood. I encountered the problem several more times yesterday, and sometimes on the in-game map, not just the deployment map as I had originally thought. Also once it may have occurred when the map was not scrolled right up to an edge, but I think it may happen when the map is scrolled to a specific position (the same each time), as it tends to happen several times in close succession each time (which becomes frustrating when trying to scroll somewhere in order to keep playing the game, as you can probably imagine). I'm sorry that I can't narrow it down any further than that right now, but I'll keep trying.Rudankort wrote:One case where the map can jump is when, while scrolling the map, you move the finger from map area to UI area. This will be fixed. Is it what happens to you?
If not, can you give exact repro steps?
We definitely want to fix this, just need to repro on our side.
I don't think the scenario you described is the issue I'm seeing, because the map jump occurs as soon as I put my finger down on the map, not having had it anywhere previously. (When this starts happening it tends to happen a number of times in a row, probably because of the part of the map I am trying to get to or from, so I have become very tentative about placing my finger down to scroll the map in anticipation of this behavior.) If I were to describe it from a programmer's perspective (yes, I am one), I'd postulate that the observed behavior might be the result of an incorrect map scroll offset that might have been stored somewhere after the conclusion of my previous map scroll action, which then gets applied as soon as I start the new touch event. Or else something is, as a result of some rare circumstance, misinterpreting either the map's scrolled position or the location of my first touch at the moment I begin the new touch operation, causing the map to jump to the location where it thinks it is supposed to be in relation to the touch event.
I will keep endeavoring to create a more specific recipe for reproducing it and will respond as soon as I have such a thing. Thanks for your attention to this!
Re: PzC iPad deployment map issue
This happens to me too. When I try to drag the map to another area it bounces back near where I started from. I have had to do a quick swipe with my finger to get to where I wanted to or it will bounce back. So if I put my finger on the screen and drag it to where I want go as soon as I lift the finger it bounces back. It can be very annoying.
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MarcosMalo
- Lance Corporal - SdKfz 222

- Posts: 23
- Joined: Wed Aug 07, 2013 8:41 pm
Re: PzC iPad deployment map issue
Cyberay described the problem I am having very well.
iPad 2
16 GB
iOS 7.04
iPad 2
16 GB
iOS 7.04
Re: PzC iPad deployment map issue
I have finally verified that the scrolling misbehavior I have been continuing to see is in fact the result of scrolling to the left repeatedly, and having my finger end one of its swipes over the UI area, just as you describe. But what I didn't understand before when I read your description of the issue is that the misbehavior caused by touch-dragging into the UI area does not show up until the beginning of the next drag operation. The current drag operation appears to complete successfully even after the touch drag takes my finger over the UI area, but then the map jumps back to the previous starting offset at the start of the next touch drag operation.Rudankort wrote:One case where the map can jump is when, while scrolling the map, you move the finger from map area to UI area. This will be fixed. Is it what happens to you?
I'm guessing this is the result of the drag operation being ended once the finger goes over the UI area, leaving the map wherever it had ended up, but that some stored map offset that gets used for the starting point next drag never gets updated to the current map offset in this case. And it sounds like something you already have a fix for, so that's great news to me.
I did have one other map problem yesterday which has only happened once, but which was highly frustrating for a minute: somehow the map got into a state where it was convinced it was in the middle of a pinch-to-zoom operation. Unit selection wouldn't work at all, and moving a single finger around on the map was only zooming in and out. The way I finally got this resolved was to actually put down two fingers and actually do a pinch-to-zoom ... apparently that action brought things back "into sync". If it happens again, I will try to take note of exactly what I am doing that precipitates it.

