[1.1.4 bug] Taxes can go beyond 100%

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Apheirox
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[1.1.4 bug] Taxes can go beyond 100%

Post by Apheirox »

By adjusting both global and per-city tax it is possible to set taxes up to 150%.
player1
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by player1 »

This is not new with 1.1.4.
It's same for 1.1.2.
SephiRok
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by SephiRok »

It's a side effect of having both global and city tax rates.
Rok Breulj
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Apheirox
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by Apheirox »

Yes, but still a bug, right?
SephiRok
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by SephiRok »

It is not an error, we were aware of it when we implemented it.

If you know of a solution that doesn't have a side-effect I'd love to hear of it!
Rok Breulj
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boulugre
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by boulugre »

Suppress the global tax slider?
player1
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by player1 »

Have actual rate be min(100%, max(0%,A+B-50%)), where A and B are rates on the sliders.
fortydayweekend
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by fortydayweekend »

I'm not really sure how it works currently but I assumed it was City Rate * Global Rate, which should give a 0-100% range, right? That seems to me to be the most intuitive but I guess it must have a side effect! Edit: Ok so that's clearly not how it works... I've just never touched the global rate so never noticed.

If it has to be an addition then I'd probably back player1's suggestion of just capping it at 100%

Edit: Just had a look - the min is already set at 0% so capping the max at 100% should be the simplest fix, right?
Apheirox
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by Apheirox »

As already suggested just hard cap it so it can't above 100%. It does hard cap at 0% rather than -50% so surely 100% rather than 150% is also possible?
SephiRok
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Re: [1.1.4 bug] Taxes can go beyond 100%

Post by SephiRok »

Sounds reasonable!
Rok Breulj
Designer and Programmer
Proxy Studios
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