

So yeah. So far my experience is that its a little bit too difficult at this point.

I think early to mid-70s wouldn't be a streach, but 1981 seems a bit too "Buzz-hard" for a normal difficulty level sandbox game.

Glad to know what's planned. Looking forward to it!Nacho84 wrote:Good stuff, thanks for sharing. If everything goes well, I'm planning to roll out more personnel management features next week (e.g., sending them to advanced training, decreasing morale if they are not assigned to a project, etc). I think once we have all those elements in we can start adjusting things so that aiming for a Moon landing before 1970 gets challenging, but not impossible.
Cheers,
Before this decade is outwoody4077 wrote:that reminds any idea when the apollo project is going to implemented?
Yeah I suggested it before. Incidentally, that's pretty much exactly the way the real life proton and soyuz were developped.Xiaomaoxin wrote:I am starting to think that maybe each R&D back to the maximum after a failure should result in an increase of the max R&D reliability (maybe .3 or .5). After all you spend several years on fixing a problem every time so after the 10th or 15th time and 20 years of eliminating problems and improvements on the design it should have an improved reliability and not be as likely to fail as 20 years earlier.
Really bad luck. At least my astronauts always survivedN_Molson wrote:I'm really in a bad luck serie.
I still didn't managed to land on the Moon, always get a catastrophic failure sooner or later, then have to R&D, then have to try again, then I lose my 2 best astronauts again, then I have to re-R&D again, then I try again with less skilled astronauts, then it fails, then...
ROFLNacho84 wrote:Before this decade is outwoody4077 wrote:that reminds any idea when the apollo project is going to implemented?![]()
Just kidding, I'm planning to roll the Apollo missions before the end of the year. I'm focusing on the missing gameplay elements at the moment.
Cheers,