Just a couple of quick questions on game play since the manual is silent on almost everything. Does terrain help defense in combat? Most games you defend better in hills, but here I can't tell.
Also if a city has a mine or farm do you have to have a miner or farmer to work it or do you get the production as long as the flag is colored?
Quick Questions
Moderators: Pandora Moderators, Slitherine Core
Re: Quick Questions
The terrain helps in combat but it depends on terrain and the type of unit. Mechanical units like plains and open space (forests don't count as open space), infantry like everything else.
The colored flag marks the next tile that you will claim when the city reaches the big enough size. The labor allocation determines what tiles you harvest from. If you put a laborer as a miner, he will be assigned to the highest mineral symbol within that city's control. The second to the second highest and so forth. The same pattern applies to farmers. Scientist and Production labor allocation is unrelated to the map and hexes, that is, you simply assign as many there as you want. You don't need roads to and from hexes in order to harvest there.
I should put in a $ bid to be contracted to write the manual in .pdf form. I'm mostly kidding, but it would be downloadable online and there would be a link to it in the "website" button of the main menu. A .pdf would be good because it could get updated as changes are made. This is the reason the printed manual is so empty, because changes are made so often and the published version has to be ready way before release. I'm glad they didn't do a printed version because it would get outdated fast; even on simple things. For example, they changed the power icon from a lighting bolt to a fist right before release. Can you imagine if the manual had a bunch if different symbols that we didn't recognize?
The colored flag marks the next tile that you will claim when the city reaches the big enough size. The labor allocation determines what tiles you harvest from. If you put a laborer as a miner, he will be assigned to the highest mineral symbol within that city's control. The second to the second highest and so forth. The same pattern applies to farmers. Scientist and Production labor allocation is unrelated to the map and hexes, that is, you simply assign as many there as you want. You don't need roads to and from hexes in order to harvest there.
I should put in a $ bid to be contracted to write the manual in .pdf form. I'm mostly kidding, but it would be downloadable online and there would be a link to it in the "website" button of the main menu. A .pdf would be good because it could get updated as changes are made. This is the reason the printed manual is so empty, because changes are made so often and the published version has to be ready way before release. I'm glad they didn't do a printed version because it would get outdated fast; even on simple things. For example, they changed the power icon from a lighting bolt to a fist right before release. Can you imagine if the manual had a bunch if different symbols that we didn't recognize?
Re: Quick Questions
Thanks for the info. Another question is what exactly does alien aggression do? I got a message that it was increasing, but nothing seemed to change.
Re: Quick Questions
Before that message Alien life will never attack you. Once the event pass you have a chance of aggro alien unit. Power 2 alien tend to attack straight away as soon as an opportunity arise, strenght 8 units usually takes more time to attack but they will eventually do.
Alien aggro is impacted by the level of alien activity in your game, your faction rating vs alien life (terra salvum faction and a tech gives a malus to alien aggression) proximity of an hive to your base.
If in your game you were not attacked i guess you are playing on a low alien activity setting, you already cleared the hives or playing terra salvum.
Alien aggro is impacted by the level of alien activity in your game, your faction rating vs alien life (terra salvum faction and a tech gives a malus to alien aggression) proximity of an hive to your base.
If in your game you were not attacked i guess you are playing on a low alien activity setting, you already cleared the hives or playing terra salvum.
Re: Quick Questions
When you get this message, lower level alien forms will attack you (land, see, air).
I think this also makes "see giants" aggressive too (can't confirm).
When this happens depends on alien aggression game settings. It's around 50 turns on medium, 30 on high...
For Terra Salvum, this takes twice as much time (making them great faction for exploring on bigger maps).
When around twice that amount of time passes, land and air giants will start attacking too.
Xenobilogy tech can delay this for additional 25% turns. Not sure if already attacked by lower alien forms, will it delay attacks from giants.
I think this also makes "see giants" aggressive too (can't confirm).
When this happens depends on alien aggression game settings. It's around 50 turns on medium, 30 on high...
For Terra Salvum, this takes twice as much time (making them great faction for exploring on bigger maps).
When around twice that amount of time passes, land and air giants will start attacking too.
Xenobilogy tech can delay this for additional 25% turns. Not sure if already attacked by lower alien forms, will it delay attacks from giants.