This is what I wrote in the other thread:
As I said there, I think the 'top-down' approach would work best.the_iron_duke wrote: Some players, myself included, are dismayed when playing on geographically anachronistic maps, in regard to their two "green" or "arid" flavours. Battles that do subsequently occur, like Hundred Years War or War of the Roses battles fought in the desert, just feel silly while Middle Eastern battles always feel more authentic on the arid maps. It's a shame when so much care has been put into period historical accuracy in other parts of the game that this peculiarity is still allowed to continue.
It seems as though the green and arid maps have been produced separately - there are maps that only appear in green and others that only appear in arid. It would be better if there was only one template for each map that would then automatically change to arid or green according to the players' choice. Then there'd be more overall maps and there wouldn't be any tactical advantages in competition terms for choosing a "green" or "arid" style of army.
As for the mechanics of how to introduce this, I see two avenues: top-down, by the game makers or bottom-up, controlled by the users.
If it was the former, then the game makers could perhaps divide all the armies into three camps. Firstly, "green only", being Central, North and East European armies; "green or arid", being a lot of the Mediterranean and perhaps some Steppes armies. And thirdly, "arid only" armies, being most of the Middle Eastern and North African armies.
If a "green only" army played another "green only" or a "green and arid" army then they'd play on a green map (and vice versa for "arid only" armies). If a "green only" and an "arid only" army faced each other then the choice would be green or arid as the match-up would be a bit of a fantasy, ahistorical one anyway.
Secondly, it could be implemented bottom-up by the users where, when players are setting up a game, they select an option for map flavour.
Personally, I think top-down would be the better option. It would settle the problem once and for all and I can't see it being that difficult to code. Bottom-up would mean it's another thing for every player to have do before every future game and I'm sure there'd be the occasional mistake by a player who doesn't know his geography and environmental climatology so well.
In addition to what I wrote in that thread, I have been looking at satellite maps to further assess which armies would best fit into the three 'green', 'green or arid' and 'arid' categories:
Green
- All of North, West, Central and Eastern Europe.
- South Europe as far as Italy.
Green or arid
- The Iberian Peninsula
- Sardinia
- Sicily
- Cyprus
- Southern Greece
- Turkey (north and west)
- Armenia
- Central Asian Steppes
- India
Arid
- All of the Middle East (including Persia) and North Africa.
There will be some armies that fought far and wide and their available map choice should reflect that. For example, I think Italy (bar Sicily) should be green only (such as for the Condotta armies) but the Romans, who fought all over the place, should play on green or arid. The Carthaginians from arid only North Africa would be a similar case and should play on green and arid, excepting the Carthaginians in Africa and 3rd Punic War armies which fought exclusively in North Africa (as far as I'm aware) and should play on arid only maps.
So, it would be very feasible to sort all the armies in this way and I think the mechanism for how green or arid maps are selected for games is sound. The coding for this I'm sure would not be too taxing either.
The second issue I wrote about in the other thread was about having a single template for each map that could switch to green or arid as circumstances dictated by the army's default green, green or arid or arid setting. This way all armies would be able to play on all map designs.
I'm not quite sure of how the maps are organised at the moment. I think I've played on maps that have only appeared in green and maybe others that have been only in arid and possibly others that have appeared in both flavours. Maybe there are different maps for different Army Books, I don't know?
I can't see how it can be a big task to make a double green or arid version of each map. This could either be done by a bit of coding that changes the flavour of a map when selecting one (top-down again!). Or by changing each map individually by duplicating the existing individual map files and changing the arid/green setting for each (a bottom-up strategy) - it could be something as simple as changing a x=0 or x=1 parameter setting in each maps' code. Either method will be simple to implement logistically.
Stylistically, I don't think it would be a problem and I think all the map designs would work in both green and arid flavours. There are marshy areas in the the Middle East too (Marsh Arabs!). There exist already green and arid versions of all terrain types, including regionally-authentic trees.
So, I feel I have hereby humbly offered a case for a workable solution to the whole green/arid issue that I believe could be easily and successfully applied in practise.
I welcome any feedback and additional ideas for improvements or alternatives.




