Dan in a game with Batesmotel I noticed my side didn't have a rally Phase through most of the game. It was only on my last turn that I had a Rally phase. Console Log provided below
[code]
=======================================================
GAME RESUMED: Digital Army Generator Game (Sicilians vs Aragonese)
=======================================================
[0]------------------------------------------------------------------------------------------------
[0] Turn 4 Phase 0 - Aragonese
[0]------------------------------------------------------------------------------------------------
[0]----- Main Phase ---------------------------------------------------------------------
[SYS] => GPMAM => STARTED!
[SYS] => GPMessageM => STARTED!
[SYS] => loadFiguresAsync() ENDED!
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[72]:H[14,26] <> currently computed MArea's owner BG<null>:H<null>!
[2] [DBG] .BG[72]:H[14,26] .hl:2 .his:0 .hie:2 [0]:H[14,26] [1]:H[13,25] [2]:H[12,25] .ebg[<null>]
[2] BG[72] moved from H[14,26] to H[12,25] (2 moves)
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[71]:H[15,23] <> currently computed MArea's owner BG<null>:H<null>!
[1] [DBG] .BG[71]:H[15,23] .hl:3 .his:0 .hie:3 [0]:H[15,23] [1]:H[15,24] [2]:H[14,25] [3]:H[13,25] .ebg[<null>]
[1] BG[71] moved from H[15,23] to H[13,25] (3 moves)
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[55]:H[16,23] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[55]:H[16,23] .hl:2 .his:0 .hie:2 [0]:H[16,23] [1]:H[15,22] [2]:H[14,23] .ebg[<null>]
[0]BG[55] moved from H[16,23] to H[14,23] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[57]:H[17,21] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[57]:H[17,21] .hl:2 .his:0 .hie:2 [0]:H[17,21] [1]:H[16,22] [2]:H[15,21] .ebg[<null>]
[0]BG[57] moved from H[17,21] to H[15,21] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[54]:H[18,22] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[54]:H[18,22] .hl:2 .his:0 .hie:2 [0]:H[18,22] [1]:H[17,22] [2]:H[16,22] .ebg[<null>]
[0]BG[54] moved from H[18,22] to H[16,22] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[82]:H[20,20] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[82]:H[20,20] .hl:5 .his:0 .hie:5 [0]:H[20,20] [1]:H[20,21] [2]:H[19,21] [3]:H[18,22] [4]:H[17,22] [5]:H[16,23] .ebg[<null>]
[0]BG[82] moved from H[20,20] to H[16,23] (5 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[2] BG[67] must pass an anarchy charge CMT against BG[40]..
[3] BG[67] CMT test score: 6+4 +1 = 11 >= 7 => passed
[3] +1(against anarchy charge) BG[67]
[2] BG[67] won't anarchy charge BG[40]
[0][DBG] .BG[67]:H[11,31] .hl:2 .his:0 .hie:2 [0]:H[11,31] [1]:H[12,31] [2]:H[13,30] .ebg[<null>]
[0]BG[67] moved from H[11,31] to H[13,30] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[2] BG[66] must pass an anarchy charge CMT against BG[15]..
[3] BG[66] CMT test score: 1+3 +1 = 5 < 7 => failed
[3] +1(against anarchy charge) BG[66]
[0][DBG] .BG[66]:H[12,32] .hl:2 .his:0 .hie:2 [0]:H[12,32] [1]:H[11,32] [2]:H[10,33] .EBG[15]:H[9,33]
[0]BG[66] moved from H[12,32] to H[10,33] (2 moves)
[4] BG[40] => does not have the advantage!
[2] BG[40]'s farthest opposite hex is H[4,30]
[0]BG[66] Almughavars impact attacks BG[15] Well equipped mercenary spearman
[1] BG[66] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[15] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[66]'s impact combat POA: +1 = 1
[1] +1(nofrg,noMFsupport,str>=50% OSp,Pk charging FT,noshMT) BG[66]
[1] BG[15]'s impact combat POA: +1 +1 = 2
[1] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[15]
[1] +1(uphill,behind fortifications vs any, unless FT across PD) BG[15] vs BG[66]
[1] BG[66] dice roll: (1)2,[5],3,[6] (-1 POA [5,6]) => 2 hits..
[1] BG[15] dice roll: 1,3,1,[4] (+1 POA [4,5,6]) => 1 hit..
[1] BG[66](2 hits) vs BG[15](1 hit) combat => attacker BG[66] wins
[1] BG[15] (defeated) lost 7.85% (79) strength
[1] BG[66] (winner) lost 1.22% (13) strength
[2] BG[15] must pass an impact combat CHT
[2] BG[15] CHT test score: 1+2 -1 +1 = 3 < 7 => failed
[2] -1(received 2 or more hits in a lost melee,impact combat) BG[15]
[2] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[30]
[2] BG[15]'s cohesion dropped down to Disrupted
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0]evading BG[40] went away from BG[66] to H[4,30]
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[40]:H[9,32] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[40]:H[9,32] .hl:5 .his:0 .hie:5 [0]:H[9,32] [1]:H[8,32] [2]:H[7,31] [3]:H[6,31] [4]:H[5,30] [5]:H[4,30] .ebg[<null>]
[0]BG[40] moved from H[9,32] to H[4,30] (5 moves)
[2] BG[80] must pass an anarchy charge CMT against BG[14]..
[3] BG[80] CMT test score: 6+3 +1 = 10 >= 7 => passed
[3] +1(against anarchy charge) BG[80]
[2] BG[80] won't anarchy charge BG[14]
[0][DBG] .BG[80]:H[14,33] .hl:3 .his:0 .hie:3 [0]:H[14,33] [1]:H[13,33] [2]:H[12,34] [3]:H[11,33] .ebg[<null>]
[0]BG[80] moved from H[14,33] to H[11,33] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0][DBG] .BG[79]:H[14,34] .hl:3 .his:0 .hie:3 [0]:H[14,34] [1]:H[13,33] [2]:H[12,33] [3]:H[11,32] .ebg[<null>]
[0]BG[79] moved from H[14,34] to H[11,32] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[85]:H[14,31] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[85]:H[14,31] .hl:2 .his:0 .hie:2 [0]:H[14,31] [1]:H[13,31] [2]:H[13,32] .ebg[<null>]
[0]BG[85] moved from H[14,31] to H[13,32] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0]BG[85] Crossbowmen range attacks BG[6] Feudal knights and sergeants
[1] BG[85] ranged combat dice no: 3 => 3 dice
[1] 3(MF,Cv,Cm) (base)
[1] BG[85]'s ranged combat POA: -1 -1 = -2
[1] -1(noART vs target is in cover) BG[85] vs BG[6]
[1] -1(MF that moved this player turn) BG[85]
[1] BG[85] dice roll: 1,2,4 (-2 POA [6]) => 0 hits..
[1] BG[6] lost 0.22% (3) strength
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0][DBG] .BG[78]:H[14,35] .hl:2 .his:0 .hie:2 [0]:H[14,35] [1]:H[13,35] [2]:H[12,36] .ebg[<null>]
[0]BG[78] moved from H[14,35] to H[12,36] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[78]:H[12,36] <> currently computed MArea's owner BG<null>:H<null>!
[0]BG[78] charges BG[14]
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[78]:H[12,36] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[78]:H[12,36] .hl:1 .his:0 .hie:1 [0]:H[12,36] [1]:H[11,35] .EBG[14]:H[10,35]
[0]BG[78] moved from H[12,36] to H[11,35] (1 move)
[0]BG[78] Almughavars impact attacks BG[14] Well equipped mercenary spearman
[1] BG[78] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[14] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[78]'s impact combat POA: +1 = 1
[1] +1(nofrg,noMFsupport,str>=50% OSp,Pk charging FT,noshMT) BG[78]
[1] BG[14]'s impact combat POA: +1 = 1
[1] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[14]
[1] BG[78] dice roll: [6],(1)2,[6],2 (0 POA [4,5,6]) => 2 hits..
[1] BG[14] dice roll: 2,2,3,3 (0 POA [4,5,6]) => 0 hits..
[1] BG[78](2 hits) vs BG[14](0 hits) combat => attacker BG[78] critically wins
[1] BG[14] (defeated) lost 8.36% (84) strength
[1] BG[78] (winner) lost 0.43% (5) strength
[2] BG[14] must pass an impact combat CHT
[2] BG[14] CHT test score: 1+4 -2 +1 = 4 < 7 => failed
[2] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[14]
[2] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[29]
[2] BG[14]'s cohesion dropped down to Disrupted
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[50]:H[16,35] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[50]:H[16,35] .hl:3 .his:0 .hie:3 [0]:H[16,35] [1]:H[15,35] [2]:H[14,35] [3]:H[13,35] .ebg[<null>]
[0]BG[50] moved from H[16,35] to H[13,35] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0][DBG] .BG[74]:H[14,38] .hl:2 .his:0 .hie:2 [0]:H[14,38] [1]:H[13,38] [2]:H[12,38] .ebg[<null>]
[0]BG[74] moved from H[14,38] to H[12,38] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[77]:H[14,37] <> currently computed MArea's owner BG<null>:H<null>!
[0]BG[77] charges BG[13]
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[77]:H[14,37] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[77]:H[14,37] .hl:3 .his:0 .hie:3 [0]:H[14,37] [1]:H[13,37] [2]:H[12,37] [3]:H[11,37] .EBG[13]:H[10,38]
[0]BG[77] moved from H[14,37] to H[11,37] (3 moves)
[0]BG[77] Almughavars impact attacks BG[13] Well equipped mercenary spearman
[1] BG[77] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[13] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[77]'s impact combat POA: +1 = 1
[1] +1(nofrg,noMFsupport,str>=50% OSp,Pk charging FT,noshMT) BG[77]
[1] BG[13]'s impact combat POA: +1 = 1
[1] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[13]
[1] BG[77] dice roll: [6],[4],3,3 (0 POA [4,5,6]) => 2 hits..
[1] BG[13] dice roll: [6],[6],3,[5] (0 POA [4,5,6]) => 3 hits..
[1] BG[77](2 hits) vs BG[13](3 hits) combat => defender BG[13] wins
[1] BG[13] (winner) lost 1.74% (18) strength
[1] BG[77] (defeated) lost 10.99% (110) strength
[2] BG[77] must pass an impact combat CHT
[2] BG[77] CHT test score: (1)3+2 -1 -1 +1 = 4 < 7 => failed
[2] -1(received 2 or more hits in a lost melee,impact combat) BG[77]
[2] -1(MF losing a melee,impact combat against MT,HF) BG[13]
[2] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[74]
[2] BG[77]'s cohesion dropped down to Disrupted
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[75]:H[14,39] <> currently computed MArea's owner BG<null>:H<null>!
[0]BG[75] charges BG[13]
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[75]:H[14,39] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[75]:H[14,39] .hl:3 .his:0 .hie:3 [0]:H[14,39] [1]:H[13,39] [2]:H[12,39] [3]:H[11,38] .EBG[13]:H[10,38]
[0]BG[75] moved from H[14,39] to H[11,38] (3 moves)
[0]BG[75] Almughavars impact attacks BG[13] Well equipped mercenary spearman
[1] BG[75] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[13] impact combat dice no: 4 => 4 dice
[1] 4(most BG's are rolling 4 dice in combat) (base)
[1] BG[75]'s impact combat POA: +1 = 1
[1] +1(nofrg,noMFsupport,str>=50% OSp,Pk charging FT,noshMT) BG[75]
[1] BG[13]'s impact combat POA: +1 = 1
[1] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[13]
[1] BG[75] dice roll: 3,[5],[5],(1)3 (0 POA [4,5,6]) => 2 hits..
[1] BG[13] dice roll: [6],[4],2,3 (0 POA [4,5,6]) => 2 hits..
[1] BG[75](2 hits) vs BG[13](2 hits) combat => draw
[1] BG[13] lost 2.3% (24) strength
[1] BG[75] lost 2.16% (22) strength
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[76]:H[15,38] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[76]:H[15,38] .hl:3 .his:0 .hie:3 [0]:H[15,38] [1]:H[14,39] [2]:H[13,39] [3]:H[12,39] .ebg[<null>]
[0]BG[76] moved from H[15,38] to H[12,39] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[49]:H[16,37] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[49]:H[16,37] .hl:3 .his:0 .hie:3 [0]:H[16,37] [1]:H[15,37] [2]:H[14,38] [3]:H[13,37] .ebg[<null>]
[0]BG[49] moved from H[16,37] to H[13,37] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[52]:H[17,36] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[52]:H[17,36] .hl:3 .his:0 .hie:3 [0]:H[17,36] [1]:H[16,37] [2]:H[15,37] [3]:H[14,37] .ebg[<null>]
[0]BG[52] moved from H[17,36] to H[14,37] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[51]:H[18,34] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[51]:H[18,34] .hl:3 .his:0 .hie:3 [0]:H[18,34] [1]:H[17,34] [2]:H[16,35] [3]:H[15,35] .ebg[<null>]
[0]BG[51] moved from H[18,34] to H[15,35] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[64]:H[19,32] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[64]:H[19,32] .hl:2 .his:0 .hie:2 [0]:H[19,32] [1]:H[18,33] [2]:H[17,33] .ebg[<null>]
[0]BG[64] moved from H[19,32] to H[17,33] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[62]:H[17,31] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[62]:H[17,31] .hl:2 .his:0 .hie:2 [0]:H[17,31] [1]:H[16,32] [2]:H[15,32] .ebg[<null>]
[0]BG[62] moved from H[17,31] to H[15,32] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[63]:H[17,30] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[63]:H[17,30] .hl:2 .his:0 .hie:2 [0]:H[17,30] [1]:H[16,31] [2]:H[15,31] .ebg[<null>]
[0]BG[63] moved from H[17,30] to H[15,31] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[70]:H[15,29] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[70]:H[15,29] .hl:3 .his:0 .hie:3 [0]:H[15,29] [1]:H[15,30] [2]:H[14,31] [3]:H[13,31] .ebg[<null>]
[0]BG[70] moved from H[15,29] to H[13,31] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[65]:H[14,29] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[65]:H[14,29] .hl:2 .his:0 .hie:2 [0]:H[14,29] [1]:H[13,29] [2]:H[12,30] .ebg[<null>]
[0]BG[65] moved from H[14,29] to H[12,30] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[68]:H[15,28] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[68]:H[15,28] .hl:2 .his:0 .hie:2 [0]:H[15,28] [1]:H[14,29] [2]:H[13,29] .ebg[<null>]
[0]BG[68] moved from H[15,28] to H[13,29] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[69]:H[13,26] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[69]:H[13,26] .hl:1 .his:0 .hie:1 [0]:H[13,26] [1]:H[12,26] .ebg[<null>]
[0]BG[69] moved from H[13,26] to H[12,26] (1 move)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[47]:H[19,30] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[47]:H[19,30] .hl:5 .his:0 .hie:5 [0]:H[19,30] [1]:H[18,31] [2]:H[17,31] [3]:H[16,32] [4]:H[16,33] [5]:H[15,33] .ebg[<null>]
[0]BG[47] moved from H[19,30] to H[15,33] (5 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[48]:H[20,31] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[48]:H[20,31] .hl:6 .his:0 .hie:6 [0]:H[20,31] [1]:H[19,31] [2]:H[18,32] [3]:H[17,31] [4]:H[16,31] [5]:H[15,30] [6]:H[14,31] .ebg[<null>]
[0]BG[48] moved from H[20,31] to H[14,31] (6 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[61]:H[20,29] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[61]:H[20,29] .hl:4 .his:0 .hie:4 [0]:H[20,29] [1]:H[20,30] [2]:H[19,30] [3]:H[18,31] [4]:H[17,31] .ebg[<null>]
[0]BG[61] moved from H[20,29] to H[17,31] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[60]:H[21,28] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[60]:H[21,28] .hl:4 .his:0 .hie:4 [0]:H[21,28] [1]:H[21,29] [2]:H[20,30] [3]:H[19,30] [4]:H[18,31] .ebg[<null>]
[0]BG[60] moved from H[21,28] to H[18,31] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[58]:H[20,26] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[58]:H[20,26] .hl:3 .his:0 .hie:3 [0]:H[20,26] [1]:H[20,27] [2]:H[19,27] [3]:H[19,28] .ebg[<null>]
[0]BG[58] moved from H[20,26] to H[19,28] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[46]:H[20,28] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[46]:H[20,28] .hl:4 .his:0 .hie:4 [0]:H[20,28] [1]:H[20,29] [2]:H[19,29] [3]:H[18,30] [4]:H[17,30] .ebg[<null>]
[0]BG[46] moved from H[20,28] to H[17,30] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[59]:H[21,26] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[59]:H[21,26] .hl:3 .his:0 .hie:3 [0]:H[21,26] [1]:H[21,27] [2]:H[21,28] [3]:H[20,29] .ebg[<null>]
[0]BG[59] moved from H[21,26] to H[20,29] (3 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[86]:H[24,24] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[86]:H[24,24] .hl:7 .his:0 .hie:7 [0]:H[24,24] [1]:H[24,25] [2]:H[24,26] [3]:H[24,27] [4]:H[24,28] [5]:H[23,28] [6]:H[22,29] [7]:H[21,29] .ebg[<null>]
[0]BG[86] moved from H[24,24] to H[21,29] (7 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[87]:H[22,23] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[87]:H[22,23] .hl:6 .his:0 .hie:6 [0]:H[22,23] [1]:H[22,24] [2]:H[22,25] [3]:H[22,26] [4]:H[22,27] [5]:H[21,27] [6]:H[21,28] .ebg[<null>]
[0]BG[87] moved from H[22,23] to H[21,28] (6 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[88]:H[21,22] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[88]:H[21,22] .hl:7 .his:0 .hie:7 [0]:H[21,22] [1]:H[21,23] [2]:H[21,24] [3]:H[20,25] [4]:H[20,26] [5]:H[20,27] [6]:H[19,27] [7]:H[18,28] .ebg[<null>]
[0]BG[88] moved from H[21,22] to H[18,28] (7 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[83]:H[22,22] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[83]:H[22,22] .hl:6 .his:0 .hie:6 [0]:H[22,22] [1]:H[22,23] [2]:H[21,23] [3]:H[21,24] [4]:H[20,25] [5]:H[20,26] [6]:H[20,27] .ebg[<null>]
[0]BG[83] moved from H[22,22] to H[20,27] (6 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[84]:H[20,22] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[84]:H[20,22] .hl:4 .his:0 .hie:4 [0]:H[20,22] [1]:H[20,23] [2]:H[20,24] [3]:H[20,25] [4]:H[20,26] .ebg[<null>]
[0]BG[84] moved from H[20,22] to H[20,26] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[56]:H[21,20] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[56]:H[21,20] .hl:4 .his:0 .hie:4 [0]:H[21,20] [1]:H[20,21] [2]:H[19,21] [3]:H[18,22] [4]:H[17,22] .ebg[<null>]
[0]BG[56] moved from H[21,20] to H[17,22] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[81]:H[22,20] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[81]:H[22,20] .hl:6 .his:0 .hie:6 [0]:H[22,20] [1]:H[22,21] [2]:H[21,21] [3]:H[20,22] [4]:H[19,22] [5]:H[18,23] [6]:H[17,23] .ebg[<null>]
[0]BG[81] moved from H[22,20] to H[17,23] (6 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[53]:H[21,19] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[53]:H[21,19] .hl:4 .his:0 .hie:4 [0]:H[21,19] [1]:H[21,20] [2]:H[20,21] [3]:H[19,21] [4]:H[18,22] .ebg[<null>]
[0]BG[53] moved from H[21,19] to H[18,22] (4 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[ERRH] pBG is null
[ERR] bgMPathCompute() call's owner BG[45]:H[23,21] <> currently computed MArea's owner BG<null>:H<null>!
[0][DBG] .BG[45]:H[23,21] .hl:5 .his:0 .hie:5 [0]:H[23,21] [1]:H[23,22] [2]:H[22,23] [3]:H[21,23] [4]:H[21,24] [5]:H[20,25] .ebg[<null>]
[0]BG[45] moved from H[23,21] to H[20,25] (5 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0][DBG] .BG[73]:H[14,36] .hl:2 .his:0 .hie:2 [0]:H[14,36] [1]:H[13,36] [2]:H[12,36] .ebg[<null>]
[0]BG[73] moved from H[14,36] to H[12,36] (2 moves)
[ERRH] [Norm] prefixLevel:-1 negative => normalized to 0
[0]----- Compulsory Anarchy Charge Phase ------------------------------------------------
[0]------------------------------------------------------------------------------------------------
[0] Turn 4 Phase 1 -
[0]------------------------------------------------------------------------------------------------
[0]----- Main Phase ---------------------------------------------------------------------
[0]--------------------------------------------------------------------------------------
[0]BG[2] Feudal knights and sergeants was selected
[1] BG[2] Feudal knights and sergeants melee attacks BG[77] Almughavars
[2] BG[2] melee combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[77] melee combat dice no: 4 *2/3 -1 => 2 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] *2/3(dis,Drd,drd) BG[77]
[2] -1(BG[2] supporting EBG: BG[13])
[2] BG[2]'s melee combat POA: +1 +1 = 2
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[2] vs BG[77]
[2] +1(Sw vs no El,Sw,Sw+,std Pk,OSp,DSp) BG[2] vs BG[77]
[2] BG[77]'s melee combat POA: +1 = 1
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[77]
[2] BG[2] dice roll: 2,3,[6],[4] (+1 POA [4,5,6]) => 2 hits..
[2] BG[77] dice roll: 2,4 (-1 POA [5,6]) => 0 hits..
[2] BG[2](2 hits) vs BG[77](0 hits) combat => attacker BG[2] critically wins
[2] BG[77] (defeated) lost 9.84% (99) strength
[2] BG[2] (winner) lost 0.42% (5) strength
[3] BG[77] must pass a melee combat CHT
[3] BG[77] CHT test score: 3+5 -2 -1 +1 -1 = 5 < 7 => failed
[3] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[77]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[2]
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[74]
[3] -1(dis,SDrd,sdrd) BG[77]
[3] BG[77]'s cohesion dropped down to Fragmented
[3] Aragonese BP: +1(noSCh BG became fragmented) = 1 (BG[77])
[0]--------------------------------------------------------------------------------------
[0]BG[13] Well equipped mercenary spearman was selected
[1] BG[13] Well equipped mercenary spearman melee attacks BG[77] Almughavars
[2] BG[13] melee combat dice no: 4 -1 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] -1(BG[77] supporting EBG: BG[75])
[2] BG[77] melee combat dice no: 4 *1/2 -1 => 1 die
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] *1/2(frg,SDrd,sdrd) BG[77]
[2] -1(BG[13] supporting EBG: BG[2])
[2] BG[13]'s melee combat POA: +1 +1 = 2
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[13] vs BG[77]
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[13]
[2] BG[77]'s melee combat POA: = 0
[2] BG[13] dice roll: 2,2,1 (+2 POA [3,4,5,6]) => 0 hits..
[2] BG[77] dice roll: 4 (-2 POA [5,6]) => 0 hits..
[2] BG[13](0 hits) vs BG[77](0 hits) combat => draw
[2] BG[77] lost 0.2% (3) strength
[2] BG[13] lost 0.35% (4) strength
[0]--------------------------------------------------------------------------------------
[0]BG[6] Feudal knights and sergeants was selected
[1] BG[6] Feudal knights and sergeants melee attacks BG[78] Almughavars
[2] BG[6] melee combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[78] melee combat dice no: 4 -1 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] -1(BG[6] supporting EBG: BG[14])
[2] BG[6]'s melee combat POA: +1 = 1
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[6] vs BG[78]
[2] BG[78]'s melee combat POA: +1 = 1
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[78]
[2] BG[6] dice roll: [6],[(1)4],[(1)5],[5] (0 POA [4,5,6]) => 4 hits..
[2] BG[78] dice roll: [5],3,3 (0 POA [4,5,6]) => 1 hit..
[2] BG[6](4 hits) vs BG[78](1 hit) combat => attacker BG[6] critically wins
[2] BG[78] (defeated) lost 16.09% (161) strength
[2] BG[6] (winner) lost 1.43% (15) strength
[3] BG[78] must pass a melee combat CHT
[3] BG[78] CHT test score: 5+(1)4 -2 -1 +1 = 7 >= 7 => passed
[3] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[78]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[6]
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[73]
[0]--------------------------------------------------------------------------------------
[0]BG[14] Well equipped mercenary spearman was selected
[1] BG[14] Well equipped mercenary spearman melee attacks BG[78] Almughavars
[2] BG[14] melee combat dice no: 4 *2/3 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] *2/3(dis,Drd,drd) BG[14]
[2] BG[78] melee combat dice no: 4 -1 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] -1(BG[14] supporting EBG: BG[6])
[2] BG[14]'s melee combat POA: +1 +1 = 2
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[14] vs BG[78]
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[14]
[2] BG[78]'s melee combat POA: +1 = 1
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[78]
[2] BG[14] dice roll: [6],[5],3 (+1 POA [4,5,6]) => 2 hits..
[2] BG[78] dice roll: 4,2,[(1)6] (-1 POA [5,6]) => 1 hit..
[2] BG[14](2 hits) vs BG[78](1 hit) combat => attacker BG[14] wins
[2] BG[78] (defeated) lost 6.64% (67) strength
[2] BG[14] (winner) lost 1.45% (15) strength
[3] BG[78] must pass a melee combat CHT
[3] BG[78] CHT test score: [5+4] -1 -1 +1 = 8 >= 7 => passed
[3] -1(received 2 or more hits in a lost melee,impact combat) BG[78]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[14]
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[73]
[0]--------------------------------------------------------------------------------------
[0]BG[16] Well equipped mercenary spearman was selected
[1] BG[16] Well equipped mercenary spearman melee attacks BG[75] Almughavars
[2] BG[16] melee combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[75] melee combat dice no: 4 -1 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] -1(BG[16] supporting EBG: BG[13])
[2] BG[16]'s melee combat POA: +1 +1 = 2
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[16] vs BG[75]
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[16]
[2] BG[75]'s melee combat POA: +1 = 1
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[75]
[2] BG[16] dice roll: 2,2,1,3 (+1 POA [4,5,6]) => 0 hits..
[2] BG[75] dice roll: 3,4,[6] (-1 POA [5,6]) => 1 hit..
[2] BG[16](0 hits) vs BG[75](1 hit) combat => defender BG[75] wins
[2] BG[75] (winner) lost 0.5% (5) strength
[2] BG[16] (defeated) lost 3.33% (34) strength
[3] BG[16] must pass a melee combat CHT
[3] BG[16] CHT test score: 6+3 +1 = 10 >= 7 => passed
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[28]
[0]--------------------------------------------------------------------------------------
[0]BG[29] Almughavars was selected
[1] BG[29] charges BG[80]
[1] [DBG] .BG[29]:H[9,34] .hl:1 .his:0 .hie:1 [0]:H[9,34] [1]:H[10,34] .EBG[80]:H[11,33]
[1] BG[29] moved from H[9,34] to H[10,34] (1 move)
[1] BG[29] Almughavars impact attacks BG[80] Almughavars
[2] BG[29] impact combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[80] impact combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[29]'s impact combat POA: +2 = 2
[2] +2(IFT vs FT) BG[29] vs BG[80]
[2] BG[80]'s impact combat POA: +1 = 1
[2] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[80]
[2] BG[29] dice roll: 2,2,[5],[4] (+1 POA [4,5,6]) => 2 hits..
[2] BG[80] dice roll: [6],2,4,2 (-1 POA [5,6]) => 1 hit..
[2] BG[29](2 hits) vs BG[80](1 hit) combat => attacker BG[29] wins
[2] BG[80] (defeated) lost 9.29% (93) strength
[2] BG[29] (winner) lost 1.36% (14) strength
[3] BG[80] must pass an impact combat CHT
[3] BG[80] CHT test score: (1)5+(1)6 -1 -1 = 9 >= 7 => passed
[3] -1(received 2 or more hits in a lost melee,impact combat) BG[80]
[3] -1(FT losing an impact combat vs IFT) BG[29]
[0]--------------------------------------------------------------------------------------
[0]BG[30] Almughavars was selected
[1] BG[30] charges BG[66]
[1] [DBG] .BG[30]:H[8,33] .hl:1 .his:0 .hie:1 [0]:H[8,33] [1]:H[9,32] .EBG[66]:H[10,33]
[1] BG[30] moved from H[8,33] to H[9,32] (1 move)
[1] BG[30] Almughavars impact attacks BG[66] Almughavars
[2] BG[30] impact combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[66] impact combat dice no: 4 => 4 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] BG[30]'s impact combat POA: +2 = 2
[2] +2(IFT vs FT) BG[30] vs BG[66]
[2] BG[66]'s impact combat POA: +1 = 1
[2] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[66]
[2] BG[30] dice roll: [5],[6],[4],[4] (+1 POA [4,5,6]) => 4 hits..
[2] BG[66] dice roll: 3,1(1),4,(1)4 (-1 POA [5,6]) => 0 hits..
[2] BG[30](4 hits) vs BG[66](0 hits) combat => attacker BG[30] critically wins
[2] BG[66] (defeated) lost 18.61% (187) strength
[2] BG[30] (winner) lost 0.37% (4) strength
[3] BG[66] must pass an impact combat CHT
[3] BG[66] CHT test score: 2+3 -2 -1 +1 = 3 < 7 => failed
[3] -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[66]
[3] -1(FT losing an impact combat vs IFT) BG[30]
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[80]
[3] BG[66]'s cohesion dropped down to Disrupted
[0]--------------------------------------------------------------------------------------
[0]BG[15] Well equipped mercenary spearman was selected
[1] BG[15] Well equipped mercenary spearman melee attacks BG[66] Almughavars
[2] BG[15] melee combat dice no: 4 *2/3 => 3 dice
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] *2/3(dis,Drd,drd) BG[15]
[2] BG[66] melee combat dice no: 4 *2/3 -2 => 1 die
[2] 4(most BG's are rolling 4 dice in combat) (base)
[2] *2/3(dis,Drd,drd) BG[66]
[2] -2(BG[15] supporting EBGs: BG[29],BG[30])
[2] BG[15]'s melee combat POA: +1 +1 +1 = 3
[2] +1(better armor vs no HW,El,CH,ART,BW) BG[15] vs BG[66]
[2] +1(uphill,behind fortifications vs any, unless FT across PD) BG[15] vs BG[66]
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[15]
[2] BG[66]'s melee combat POA: +1 = 1
[2] +1(nofrg,noMFsupport,str>=50% Pk,OSp,DSp) BG[66]
[2] BG[15] dice roll: 1,[5],[3] (+2 POA [3,4,5,6]) => 2 hits..
[2] BG[66] dice roll: [5] (-2 POA [5,6]) => 1 hit..
[2] BG[15](2 hits) vs BG[66](1 hit) combat => attacker BG[15] wins
[2] BG[66] (defeated) lost 6.09% (61) strength
[2] BG[15] (winner) lost 0.74% (8) strength
[3] BG[66] must pass a melee combat CHT
[3] BG[66] CHT test score: 6+3 -1 -1 -1 +1 -1 = 6 < 7 => failed
[3] -1(received 2 or more hits in a lost melee,impact combat) BG[66]
[3] -1(str<75%) BG[66]
[3] -1(MF losing a melee,impact combat against MT,HF) BG[15]
[3] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[80]
[3] -1(dis,SDrd,sdrd) BG[66]
[3] BG[66]'s cohesion dropped down to Fragmented
[3] Aragonese BP: +1(noSCh BG became fragmented) = 2 (BG[66])
[0]--------------------------------------------------------------------------------------
[0]BG[35] Almughavars was selected
[0]--------------------------------------------------------------------------------------
[0]BG[21] Communal crossbowmen was selected
[1] BG[21] Communal crossbowmen range attacks BG[65] Almughavars
[2] BG[21] ranged combat dice no: 2 => 2 dice
[2] 2(FT with MFBw,MFCBw,MFLBw support, MT with CvMBw,CvMCBw support) (base)
[2] BG[21]'s ranged combat POA: -1 = -1
[2] -1(aCBw,Fi,ART vs prFT,LF) BG[21] vs BG[65]
[2] BG[21] dice roll: 2,3 (-1 POA [5,6]) => 0 hits..
[2] BG[65] lost 0.35% (4) strength
[0]--------------------------------------------------------------------------------------
[0]BG[24] Communal crossbowmen was selected
[1] BG[24] Communal crossbowmen range attacks BG[65] Almughavars
[2] BG[24] ranged combat dice no: 2 => 2 dice
[2] 2(FT with MFBw,MFCBw,MFLBw support, MT with CvMBw,CvMCBw support) (base)
[2] BG[24]'s ranged combat POA: -1 = -1
[2] -1(aCBw,Fi,ART vs prFT,LF) BG[24] vs BG[65]
[2] BG[24] dice roll: [5],1 (-1 POA [5,6]) => 1 hit..
[2] BG[65] lost 0.89% (9) strength
[0]--------------------------------------------------------------------------------------
[0]BG[23] Communal crossbowmen was selected
[1] BG[23] Communal crossbowmen range attacks BG[65] Almughavars
[2] BG[23] ranged combat dice no: 2 => 2 dice
[2] 2(FT with MFBw,MFCBw,MFLBw support, MT with CvMBw,CvMCBw support) (base)
[2] BG[23]'s ranged combat POA: -1 = -1
[2] -1(aCBw,Fi,ART vs prFT,LF) BG[23] vs BG[65]
[2] BG[23] dice roll: [6],4 (-1 POA [5,6]) => 1 hit..
[2] BG[65] lost 0.73% (8) strength
[0]--------------------------------------------------------------------------------------
[0]BG[12] Feudal, Communal or mercenary spearmen was selected
[0]--------------------------------------------------------------------------------------
[0]BG[18] Communal crossbowmen was selected
[0]--------------------------------------------------------------------------------------
[0]BG[33] Almughavars was selected
[1] [DBG] .BG[33]:H[7,24] .hl:2 .his:0 .hie:2 [0]:H[7,24] [1]:H[8,25] [2]:H[9,25] .ebg[<null>]
[1] BG[33] moved from H[7,24] to H[9,25] (2 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[33] Almughavars was selected
[0]--------------------------------------------------------------------------------------
[0]BG[36] Almughavars was selected
[1] [DBG] .BG[36]:H[8,27] .hl:1 .his:0 .hie:1 [0]:H[8,27] [1]:H[9,26] .ebg[<null>]
[1] BG[36] moved from H[8,27] to H[9,26] (1 move)
[0]--------------------------------------------------------------------------------------
[0]BG[35] Almughavars was selected
[3] BG[35] must pass an anarchy charge CMT against BG[65]..
[4] BG[35] CMT test score: 3+5 +1 +1 +1 = 11 >= 7 => passed
[4] +1(dr,SK) BG[35]
[4] +1(in trp,fld leader BG's AOC) BG[0]
[4] +1(against anarchy charge) BG[35]
[3] BG[35] won't anarchy charge BG[65]
[1] [DBG] .BG[35]:H[9,27] .hl:1 .his:0 .hie:1 [0]:H[9,27] [1]:H[10,27] .ebg[<null>]
[1] BG[35] moved from H[9,27] to H[10,27] (1 move)
[0]--------------------------------------------------------------------------------------
[0]BG[31] Almughavars was selected
[3] BG[31] must pass an anarchy charge CMT against BG[65]..
[4] BG[31] CMT test score: 4+1 +1 +1 +1 = 8 >= 7 => passed
[4] +1(dr,SK) BG[31]
[4] +1(in trp,fld leader BG's AOC) BG[0]
[4] +1(against anarchy charge) BG[31]
[3] BG[31] won't anarchy charge BG[65]
[1] [DBG] .BG[31]:H[8,28] .hl:2 .his:0 .hie:2 [0]:H[8,28] [1]:H[9,27] [2]:H[10,28] .ebg[<null>]
[1] BG[31] moved from H[8,28] to H[10,28] (2 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[34] Almughavars was selected
[1] [DBG] .BG[34]:H[6,25] .hl:3 .his:0 .hie:3 [0]:H[6,25] [1]:H[7,25] [2]:H[7,26] [3]:H[8,27] .ebg[<null>]
[1] BG[34] moved from H[6,25] to H[8,27] (3 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[4] Feudal knights and sergeants was selected
[1] [DBG] .BG[4]:H[6,28] .hl:2 .his:0 .hie:2 [0]:H[6,28] [1]:H[7,27] [2]:H[8,28] .ebg[<null>]
[1] BG[4] moved from H[6,28] to H[8,28] (2 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[12] Feudal, Communal or mercenary spearmen was selected
[1] [DBG] .BG[12]:H[8,32] .hl:1 .his:0 .hie:1 [0]:H[8,32] [1]:H[8,33] .ebg[<null>]
[1] BG[12] moved from H[8,32] to H[8,33] (1 move)
[0]--------------------------------------------------------------------------------------
[0]BG[3] Feudal knights and sergeants was selected
[1] [DBG] .BG[3]:H[6,29] .hl:3 .his:0 .hie:3 [0]:H[6,29] [1]:H[6,30] [2]:H[6,31] [3]:H[7,31] .ebg[<null>]
[1] BG[3] moved from H[6,29] to H[7,31] (3 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[18] Communal crossbowmen was selected
[1] BG[18] Communal crossbowmen range attacks BG[72] Almughavars
[2] BG[18] ranged combat dice no: 3 *2/3 => 2 dice
[2] 3(MF,Cv,Cm) (base)
[2] *2/3(dis,Drd,drd) BG[18]
[2] BG[18]'s ranged combat POA: -1 = -1
[2] -1(aCBw,Fi,ART vs prFT,LF) BG[18] vs BG[72]
[2] BG[18] dice roll: 3,[5] (-1 POA [5,6]) => 1 hit..
[2] BG[72] lost 1.03% (11) strength
[0]--------------------------------------------------------------------------------------
[0]BG[32] Almughavars was selected
[3] BG[32] must pass an anarchy charge CMT against BG[72]..
[4] BG[32] CMT test score: 1+2 +1 +1 +1 = 6 < 7 => failed
[4] +1(dr,SK) BG[32]
[4] +1(in trp,fld leader BG's AOC) BG[0]
[4] +1(against anarchy charge) BG[32]
[3] BG[32]----- adjacent anarchy charge ACT start -----
[4] BG[37] must pass an ACT as adjacent BG[32] anarchy charged..
[3] [DBG] .BG[32]:H[8,23] .hl:3 .his:0 .hie:3 [0]:H[8,23] [1]:H[9,23] [2]:H[10,24] [3]:H[11,24] .EBG[72]:H[12,25]
[3] BG[32] moved from H[8,23] to H[11,24] (3 moves)
[3] BG[32] Almughavars impact attacks BG[72] Almughavars
[4] BG[32] impact combat dice no: 4 *2/3 => 3 dice
[4] 4(most BG's are rolling 4 dice in combat) (base)
[4] *2/3(dis,Drd,drd) BG[32]
[4] BG[72] impact combat dice no: 4 *2/3 => 3 dice
[4] 4(most BG's are rolling 4 dice in combat) (base)
[4] *2/3(dis,Drd,drd) BG[72]
[4] BG[32]'s impact combat POA: +2 = 2
[4] +2(IFT vs FT) BG[32] vs BG[72]
[4] BG[72]'s impact combat POA: +1 +1 = 2
[4] +1(charged,nofrg,noMFsupport,str>=50% OSp,DSp,Pk) BG[72]
[4] +1(uphill,behind fortifications vs any, unless FT across PD) BG[72] vs BG[32]
[4] BG[32] dice roll: [5],3,[6] (0 POA [4,5,6]) => 2 hits..
[4] BG[72] dice roll: (1)3,[(1)4],3 (0 POA [4,5,6]) => 1 hit..
[4] BG[32](2 hits) vs BG[72](1 hit) combat => attacker BG[32] wins
[4] BG[72] (defeated) lost 7.99% (80) strength
[4] BG[32] (winner) lost 0.5% (5) strength
[5] BG[72] must pass an impact combat CHT
[5] BG[72] CHT test score: (1)4+(1)5 -1 -1 +1 = 8 >= 7 => passed
[5] -1(received 2 or more hits in a lost melee,impact combat) BG[72]
[5] -1(FT losing an impact combat vs IFT) BG[32]
[5] +1(no SK,SCh,Mob,ART,Ba,CMP adj friendly BGs in rear arc, unless too inexperienced) BG[71]
[1] BG[32]----- adjacent anarchy charge ACT end -------
[0]--------------------------------------------------------------------------------------
[0]BG[37] Almughavars was selected
[1] [DBG] .BG[37]:H[8,22] .hl:3 .his:0 .hie:3 [0]:H[8,22] [1]:H[9,21] [2]:H[10,21] [3]:H[11,21] .ebg[<null>]
[1] BG[37] moved from H[8,22] to H[11,21] (3 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[20] Communal crossbowmen was selected
[1] [DBG] .BG[20]:H[6,26] .hl:3 .his:0 .hie:3 [0]:H[6,26] [1]:H[6,25] [2]:H[7,24] [3]:H[8,24] .ebg[<null>]
[1] BG[20] moved from H[6,26] to H[8,24] (3 moves)
[0]--------------------------------------------------------------------------------------
[0]BG[34] Almughavars was selected
[0]--------------------------------------------------------------------------------------
[0]BG[0] Feudal knights and sergeants was selected
[1] [DBG] .BG[0]:H[6,27] .hl:1 .his:0 .hie:1 [0]:H[6,27] [1]:H[7,27] .ebg[<null>]
[1] BG[0] moved from H[6,27] to H[7,27] (1 move)
[0]--------------------------------------------------------------------------------------
[0]BG[3] Feudal knights and sergeants was selected
[0]----- Compulsory Anarchy Charge Phase ------------------------------------------------
[3] BG[38] must pass an anarchy charge CMT against BG[79]..
[4] BG[38] CMT test score: 5+5 +1 +1 +1 = 13 >= 7 => passed
[4] +1(dr,SK) BG[38]
[4] +1(in trp,fld leader BG's AOC) BG[0]
[4] +1(against anarchy charge) BG[38]
[3] BG[38] won't anarchy charge BG[79]
[0]----- Compulsory Break-Off Phase -----------------------------------------------------
[SYSW] => cached units list reset
[SYSW] => cached figures list reset
[SYS] => application end time
[/code]
[BUG] rev934 bRC8u01 [Gameplay] no rally phase
Forum for reporting bugs
Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft
Jump to
- Announcements & General Discussion
- ↳ News & Announcements
- ↳ General Discussion
- ↳ Game Ideas
- ↳ Archive
- ↳ Slitherine/Matrix Press Event 2012 - The Home of Wargamers
- ↳ Blogs
- ↳ Deadliest Warrior on Spike TV
- ↳ Military Art
- ↳ Shenandoah General Discussion Forum
- ↳ Shenandoah Studio Website
- ↳ Gettysburg: The Tide Turns
- ↳ Gettysburg: The Tide Turns - Technical Support
- ↳ Gettysburg: The Tide Turns - After Action Reports (AAR)
- ↳ Battle of the Bulge
- ↳ Battle of the Bulge: Tech Support
- ↳ Drive On Moscow
- ↳ Drive on Moscow iPad
- ↳ Desert Fox: The Battle of El Alamein
- Regional
- ↳ Español
- Coming Soon
- ↳ Stormbinders
- ↳ Platoon Commander
- ↳ Space Station Designer
- ↳ Space Station Designer - Discord Server
- ↳ Ancient Arenas: Chariots
- ↳ RuneQuest: Warlords
- ↳ Battleplan
- Latest Releases
- ↳ Terminator: Dark Fate – Defiance
- ↳ Terminator: Dark Fate Defiance Tech Support
- ↳ Broken Arrow
- ↳ Panzer Corps 2
- ↳ Join the Discord server
- ↳ Panzer Corps 2: Tech Support
- ↳ Panzer Corps 2 Scenario Design
- ↳ Panzer Corps 2: Multiplayer & Tournaments
- ↳ Panzer Corps 2 AARs
- ↳ ICBM: Escalation
- ↳ ICBM: Escalation Tech Support
- ↳ ICBM: Escalation - Discord Server
- ↳ Headquarters World War II
- ↳ Scramble: Battle of Britain
- ↳ Field of Glory: Kingdoms
- ↳ Field of Glory: Kingdoms - Modding and Scenarios
- ↳ Field of Glory: Kingdoms - After Action Reports
- ↳ Stargate: Timekeepers
- ↳ Stargate: Timekeepers - Tech Support
- ↳ Starship Troopers - Terran Command
- ↳ Master of Magic
- ↳ Field of Glory II
- ↳ Field of Glory II: Tech Support
- ↳ Field of Glory II: Scenario Design
- ↳ Field of Glory II: Modding
- ↳ Field of Glory II: After Action Reports
- ↳ Field of Glory II: Tournaments & Leagues
- ↳ Field of Glory II Digital League
- ↳ Knock-out Tournament
- ↳ Field of Glory II: The Divisional Championships
- ↳ FOG II World Team Championship
- ↳ Archive
- ↳ Field of Glory II: Frequently Asked Questions
- ↳ The FOGII Beta Archives
- ↳ Field of Glory II 1.5.15 Public Beta
- ↳ Field of Glory II 1.5.20 Public Beta
- ↳ Field of Glory II 1.5.22 Public Beta
- ↳ Field of Glory II - 1.5.24 Open Beta
- ↳ Field of Glory II - 1.5.26 Open Beta
- ↳ Field of Glory II - 1.5.27 Open Beta
- ↳ Field of Glory II - 1.5.29 Open Beta
- ↳ Field of Glory II - 1.5.31 Open Beta
- ↳ Field of Glory II - Open Beta 1.5.33
- ↳ Field of Glory II - Open Beta 1.5.37
- ↳ Field of Glory II Open Beta v.1.5.39
- ↳ Warhammer 40,000: Battlesector
- ↳ Planetary Supremacy
- ↳ Warhammer 40,000: Gladius - Relics of War
- ↳ Warhammer 40,000: Gladius - Relics of War: Tech Support
- ↳ Warhammer 40,000: Gladius - Relics of War: Modding
- ↳ Warhammer 40,000: Gladius - Relics of War: Suggestions
- ↳ Master of Magic Classic
- ↳ Master of Magic: Tech Support
- ↳ Caster of Magic
- ↳ Field of Glory II: Medieval
- ↳ Field of Glory II: Medieval Tech Support
- ↳ Field of Glory II: Medieval - Scenario Design
- ↳ Field of Glory II: Medieval - Modding
- ↳ Field of Glory II: Medieval - After Action Reports
- ↳ Field of Glory II: Medieval - Tournaments & Leagues
- ↳ Field of Glory II: Medieval - Frequently Asked Questions
- ↳ Field of Glory II: Medieval Beta Archives
- ↳ Field of Glory II: Medieval - Open Beta v.1.5.7
- ↳ Field of Glory II: Medieval - Open Beta
- ↳ Order of Battle Series
- ↳ Order of Battle : World War II - Tech Support
- ↳ Order of Battle Bug Submissions
- ↳ Order of Battle : World War II - AAR
- ↳ Order of Battle : World War II - Scenario Design
- ↳ Order of Battle : World War II - Multiplayer
- ↳ Multiplayer Beta
- ↳ Fantasy General II - Invasion
- ↳ Fantasy General II - Invasion: Tech Support
- ↳ Content Editor
- ↳ Fantasy General II - Beta Archive
- ↳ ICBM
- ↳ ICBM:Tech Support
- ↳ ICBM:Features you would like to see
- ↳ Stirring Abyss
- ↳ Battlestar Galactica Deadlock
- ↳ Battlestar Galactica Deadlock: Tech Support
- ↳ Shadow Empire
- ↳ Field of Glory: Empires
- ↳ Dev Diaries
- ↳ Field of Glory: Empires - Tech Support
- ↳ MOD
- ↳ AAR
- ↳ Field of Glory: Empires Beta Archive
- ↳ FOG Empires Open Beta v.1.3.5
- ↳ Diplomacy Open Beta
- ↳ Command: Modern Operations
- ↳ Astra Exodus
- ↳ Tech Support
- ↳ Afghanistan '11
- ↳ Afghanistan '11: Tech Support
- ↳ Strategic Command WWI
- ↳ Armored Brigade
- ↳ WarPlan
- ↳ Close Combat: The Bloody First
- ↳ Empires Apart
- ↳ Empires Apart PBEM
- ↳ Strategic Command WWII: World at War
- ↳ Aggressors: Ancient Rome
- ↳ Aggressors: Tech Support
- ↳ Aggressors Modding
- ↳ Aggressors AARs
- ↳ Warhammer 40,000: Sanctus Reach
- ↳ Sanctus Reach After Action Reports (AAR)
- ↳ Sanctus Reach Mods and Scenario Design
- ↳ Sanctus Reach Opponents Wanted
- ↳ Sanctus Reach Tech Support
- ↳ March to Glory
- ↳ Tech Support: March to Glory
- ↳ The Operational Art of War IV
- ↳ Check Your 6!
- ↳ Check Your 6!: Tech Support
- ↳ Polaris Sector
- ↳ Tech Support
- ↳ Modders Corner
- ↳ Mare Nostrvm
- ↳ Gettysburg: The Tide Turns
- ↳ Warhammer® 40,000® Armageddon™
- ↳ Warhammer AAR
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ Warhammer Open Beta
- ↳ Carrier Deck
- ↳ Carrier Deck: Tech Support
- ↳ Panzer Corps
- ↳ Panzer Corps Open Beta
- ↳ Panzer Corps Mac Open Beta
- ↳ Panzer Corps : Tech Support
- ↳ Panzer Corps : AAR's
- ↳ Panzer Corps : Scenario Design
- ↳ Panzer Corps 2
- ↳ Close Combat Series
- ↳ Close Combat : Tech Support
- ↳ Close Combat - Gateway to Caen
- ↳ Close Combat - Gateway to Caen : Tech Support
- ↳ Close Combat - Gateway to Caen - Match Making Forum
- ↳ Close Combat - Panthers in the Fog
- ↳ Close Combat - Match Making Forum
- ↳ Close Combat - Panthers in the Fog: Tech Support
- Classic Games A-Z
- ↳ Airstrike Eagles of WWII
- ↳ Airstrike : Tech Support
- ↳ Alea Jacta Est Series
- ↳ Alea Jacta Est Series : Tech Support
- ↳ Battle Academy
- ↳ Battle Academy : Open Beta
- ↳ Battle Academy : Tech Support
- ↳ Battle Academy : Modders Corner
- ↳ Battle of the Scheldt Beta
- ↳ Battle Academy : Scenario Design
- ↳ Battle Academy : Tournaments & Leagues
- ↳ Battle Academy 2 – Eastern Front
- ↳ Tech Support
- ↳ Battle Academy 2: Modders Corner
- ↳ Battle Academy 2: Scenario Design
- ↳ Battle Academy 2: Tournaments & Leagues
- ↳ Battle Academy 2: AAR
- ↳ Battle of the Bulge
- ↳ Buzz Aldrin's Space Program Manager
- ↳ Buzz Aldrin's Space Program Manager : Tech Support
- ↳ Buzz Aldrin's Space Program Manager : Early Access Beta Forum
- ↳ Campaign Series: Middle East 1948 - 1985
- ↳ Chariots of War
- ↳ Civil War II
- ↳ Civil War II : Tech Support
- ↳ Civil War II : AAR's
- ↳ Command - Modern Air/Naval Operations
- ↳ Commander - Napoleon at War
- ↳ Commander - Napoleon at War : Tech Support
- ↳ Commander - The Great War
- ↳ Commander - The Great War: Tech Support
- ↳ Commander The Great War AAR's
- ↳ Commander the Great War : Mods & Scenario Design
- ↳ Commander the Great War : Opponent Finder
- ↳ Conflict of Heroes
- ↳ Conflict of Heroes : Tech Support
- ↳ Conflict of Heroes : AAR's
- ↳ Match making forum
- ↳ Conquest!
- ↳ Conquest! : Tech Support
- ↳ Decisive Campaigns Series
- ↳ Distant Worlds Series
- ↳ Drive on Moscow
- ↳ Drums of War
- ↳ Drums of War : Tech Support
- ↳ Egypt - Engineering an Empire
- ↳ Egypt - Engineering an Empire : Tech Support
- ↳ España: 1936
- ↳ Fantasy Kommander – Eukarion Wars
- ↳ Fantasy Kommander – Eukarion Wars : Tech Support
- ↳ Field of Glory Digital
- ↳ Field of Glory : Tech Support
- ↳ Field of Glory : Scenario Design
- ↳ Field of Glory : Leagues & Tournaments & Seeking Opponents
- ↳ The FOG Digital League
- ↳ The Slitherine Trophy
- ↳ Field of Glory: League of Extraordinary Gentleman
- ↳ Field of Glory : AAR's
- ↳ FoG PC Beta
- ↳ Old Beta Test
- ↳ Bug Reports
- ↳ Field of Glory Campaigns
- ↳ Flashpoint campaigns: Red Storm
- ↳ Frontline Series
- ↳ Frontline Road to Moscow
- ↳ Frontline: Road to Moscow Tech Support
- ↳ Frontline: Road to Moscow Beta
- ↳ PC Beta
- ↳ Android Beta
- ↳ iOS Beta
- ↳ Frontline: The Longest Day
- ↳ Tech Support
- ↳ Gary Grigsby's War in the East
- ↳ Gary Grigsby's War in the East : Tech Support
- ↳ Gary Grigsby’s War in the West
- ↳ Germany at War: Barbarossa 1941
- ↳ Germany at War: Barbarossa 1941 : Tech Support
- ↳ Germany at War: Barbarossa 1941 : AAR's
- ↳ Hannibal: Rome and Carthage
- ↳ Hannibal: Rome and Carthage - Tech Support
- ↳ Hell
- ↳ Tech Support
- ↳ Heroes of Normandie
- ↳ Tech Support
- ↳ Mods and Scenario Design
- ↳ HISTORY™ Great Battles Medieval
- ↳ HISTORY™ Great Battles Medieval : Tech Support
- ↳ HISTORY™ Great Battles Medieval : Modding
- ↳ HISTORY®: Legends of War
- ↳ Tech Support
- ↳ Last Days of Old Earth
- ↳ Tech Support
- ↳ Legion & Legion Gold
- ↳ Legion and Legion Gold: Tech Support
- ↳ Legion Arena & CoM
- ↳ Legions of Steel
- ↳ Tech Support
- ↳ Lock 'n Load: Heroes of Stalingrad
- ↳ Lock 'n Load: Heroes of Stalingrad - Tech Support
- ↳ Magnifico - Da Vinci’s Art of War
- ↳ Tech Support
- ↳ MILITARY HISTORY™ Commander - Europe at War : General Discussion
- ↳ Commander - Europe at War : Tech Support
- ↳ Commander - Europe at War : Modders Corner
- ↳ Commander Europe at War : AAR's
- ↳ Commander Europe at War : Opponent Finder
- ↳ Commander Europe at War : GS Open Beta
- ↳ Napoleon's Campaigns
- ↳ Pandora - First Contact
- ↳ Pandora : Public Beta
- ↳ Pandora : Tech Support
- ↳ Pandora : Modders Corner
- ↳ Pike & Shot
- ↳ Tech Support
- ↳ Scenario Design
- ↳ After Action Reports
- ↳ Modders Corner
- ↳ Opponents Wanted
- ↳ Pike & Shot : Tournaments & Leagues
- ↳ Piercing Fortress Europa
- ↳ Pride of Nations
- ↳ QVADRIGA
- ↳ QVADRIGA : Tech Support
- ↳ Ravenmark: Scourge of Estellion
- ↳ Tech Support
- ↳ Revolution Under Siege Gold
- ↳ Rise of Prussia Gold
- ↳ Sengoku Jidai: Shadow of the Shogun
- ↳ Tech Support
- ↳ Scenario Design
- ↳ Modders Corner
- ↳ After Action Reports
- ↳ Opponents Wanted
- ↳ Sengoku Jidai: Tournaments & Leagues
- ↳ Scourge of War Gettysburg
- ↳ Scourge of War Series : Tech Support
- ↳ Scourge of War: Waterloo
- ↳ Sovereignty
- ↳ Sovereignty: Tech Support
- ↳ Sovereignty: AAR
- ↳ Sovereignty: Modders Corner
- ↳ Spartan & Gates of Troy
- ↳ Star Hammer
- ↳ Star Hammer: Tech Support
- ↳ Star Hammer: Scenario Design
- ↳ Strategic Command: WWII War in Europe
- ↳ Strategic War in Europe
- ↳ Tech Support
- ↳ Team Assault
- ↳ Match making forum
- ↳ Team Assault : Tech Support
- ↳ THE HISTORY CHANNEL™ Great Battles of Rome
- ↳ THE HISTORY CHANNEL Great Battles of Rome : Tech Support
- ↳ Thirty Years' War
- ↳ Tigers on the Hunt
- ↳ Time of Fury
- ↳ Time of Fury AAR's
- ↳ Time of Fury : Tech Support
- ↳ Time of Fury : Scenario Design & Modding
- ↳ Time of Fury : Open Beta
- ↳ To End All Wars
- ↳ Tech Support
- ↳ Unity of Command
- ↳ Victory and Glory
- ↳ Vietnam '65
- ↳ Vietnam '65 - Tech Support
- ↳ Wars of Napoleon
- ↳ Battleplan Closed Beta
- Online Ordering & Support
- ↳ Online Ordering & Support
- ↳ Site Feedback
- ↳ Invitation system support
- Tabletop Wargaming
- ↳ Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion
- ↳ Rules Questions
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios
- ↳ Field of Glory AAR's
- ↳ Army Design
- ↳ Modelling
- ↳ Player Designed Lists
- ↳ Tournaments & Opponents
- ↳ Tournaments
- ↳ Opponent Finder
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Tech Support
- ↳ Field of Glory 3.0 Beta
- ↳ Marketplace
- ↳ Field of Glory : Napoleonic Era 1792-1815 : General Discussion
- ↳ Rules Questions
- ↳ Campaigns
- ↳ Scenarios, AAR's, Lists, Modelling and more
- ↳ Historical Scenarios, Maps, and Orders of Battle (OOB)
- ↳ FoGN After Action Reports (AAR)
- ↳ Army Design
- ↳ Player Designed Lists and Adaptions
- ↳ Modelling/Gallery/Uniforms Questions
- ↳ Tournaments, Demos & Opponents
- ↳ FoGN Community: Opponent Finder, Clubs, Blogs, etc.
- ↳ Foreign Language Forums
- ↳ French Speaking Forum
- ↳ Spanish Speaking Forum
- ↳ Italian Speaking Forum
- ↳ German Speaking Forum
- ↳ Marketplace
- ↳ Field of Glory : Renaissance Wars : General Discussion
- ↳ Historical Scenarios
- ↳ Rules Questions
- ↳ After Action Reports (AAR's)
- ↳ Tournaments
- ↳ Army Design
- ↳ Player Designed Lists
- ↳ Modelling
- ↳ Campaigns
- ↳ Opponent Finder
- ↳ FOGR Update
- ↳ Marketplace
- ↳ Field of Glory : Swords & Sorcery : General Discussion
- ↳ Marketplace
- ↳ Flashpoint campaigns: Red Storm : Tech Support
- ↳ HISTORY™ Ice Road Truckers
- ↳ HISTORY™ Great Empires: Rome
- ↳ HORRIBLE HISTORIES™ Ruthless Romans
- ↳ The Tudors
- ↳ Command - Modern Air/Naval Operations : AAR's
- ↳ Command - Modern Air/Naval Operations : Tech Support
- ↳ Tech Support
- ↳ España: 1936 : Tech Support
- ↳ Piercing Fortress Europa: Tech Support
- ↳ Tech Support
- ↳ FoGR Lists
- Archive
- ↳ Gary Grisby’s World at War iPad