My first question is will be there some content updates or changes in the game in the future? Or just the normal bug hunting?
During the games I recognize some bugs and elements that are in my eyes not a problem. I have not found a separate bug or suggestion forum so here it comes
Bugs / Glitch:
- The AI is scouting with planes. As soon he finds a ruin he will park the aircraft on top of the ruin and wait... and wait... and wait. I assume that the AI script tries to loot it, but because a plane cannot do it in the game it will be stuck there. Ok you can argue that he will keep it safe but nope or at least it was not for me noticeable that after the plane any regular unit is following.
- If you have Xenology and play as Terra Salvum, sometimes the Aliens switch into "attackmode" even before the warning about the increasing aggressivity pops up.
- When you start a new game, the game creates immediately a auto-save file. If you load this one all human fractions disappeared from the game. If you load a game which you already won / lost sometimes the diplomatic screen crashed if you talk to a certain group. You will get after the contact an immediately offer and no matter what you are choosing the game crashes.
- Even if it is in the setting, the Farmers will not grow Fungus automatically. In addition, the AI is never using them, so I assume this part is still open. Another point is that the movement system ignores the danger of the fungus. Specially funny for farmers which die because the AI let them clean one fungus after the other.
- The cool-down timer for diplomatic actions sometimes disappears. This has the result that you can offer the same contract 10000 times
- The AI is overstrained with the diplomatic options. They withdraw from a contract and offers the same deal in the next turn. Or you can offer it again in the next turn and they will agree to it. Also very small tribute or gift payment will stop them from attacking you.
- Even after a farmer is using all his action points you can still give him a terraforming order and you can save a turn. I assume this is glitch, I played many civ-games in the past and you find it here and there. The colonizer for example does not have this problem, after all movement points are gone you need to wait a new round to build the city.
- At the endgame I made the experience that the AI is spamming literally thousands of small soldier. The small attack power imply old technologies. Never saw that the build or use Mechs. Buggies and Tanks were produced at the mid game, but they get also rare at the end.
Suggestions:
- Breaking news: Yeah it is nice to hear news from the enemy, but it can be annoying at a large map. Its possible that you receive the same (dull) message dozen time in one turn.
- It would be nice for the operations with cool down to see the maximum which his possible. For example I plan to attack the enemy with nuclear rockets and build the structure in all my cities. Now I have 15 nuclear missiles, it would be nice to know if some are still stocking and just need a few more days to reload or if I can strike
- I really like the aliens. I prefer to play with a very high Alien Aggression and enjoy the fight for you life at the beginning. But I have a problem with the aggression pattern and the sudden switch. The first rounds nothing attacks you, they just standing around. You can even attack them without a negative response. After a while you receive the information that they turn hostile and they attack you all over the world. I assume its much easier to program such a on / off mentality but it would be much more interesting if you see a slowly change in the behavior. And if they react more on your behavior. Or at least that you receive the warning message earlier so that you have enough time to bring your scouts back home.
- The aliens are just a problem in the first part of the game. As soon you switched to the next technology era they become a joke and not a threat. Maybe some kind of "evolution" over the time would be nice which make them stronger. Or that this happens after x% of all hives are destroyed. I would love to see some stronger god-bugs or at least a sandworm which attacks you
- No world wonders? For sure? Also no planet council? Oh...
- The ruins are straight forward, but it would be cool if you can find something unique inside.
- The tile system need some loving too. Before terraforming is researched you can choose with farmers between a +1/+1; or +2 or +2 tile bonus. Even at the freezing winter area the result are more or less the same like in the warm areas. In compare there is just to less deviation in the tiles which make the choosing of the right position mostly pointless. Forests have nearly no disadvantages. There are sometimes special resources on the map which give you a nice little extra but in compare with the endgame fungus its just a joke. I mean +4/+4 (+ the facility extra bonus)... come on, this is way to much. Buy we are lucky that the automation isn't working and as long you don't want to add a lot of micro management this isn't a problem. And that the AI isn't using them
That you can change the planet so less is in my eyes a large problem because of Alpha Centauri. There terraforming was really possible with new and interesting ideas and here you can do so less. I mean you can even find from the start everywhere trees and the fungus is not even fight back. Also the whole ocean can't be used or formed.
- There is no defense before the fungus damage, so if you use them you have to take care that your own units don't get damage by them. There is no protection against it, nothing for your poor little farmers. I would suggest that one of the +2/+2 fungus technology is removed and instead there will be a gadget which protect you from fungus damage.
Sorry for my worse English, but I hope you can understand what I mean and I hope that this game will be improved in the future.



