1) What is the order of engagement when you are attacking an opponents stack? Does it start at the top and proceed to the bottom, or does the best suited defending unit always field the attack? From a tactical point of view, the attacker has the initiative and should be able to choose the point of attack (unit to attack) or am I missing something? On many of my combat actions it seemed to me that the AI always chose the unit with the best chance against the attacker. Can you select which unit you want to attack first? Maybe a small thing, but sure adds to strong tactical immersion for me.
2) I have a couple of suggestions for the aircraft. Why don't they get a better line of sight than sea-borne or land units (at least one extra tile, but I like two even better) whenever they are not in a city/base of operations? Lastly, their ability to stay in flight indefinitely makes them an extremely overpowered scout and negates the survey technology to a degree as well as bugging my sensibilities somewhat. The mechanism in the original SMAC was quite realistic in that they could only travel half of their movement before having to return to a base or perish. Six out and six back for a total distance of 12 tiles in Pandora unless you change their movement points. Nothing precludes you sending them on a suicide mission, but being able to fly indefinitely seems a little OP to me. It also opens the door to watercraft that can carry a limited number of aircraft; the possibility of a technology for a forward deployed tactical airfield; and last but not least a good reason to have diplomatic relations with other factions (non-aggression and/or alliance) with the caveat that you cannot conduct combat strikes from any base other than your own unless your ally is at full state of war also, which is a little questionable in the current game with the diplomacy issue around alliances as it now stands. It would go without saying that your assets would be moved back to closest home base if you and your ally decided to split the sheets. Has this been tossed around already? If so, my bad, if not maybe up for consideration in any patches coming down the pike...would really like an answer on the first point though regarding attackers initiative. Thanks, for a great game!!


