Routing is causing a little confusion for us at the moment, and we've scoured the book to find ourselves none-the-wiser. It may of course be hidden in plain view and my weak search-fu is doing me up like a kipper again (if so some page refs would be nice...cheers).
Now then, ROUTING.
How do routing BGs move?
What i mean is, do they maintain formation, have to make CMTs to maneuver around terrain/change formation (to get through gaps etc.).
OR, do they become a 'mass of elements', moving/changing formation etc. at will, to flee as quickly as possible? (this seems 'sensible', but can't find any rules for it)
Charging routers
The following situation occured in our last game.
A skirmish BG routed from enemy archers and headed off to the rear. They were however charged in the flank by an enemy cavalry unit two turns later before the commander with them had been able to rally them.
So, the question is...
What happens to a routed unit that is charged by a fresh enemy unit?
What charge reactions does the unit make?
What happens in the contact (impact/melee fought? What penalties?)
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We couldn't find anything in the rules about these issues so any help/advice you goodly fellows could offer would be much appreciated.
