Guille's PzCorps Support Base - Multipurpose Icons and more.
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guille1434
- Major-General - Jagdtiger

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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Indeed, very well done vanilla-looking icons McGuba... I will make the complete unit pack (masks, etc...) out of them sometime! Thanks for sharing!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Thanks, but as I wrote I made very little changes, basically just fine tuned the vanilla icons a bit.
Future complete pack is welcome, by the way.
Also looking forward to the next release of bebro's Inferno.
Future complete pack is welcome, by the way.
Also looking forward to the next release of bebro's Inferno.


slitherine.com/forum/viewtopic.php?f=147&t=47985
slitherine.com/forum/viewtopic.php?f=147&t=36969
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
I worked on again some of the units and these came out:
1., German Inf 43
2., German HW 43
3., German Fallschirmjäger 43
4., German Armored Recon (former Kradschützen 43)
5., Soviet T-34-57
Notes:
- I got the idea of the late German infs with Panzerschreck from McGuba's Hungarian late infs and SE_Inf 44 (German). Luckily ThvN made also nice animations for them to them - which I could use too. I put these animations also for download so if somebody wants to use them they are at the same place.
- Late Fallschirmjägers have no parachute as they were used as elite ground inf troops (...and with Deducter's stats mod they are very powerful...and very expensive
).
- Armored Recon was an ad hoc solution because I learned that Motorcycle battalions were disbanded after 1942 and I have already upgraded them to Kradschützen 43 in the GC's. So be more historical but keep my unit I simply made this new icon for that - I learned that the Germans used instead of motorcycle battalions more SPW's of 251/1 so it was a good solution for me. The soldiers are already with camo uniforms because they are recon troops. I used for it the HW Inf animations with modified placement.
- Soviet T-34 with 57mm gun. It was again an ad hoc solution for counter the "free use" (not yet on the battlefield in reality but there in some GC scenarios of KV-85 units...) of some units. I changed them for these rare beauties. They were produced in really small numbers but hey: KV-85 and IS-1 is were also produced both under 200 exemplars. The over one is the T-34-57 while the lower one is the classic T-34/43. I played with the boxes on its side too to make some difference so easier identification in the heat of the battles are possible.


Links for the images and the inf animations are all here:
http://panzercorpsmods.wordpress.com/20 ... inf-43-hw/
1., German Inf 43
2., German HW 43
3., German Fallschirmjäger 43
4., German Armored Recon (former Kradschützen 43)
5., Soviet T-34-57
Notes:
- I got the idea of the late German infs with Panzerschreck from McGuba's Hungarian late infs and SE_Inf 44 (German). Luckily ThvN made also nice animations for them to them - which I could use too. I put these animations also for download so if somebody wants to use them they are at the same place.
- Late Fallschirmjägers have no parachute as they were used as elite ground inf troops (...and with Deducter's stats mod they are very powerful...and very expensive
- Armored Recon was an ad hoc solution because I learned that Motorcycle battalions were disbanded after 1942 and I have already upgraded them to Kradschützen 43 in the GC's. So be more historical but keep my unit I simply made this new icon for that - I learned that the Germans used instead of motorcycle battalions more SPW's of 251/1 so it was a good solution for me. The soldiers are already with camo uniforms because they are recon troops. I used for it the HW Inf animations with modified placement.
- Soviet T-34 with 57mm gun. It was again an ad hoc solution for counter the "free use" (not yet on the battlefield in reality but there in some GC scenarios of KV-85 units...) of some units. I changed them for these rare beauties. They were produced in really small numbers but hey: KV-85 and IS-1 is were also produced both under 200 exemplars. The over one is the T-34-57 while the lower one is the classic T-34/43. I played with the boxes on its side too to make some difference so easier identification in the heat of the battles are possible.


Links for the images and the inf animations are all here:
http://panzercorpsmods.wordpress.com/20 ... inf-43-hw/
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Just a very minor thing I noticed as I'm going through your icons for adding them to the armory:
You have a misconception about shadows, namely you "tilt" them when elevating the gun, but that's nonsense. The sun is shining from above, so the shadow is supposed to be a straight line on the ground, no matter how far the gun is elevated.
Really minor issue, but I couldn't help but notice it.
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rezaf
You have a misconception about shadows, namely you "tilt" them when elevating the gun, but that's nonsense. The sun is shining from above, so the shadow is supposed to be a straight line on the ground, no matter how far the gun is elevated.
Really minor issue, but I couldn't help but notice it.
_____
rezaf
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Do you wrote this to me? (No quote.) If yes I don't understand what you mean.
1., I didn't make any armor which has elevated guns.
2., I don't modify shadows - I always put them there where on the vanilla icons are.
1., I didn't make any armor which has elevated guns.
2., I don't modify shadows - I always put them there where on the vanilla icons are.
rezaf wrote:Just a very minor thing I noticed as I'm going through your icons for adding them to the armory:
You have a misconception about shadows, namely you "tilt" them when elevating the gun, but that's nonsense. The sun is shining from above, so the shadow is supposed to be a straight line on the ground, no matter how far the gun is elevated.
Really minor issue, but I couldn't help but notice it.
_____
rezaf
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Sorry Uhu, I wasn't addressing you - this thread is mostly guille's and even bears his name, so I figured a quote was not neccessary...
My apologies for not making clearer I was referring to guille1434's icons.
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rezaf
My apologies for not making clearer I was referring to guille1434's icons.
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rezaf
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
No problem. 
rezaf wrote:Sorry Uhu, I wasn't addressing you - this thread is mostly guille's and even bears his name, so I figured a quote was not neccessary...
My apologies for not making clearer I was referring to guille1434's icons.
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rezaf
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guille1434
- Major-General - Jagdtiger

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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Rezaf: yes, tecnically speaking, if the light source is directly on top of the unit and shining from the "six o'clock" position, the shadow should remain in the same line, but it should be shorter when the barrel is elevated...
When I started to mod icons (making switchable AT-AA units) I observed that the stock game icons were drawn with that "tilting" shadow style (see as an example the 8,8 cm Flak in AA and AT modes), so I decided to keep the same "style"... If I had thought about it (or someone made such a useful observation) before, well, I would have saved a lot of time by leaving the shadows the same in all the "switchable" icons... Now, it is a bit too late for me to change all the icons (they are a lot!)... But, I will think about and decide what to do with the ones I will make in the future.
Thanks for the constructive criticism.
When I started to mod icons (making switchable AT-AA units) I observed that the stock game icons were drawn with that "tilting" shadow style (see as an example the 8,8 cm Flak in AA and AT modes), so I decided to keep the same "style"... If I had thought about it (or someone made such a useful observation) before, well, I would have saved a lot of time by leaving the shadows the same in all the "switchable" icons... Now, it is a bit too late for me to change all the icons (they are a lot!)... But, I will think about and decide what to do with the ones I will make in the future.
Thanks for the constructive criticism.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Uhu: Taking your good idea of making a T-34-57 icon vanilla looking but yet, identifiable from the standard T-34 with 76 mm gun, I made another variant of that unit, using parts of your icon, from bebro's, and a model image I had in my "units to do" folder... Mainly, I retouched the gun barrel and added the wheels from the model photo, to make it a liitle more different. Also, I developed two variants, one with the stowage boxes, and another cleaner one, without them. May be you, or someone find it useful.
Edit: Icons replaced by new ones with better looking barrels.
Edit: Icons replaced by new ones with better looking barrels.
- Attachments
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- T-34-57.png (27.58 KiB) Viewed 4578 times
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- T-34-57(alt).png (28.05 KiB) Viewed 4578 times
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- T-34-57 (foto).jpg (17.29 KiB) Viewed 5076 times
Last edited by guille1434 on Sun Dec 15, 2013 5:05 am, edited 2 times in total.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Another German aircraft, a icon derived from the Ju-88A, here is the Ju-88C-6 heavy fighter. This variant had a "solid" nose (without transparent panels), mounting aditional guns, if I remember well it had 3 x 7,92 mm machine guns and one MG FF 20 mm cannon.
Enjoy!
Enjoy!
- Attachments
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- Ju-88C-6-green.png (33.05 KiB) Viewed 5076 times
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- SE_Ju-88C-6-desert.png (33.16 KiB) Viewed 5076 times
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Ju-80C-6 Pack.rar- (174.88 KiB) Downloaded 208 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
The ISU-152 was made as an anti-tank unit.McGuba wrote:These SU-ISU icons are indeed a bit messed up in PzC. There is a SU-152.png (for AT) and an ISU-152.png (for arty) file in the units folder used by both the multipurpose SU-152 AND ISU-152. Even these are not interchangeable perfectly as the red star changes its position after switching between the two modes. So I tried to sort them out.My dear fellow icon modders!
Please could somebody make different SU-152 and ISU-152 icons (AT + Arty)? One could stay the vanilla which is more similar to the original. I don't need any other modifications (camo, texts, rings, etc.) just the different icon with vanilla green colour.
Thanks!
I decided to leave this (corrected) pair of icons for the SU-152, and make a new one for the ISU-152 from the ISU-122 icon.
According to Wiki:
The design (ISU-122) shared the chassis of the ISU-152 self-propelled gun and differed only in armament, having an A-19S 121.92-mm gun as its main weapon instead of the ISU-152's ML-20S gun-howitzer.
So I simply copied the shorter gun of the vanilla SU-152/ISU-152 over the ISU-122 to get the correct ISU-152 (and of course corrected the shadow and its saturation a bit):
not a big change and these beasts are quite similar, but at least there is a different icon for each
http://rapidshare.com/share/458A03E236F ... 5E38FED3C8
It was very seldom used in an self propelled mode.
Doctrine dictated to use it as an AT unit. I don't think it should be in the game as an artillery piece.
"There were also instances of the ISU-152 firing indirectly from rear positions, but this was not widely done for two reasons. The gun elevation angle was not large, and the SPG could only fire in a very flat arc. Secondly, it had a small ammo rack, only 21 shells. Extra shells had to be placed near the SPG, and then, once the ammo rack ran dry, replenish it, which took about an hour. Alternatively, the shells could be handed to the loader one by one, further reducing the ISU-152's already non-exceptional rate of fire, resulting in lower effectiveness."
Since it's in the game, the rate of fire should be reduced.
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
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Re: Guille's PzCorps Support Base - Multipurpose Icons and m
To All
Does anybody have a partisan unit, I'm thinking lightly armed infantry, probably Soviet or French?
All help appreciated
Greetings from Virginia
Does anybody have a partisan unit, I'm thinking lightly armed infantry, probably Soviet or French?
All help appreciated
Greetings from Virginia
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
There are several types of nicely done partisan icons in McGuba's Hungarian campaign. If you download it, you can find them.
stan23 wrote:To All
Does anybody have a partisan unit, I'm thinking lightly armed infantry, probably Soviet or French?
All help appreciated
Greetings from Virginia
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Thanks Uhu, just what I wanted.
Probably give them Soviet Conscript stats, but -1 or so across the board, except move which I might +1.
Maybe Camo trait, too
Probably give them Soviet Conscript stats, but -1 or so across the board, except move which I might +1.
Maybe Camo trait, too
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Some more ground attack derived versión of the Ju-88... The heavy gun carriyng Ju-88P versions. They were built in small numbers and used mainly in the Eastern front, in train attack missions.
All in all, they were not considered a success for their intended uses: tank busting and heavy bomber attack.
The following versions are included in the pack:
Ju-88P-1: with the 7,5 cm Bordkanone in a big góndola
Ju-88P-3: twin 3.7 cm BK, in the same big góndola as the P-1, this versión had additional armor protection.
Ju-88P-4: with 5 cm BK, in a smaller góndola.
About the icons: in spite of the fact that as a consequence of the angle of view of the icons, the guns would not be visible (except for the long 7,5 cm BK), I have chosen to add the different barrels protrudinf from below the aircraft nose, to make the icons a little more identifiable.
I hope you like this work! Cheers!
Here is the link to download the complete pack, with its various camo schemes and base icons for the DCS software.
http://www.sendspace.com/file/wvuyro
Also, here are some examples:
All in all, they were not considered a success for their intended uses: tank busting and heavy bomber attack.
The following versions are included in the pack:
Ju-88P-1: with the 7,5 cm Bordkanone in a big góndola
Ju-88P-3: twin 3.7 cm BK, in the same big góndola as the P-1, this versión had additional armor protection.
Ju-88P-4: with 5 cm BK, in a smaller góndola.
About the icons: in spite of the fact that as a consequence of the angle of view of the icons, the guns would not be visible (except for the long 7,5 cm BK), I have chosen to add the different barrels protrudinf from below the aircraft nose, to make the icons a little more identifiable.
I hope you like this work! Cheers!
Here is the link to download the complete pack, with its various camo schemes and base icons for the DCS software.
http://www.sendspace.com/file/wvuyro
Also, here are some examples:
- Attachments
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- SE_Ju-88P-4.png (34.2 KiB) Viewed 4909 times
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- Ju-88P-3-green.png (33.1 KiB) Viewed 4909 times
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- SE_Ju-88P-1-desert.png (35.52 KiB) Viewed 4909 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hey Guille,
nice work with one of my favourite German bombers. One tiny Detail, near unvisible:
For the basic version C6 there was at the nose right side (left Icon side) four tiny holes of the armament. Could we improve this thing? Additional we could use nightfighter Equipment (antenna) and black camo for a night fighter version.
Greetings!
nice work with one of my favourite German bombers. One tiny Detail, near unvisible:
For the basic version C6 there was at the nose right side (left Icon side) four tiny holes of the armament. Could we improve this thing? Additional we could use nightfighter Equipment (antenna) and black camo for a night fighter version.
Greetings!
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Ah! The gun ports! I did not think about them.
But were there four of them on the same side of the nose? Or there were four total ports, and two of them were visible from each side? Could you confirm?
Of course thay can be added... I will add them to the finished icons and to the base icon for DCS as well... Also, I suppose it would not be difficult to add some aerials to make a night fighting version (was it C-6b, oe something like that, I think?) I have to check the reference sources...
Stay tuned, friend!
But were there four of them on the same side of the nose? Or there were four total ports, and two of them were visible from each side? Could you confirm?
Of course thay can be added... I will add them to the finished icons and to the base icon for DCS as well... Also, I suppose it would not be difficult to add some aerials to make a night fighting version (was it C-6b, oe something like that, I think?) I have to check the reference sources...
Stay tuned, friend!
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hello Guille, I think asuser means this, the Ju-88C had four guns mounted asymmetrically on one side of the nose, one cannon and three machineguns, like so:

http://www.luftarchiv.de/bordgerate/waf ... 8_nase.htm (just click this link in case the image doesn't show)
There was a nightfighter version of the 'C' model, later replaced by the specialized 'G' series which had the guns mounted under the belly, but that meant it couldn't be used as a bomber anymore, unlike the C model, which were fighter-bombers.
http://www.luftarchiv.de/bordgerate/waf ... 8_nase.htm (just click this link in case the image doesn't show)
There was a nightfighter version of the 'C' model, later replaced by the specialized 'G' series which had the guns mounted under the belly, but that meant it couldn't be used as a bomber anymore, unlike the C model, which were fighter-bombers.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
ThvN: As always, thanks for your assistance with the research... I have fou8nd in my references about the assimetrical gun mounting of the four guns on the Ju-88C nose, what I was not aware of and now your photo points it out clearly, is the protuding inferior gun barrel. Thanks!
I will modify the icons as the image shows (or try to, anyway!).
Will also make base icons and masks for the night fighting/night intruder versions of the Ju-86C-6 /C-7, just adding A.I. radar aerials.
The big-finned Ju-88G will be saved for later...
Some other versions I plan for this truly multi-puprpose plane:
Ju-88D recon
Ju-88H lenghtened fuselage, with very long range recon capability
Ju-88S and T: Streamlined, high speed versions for the bomber and recon roles.
And I think Asuser was planning sometime to make some of the Mistel combinations (but we have to think out a way to implement that type of airborne weapon to be "compatibilized" with the current game rules).
I will modify the icons as the image shows (or try to, anyway!).
Will also make base icons and masks for the night fighting/night intruder versions of the Ju-86C-6 /C-7, just adding A.I. radar aerials.
The big-finned Ju-88G will be saved for later...
Some other versions I plan for this truly multi-puprpose plane:
Ju-88D recon
Ju-88H lenghtened fuselage, with very long range recon capability
Ju-88S and T: Streamlined, high speed versions for the bomber and recon roles.
And I think Asuser was planning sometime to make some of the Mistel combinations (but we have to think out a way to implement that type of airborne weapon to be "compatibilized" with the current game rules).
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
I've been looking at those as well a while ago, they can probably be used like a V-1, but starting in the air (no switch necessary)?guille1434 wrote:And I think Asuser was planning sometime to make some of the Mistel combinations (but we have to think out a way to implement that type of airborne weapon to be "compatibilized" with the current game rules).






