Nacho84 wrote:Hello ThePiachu,
Notice that, for the moment, 1024x768 is the only resolution you can use in order to play the game. Support for widescreen resolutions is in the works, though.
Cheers,
Well, there is an option to select 1920 x 1080 in the configuration screen

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So played the game a bit more, and here is what I noticed:
- I think there is a balance problem with research speed. Maybe I just had really good researchers in one area, but rocket research felt sluggish in comparison to probe research. This lead me to starting a lot of projects and working on just probes while the rocket guys were playing catch-up. Similar issue with Mercury project - managed to get the first half of the missions done, then had to develop new booster and that took a long while - I guess I should've started research on that in parallel to the first set of missions.
- A bit related to the previous one and to the fact that I can't sack my crew - since I started a lot of projects and had 20 something researchers at some point I hit a small wall of not having enough money to start new projects, so I had 20 people doing nothing for a year or two until I got some bigger budget. Maybe the problem of rockets being slow to research could be solved by letting more people work on projects or at least some part of the projects?
- In the Gemini project, I can see there is an EVA mission profile, and that researchers have EVA skills, but there is no separate EVA suit part to research - I guess adding it would be nice.
And more suggestions:
- Maybe EVA research could be expanded to space suit research, and perhaps early space missions could also require some rudimentary space/flight suits? It could be required for example for last mission of the space plane, then some better version for Mercury, something different for Gemini and so forth.
- The program management needs some quick summary of all missions. It could be a simple list showing project names, all various components that go into the project configurations and their percentage of completeness, and maybe some easy way to navigate to selected projects. Trying to find which projects are ready to be launched is a bit tedious when working on more than a handful of projects.