Commander Napoleon at War Announced!
Moderators: Slitherine Core, The Lordz
Commander Napoleon at War Announced!
THE COMMANDER SERIES EXPANDS TO THE NAPOLEONIC ERA
SLITHERINE ANNOUNCES COMMANDER: NAPOLEON AT WAR
www.slitherine.com/games/cnaw/
After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.
The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages.
'We are very pleased with how Commander: Europe at War did in the market', said Iain McNeil, Development Director of Slitherine. 'It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace'.
Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War’s original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.
'Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor', continues Iain McNeil. 'We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it'.
Features
· 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.
· Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
· Huge map covering all of Europe in amazing detail
· Research many new technologies and control the focus of your nations research.
· Dynamic weather system including mud, snow, storms and more
· Trade routes and pirate raids
· Fortresses and siege warfare
· 12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers.
· Recruit historic commanders such as Ney, Blucher, Wellington & many more.
· Multiplayer via LAN, hot seat, PBEM and Internet
SLITHERINE ANNOUNCES COMMANDER: NAPOLEON AT WAR
www.slitherine.com/games/cnaw/
After the surprising success of World War II hex-based strategy game Commander: Europe at War, Slitherine is pleased to announce the extension of the franchise to a new and even more challenging historical setting with Commander: Napoleon at War.
The first in the series of high level turn based strategy games, Commander: Europe at War launched in July 2007 and, since then has received a wide array of stunning reviews from all over the world. It is now considered as one of the benchmark titles in the genre and has been translated into more than 10 languages.
'We are very pleased with how Commander: Europe at War did in the market', said Iain McNeil, Development Director of Slitherine. 'It was our first release under the Kameleon Project brand, and we are happy to have proved we can help small independent developers, not only by completing and releasing their games, but also by making them a success story in the marketplace'.
Commander: Napoleon at War is the second game in the Commander series and is in development by Commander: Europe at War’s original developer Firepower Entertainment and historical games developer The Lordz Games Studio. Both studios are working under the Kameleon Project umbrella.
'Commander: Napoleon at War will not be re-inventing the strategic approach of its predecessor', continues Iain McNeil. 'We want to adapt the gameplay to the different war mechanics and troop movements of the Napoleonic era but keep the same fresh and simple gameplay approach that is easy to learn, but hard to master. Also thanks to the support of an ever growing community of fans, Commander: Europe at War has evolved into a great gaming experience and so we don't want to change too much of it'.
Features
· 8 campaigns starting from Napoleons assault on Austria in 1805 up to the 100 days campaign ending at Waterloo in 1815.
· Take control of Napoleon's forces or the Allied Coalition who opposed him, including Britain, Prussia, Austria and Russia.
· Huge map covering all of Europe in amazing detail
· Research many new technologies and control the focus of your nations research.
· Dynamic weather system including mud, snow, storms and more
· Trade routes and pirate raids
· Fortresses and siege warfare
· 12 different units types including Militia, Line & Guard Infantry, Light & Heavy Cavalry, Foot & Horse Artillery, Frigates, Ships of the Line and Pirates and Privateers.
· Recruit historic commanders such as Ney, Blucher, Wellington & many more.
· Multiplayer via LAN, hot seat, PBEM and Internet
a) Commander: Napoleon at War uses the original Commander engine.
b) Yes there is, just surf to our website www.thelordzgamesstudio.com and have a look at the LOWN (Working Title) project. It will be based on Slitherine`s latest unreleased engine, that will have excellent 3D graphics.
Cheers,
Tim aka LZ
b) Yes there is, just surf to our website www.thelordzgamesstudio.com and have a look at the LOWN (Working Title) project. It will be based on Slitherine`s latest unreleased engine, that will have excellent 3D graphics.
Cheers,
Tim aka LZ
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
Scheduled release date that is up: is June 2008. This if all goes as planned of course.
Tim aka LZ
Tim aka LZ
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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- 1st Lieutenant - 15 cm sFH 18
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It's probably to early to ask this but since the ETA release is not that far away - will all the non-English publishers of CEAW publishing CNAW? Are there any talks going on about this?
Last edited by borsook79 on Mon Feb 25, 2008 3:00 pm, edited 1 time in total.
"Patriotism is your conviction that this country is superior to all other countries because you were born in it." - G.B. Shaw
I leave this on for Iain to reply to.
Tim aka LZ

Tim aka LZ
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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Couple questions:
(1) Will it be possible to play more than 2 sides as in CEaW?
(2) Does this mean Pocket History: Rome is delayed?
(1) Will it be possible to play more than 2 sides as in CEaW?
(2) Does this mean Pocket History: Rome is delayed?
"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
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Finally announced 
A lot of questions obviously already.
Game will be like CEAW that there are 2 sides and you pick one side and control all countries on that side. Unliky CEAW, you do not conquer countries in the same way. You defeat them, get vassalage and can cross their land but countries can rise again and you have to fight them again.
The units in screenshot and everything else in screenshot is not final. For example there are artillery units that you can buy that did not make it into the screenshots yet.
The diplomacy might change but as of current more testing is needed to see about that. Game could work perfectly well as in CEAW where you just DoW countries and where they after being defeated are kept in a peace state but might rise again and cause uprising.Might be fun actually that one of your countries is defeated but you can still buy and research units for the future event of it joining the war again. maybe even there will be some way of having the player select when to rebellion.
By the way, any game with the Kameleon brand on it will never delay any of Slitherine Software products. Great Battles series is Slitherine product while Kameleon products are developed by other teams so there is no overlapping.
For the Commander series, Firepower Entertainment is doing the coding.
If you liked CEAW, then this game is definately going to be interesting as well. The natural shift of era makes combined arms work differently and puts emphasis on new things. For example will front lines be less beneficial since supplies go down gradually, cities and other places have MUCH higher defence bonuses and you can use artillery and siege artillery to breach their fortifications better. Leadership will be more important. Navy will have Admirals and that means you want to group your navy to have them withing range of leadership (makes for interesting naval battles). Admirals also allow you to have one great pirate captain commanding your favourite privateer being able to do well. Naval units will be able to loot some of the cash or material of the vessels it attacks. Weather system is now dynamic with large icons on scree (pretty much like a weather report map) so you see whether an area is clear, mud or snow. Longtitude, Latitude and terrain also has impact on the harshness of the weather. This and much more will make Commander Napoleon at War something fresh for the ppl that already like the series.
I myself thought when seing the different naval units of the game (splendid arts by the Lordz by the way) that I ant wait until trying them out in real scenarios and go out sinking and looting ships and rule the seas. Anyone wants us to convert this into a pirate game instead


A lot of questions obviously already.
Game will be like CEAW that there are 2 sides and you pick one side and control all countries on that side. Unliky CEAW, you do not conquer countries in the same way. You defeat them, get vassalage and can cross their land but countries can rise again and you have to fight them again.
The units in screenshot and everything else in screenshot is not final. For example there are artillery units that you can buy that did not make it into the screenshots yet.
The diplomacy might change but as of current more testing is needed to see about that. Game could work perfectly well as in CEAW where you just DoW countries and where they after being defeated are kept in a peace state but might rise again and cause uprising.Might be fun actually that one of your countries is defeated but you can still buy and research units for the future event of it joining the war again. maybe even there will be some way of having the player select when to rebellion.
By the way, any game with the Kameleon brand on it will never delay any of Slitherine Software products. Great Battles series is Slitherine product while Kameleon products are developed by other teams so there is no overlapping.
For the Commander series, Firepower Entertainment is doing the coding.
If you liked CEAW, then this game is definately going to be interesting as well. The natural shift of era makes combined arms work differently and puts emphasis on new things. For example will front lines be less beneficial since supplies go down gradually, cities and other places have MUCH higher defence bonuses and you can use artillery and siege artillery to breach their fortifications better. Leadership will be more important. Navy will have Admirals and that means you want to group your navy to have them withing range of leadership (makes for interesting naval battles). Admirals also allow you to have one great pirate captain commanding your favourite privateer being able to do well. Naval units will be able to loot some of the cash or material of the vessels it attacks. Weather system is now dynamic with large icons on scree (pretty much like a weather report map) so you see whether an area is clear, mud or snow. Longtitude, Latitude and terrain also has impact on the harshness of the weather. This and much more will make Commander Napoleon at War something fresh for the ppl that already like the series.
I myself thought when seing the different naval units of the game (splendid arts by the Lordz by the way) that I ant wait until trying them out in real scenarios and go out sinking and looting ships and rule the seas. Anyone wants us to convert this into a pirate game instead


Last edited by firepowerjohan on Tue Feb 26, 2008 1:30 am, edited 4 times in total.
Johan Persson - Firepower Entertainment
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
Lead Developer of CEAW, CNAW and World Empires Live (http://www.worldempireslive.com)
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firepowerjohan wrote:Game will be like CEAW that there are 2 sides and you pick one side and control all countries on that side.

It just seems re-playability is increased w/ several possibilities.
w00t!firepowerjohan wrote:Unlike CEAW, you do not conquer countries in the same way. You defeat them, get vassalage and can cross their land but countries can rise again and you have to fight them again.
I like - definitely a feel of diplomacy. Can enemies be convinced through dialogue to submit or just through conquest?
w00t!firepowerjohan wrote:By the way, any game with the Kameleon brand on it will never delay any of Slitherine Software products. Great Battles series is Slitherine product while Kameleon products are developed by other teams so there is no overlapping.
For the Commander series, Firepower Entertainment is doing the coding.
Bring on Pocket History: Rome for the DS!!!!
"Hasta la victoria siempre!"
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
Legion (Mac/iPad), Spartan (Mac), GoT (Mac), Legion Arena (Mac), CEaW (Mac/DS), CNaW (Mac), HGE: Rome (DS), Egypt: EaE (iPad), FoG (Mac), Battle Academy (Mac/iPad), Unity of Command (Mac), CTGW (iPad)
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