Hello All!
First, about the soft cap. I have checked the code to make sure, and in the released 1.21 neither units in reserve, nor unspent prestige contribute to soft cap calculations. They used to be counted with 0.5 coefficient. In fact, that saved game from Kamerer which I checked and explained to him in the email which he quoted above was one of the reasons why I reconsidered this rule. The goal of soft cap is to limit player's active core force, to prompt him to win battles with as few resources as possible. Not to limit player's wealth. This means that it is possible to accumulate more prestige by winning easier battles with limited force and filling all slots with the best units only in harder scenarios.
Second, about this:
Kamerer wrote:Granted I am playing on Rommel, but still a vast majority of people are going to find this a crush on the game. I won't play GCE w/1.21 rules again, and I hate it we know have to tailor rules to different expansions.
Fragmentation of game rules was always my concern. But also, I saw a lot of demand from players to update the rules and fix certain fundamental issues in the gameplay. For example, the soft cap is intended to fix the problem of prestige snowballing. New experience rules are supposed to fix the problem with certain classes (like infantry) not benefiting enough from their stars. Changes to artillery were made because many people considered this class too powerful in single player mode. "Replacements come suppressed" rule prevent the situation when two units can fight indefinitely in "attack - retreat - replace" fashion. Etc. I thought it was not fair to players to put off the solution of these problems till a proper sequel to PzC, because I have no idea when that will come and if it will come at all.
So yeah, in 1.20 I tried to fix those long-running issues. I wanted the changes to work well with existing content, and for this reason many questionable experiments from the beta did not make into release. At the same time I understood that we cannot possibly check everything in the beta, however long it is, and some of existing content
might still break. So, I took all precautions I possibly could:
- Old rules are readily available as a UI option.
- If any difficulty levels, like Rommel or Manstein, are no longer feasible with new rules, but you don't want to revert to Field Marshal, you can use custom difficuty settings to fine-tune the difficulty to your taste.
- If you get into trouble at a later stage of a campaign, you can fix this by altering difficulty on the fly - no need to start from scratch.
Now that several months passed since 1.20 and Allied Corps, it would be interesting to hear people's opinion about weather the changes in 1.20 worked or not. But this is probably a topic for another thread, not this one.
Third and last, guys, please try to avoid any personal attacks. Let's discuss the game, not forum members. Thanks!
Alex