Re: [0.27.1] AI Unit building behavior

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Monaldinio
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Tue Apr 02, 2013 5:39 pm

Re: [0.27.1] AI Unit building behavior

Post by Monaldinio »

...in my current game (Faction: Terra Salvum, World Size: Huge, World Shape: Continents, Difficulty: Hard, Alien Agression: Hight) the Ai buildes only Trooper Units...okay there are some tanks and aircrafts and ships...but man - alot of troopers... :mrgreen:
...another strange thing, all 6 faction live in peace...no faction is in war with another...the entire game i had no war...no one wants to fight me! :shock: :cry:
...and one last thing, if i like to refit my 236 billion troopers (for exampample) in the military panel ,I have to click each one individually,...after 20 minutes...i have select all of them.... :?
Thats exhausting and a roundabout way. My suggestion...double click on one unit (typ) you like to refit...and all units of this type (Name) will be selected...


Save is to big and i dont know your email for this case...so i split it...
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Last edited by Monaldinio on Thu Oct 31, 2013 11:57 pm, edited 7 times in total.
Monaldinio
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 66
Joined: Tue Apr 02, 2013 5:39 pm

Re: [0.27.1] AI Unit building behavior

Post by Monaldinio »

...and the second part...
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