Quick updated feedback on latest rounds of patches.

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Flavorable
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 24
Joined: Wed Mar 27, 2013 5:10 am

Quick updated feedback on latest rounds of patches.

Post by Flavorable »

-Netcode is significantly improved

-Flavor text is a great addition

-The new fungi system is much more interesting


-Being able to turn off the narrator's voice volume is a godsend.

-Netcode still has quirks
Although I've noticed less lag and no connection drops since the updates, I find that I sometimes have to try several times before I'll join a game, and that lag can be quite bad for a few seconds after a new turn starts. Resuming an online game is also very glitchy when I don't play as the host.

-Diplomacy is still too easy. Allies never become enemies.

I've gone over this in another post (viewtopic.php?f=204&t=45540), but playing it more has only reaffirmed my position that the diplomacy needs to be tweaked so that factions are more willing to switch sides against the player. In it's current state factions that are allies are far too predictable and never turn against the player, which can make for a boring and predictable endgame. Certain actions that should have consequences, like refusing to pay tribute, have none.

-The interface still has tons of quirks:
-The minimap needs an overhaul. It doesn't show borders and it doesn't center the map on the player, which can lead to an awkward minimap camera position. It isn't really functional or pretty.
-It would be great if I could que up research technologies.
-It would be very useful if I could see how many turns a unit's journey will take.
Strategia
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Sun Oct 13, 2013 12:34 am

Re: Quick updated feedback on latest rounds of patches.

Post by Strategia »

Flavorable wrote:-It would be great if I could que up research technologies.
-It would be very useful if I could see how many turns a unit's journey will take.
These, so very much these. I understand that research priorities may shift in a few turns, but then you can just manually go in and change the queue. Not being able to queue or beeline techs is kind of awkward. And it's not always immediately obvious if a unit will be able to make a journey in one turn or not, which can have serious strategic implications, so..... yeah.
void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: Quick updated feedback on latest rounds of patches.

Post by void »

Thanks, we intend to address all of these before release. An overlay that indicates how far your unit can move in a turn (when issueing a movement order by holding right, tiles you can reach with movement points remaining are highlighted green, and without movement points remaining highlighted yellow) is almost complete.
Lorenz Ruhmann
Proxy Studios
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