Conscript units make no sense later in war

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Plaid
Brigadier-General - 15 cm Nblwf 41
Brigadier-General - 15 cm Nblwf 41
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Conscript units make no sense later in war

Post by Plaid »

Looks like there is many conscript units late in game, which is totally unrealistic. As conscript represents large crowd of almost untrained and poorly armed men, it is just odd to see this units on the battlefield all the way until May 1945.

Probably this units should not be seen after Stalingrad at all (with exception of partisans). There were several people militia divisions formed in Autumn 1941 (mostly in Moscow and Leningrad) and coscript units are OK to represent this formations.
But later on soviet soldiers always received basic training and equipment, USSR had more or less healthy manpower and never mass-drafted Volksturm like Germany did at the very end of 1944.

Conscripts are just out of place in 1943-45 scenarios both historically background and gameplay - vice (it is just very weak unit).
bebro
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Re: Conscript units make no sense later in war

Post by bebro »

Had similar thoughts, and so took conscripts out early 1943 in the Soviet mod/campaign I'm working on

*sorry for the shameless plug*

Dunno about the main game, but it's maybe something to consider for an upcoming Soviet Corps...
KeldorKatarn
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Re: Conscript units make no sense later in war

Post by KeldorKatarn »

Considering the losses the russians suffered right up until the end, I don't see why those units would be out of place. I'm pretty sure all nations keps drafting the current year of young men until the end of the war, and young green troops are not exactly good. You don't have to go to Volkssturm to see that in Germany. Later Panther crews for example had nearly no training at all, which made their units nearly useless and also the Luftwaffe had nearly bled out during the Battle of Britain, severely lacking experienced pilots.. I'd rather say the later the war the more inexperienced troops show up on the battlefield since most seasoned units which made up the professional core at the start of the war have mostly died.
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Plaid
Brigadier-General - 15 cm Nblwf 41
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Re: Conscript units make no sense later in war

Post by Plaid »

KeldorKatarn wrote:Considering the losses the russians suffered right up until the end, I don't see why those units would be out of place. I'm pretty sure all nations keps drafting the current year of young men until the end of the war, and young green troops are not exactly good. You don't have to go to Volkssturm to see that in Germany. Later Panther crews for example had nearly no training at all, which made their units nearly useless and also the Luftwaffe had nearly bled out during the Battle of Britain, severely lacking experienced pilots.. I'd rather say the later the war the more inexperienced troops show up on the battlefield since most seasoned units which made up the professional core at the start of the war have mostly died.
Well, green troops are perfectly simulated by units with 0 experience.
Conscript is something below the very basic standards of warfare - it is more like crowd of civilians with some old WWI rifles probably.
smashtheaxis
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Re: Conscript units make no sense later in war

Post by smashtheaxis »

KeldorKatarn wrote:I'd rather say the later the war the more inexperienced troops show up on the battlefield since most seasoned units which made up the professional core at the start of the war have mostly died.
In Panzer Corps, it's just the other way around though, at least when it comes to the player's core troops, thanks to elite replacements. I always wondered where they come from. I guess from other fronts, i.e. the player has so much prestige/influence on the high command that they can get the best soldiers from other units to refill their core.

It's a pity that the demographic aspects of prolonged war are not a part of PC. That might be quiet interesting. Maybe it would already be enough if the player core started with a couple of stars, but no elite replacements available.

Of course, PC is a game about operational warfare, not grand strategy, so while such concepts would be interesting to see, they would probably have a rather negative impact on gameplay and playability, I would imagine.
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