How to use citizens

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dalves
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How to use citizens

Post by dalves »

I might not have enough paid attention to the tool tips, but could someone please help me understand the allocation of citizens to jobs?

I know I can send citizens to jobs, which are available according to to the tiles that my city has access. But there lies my doubt: when I send a citizen to be a farmer, for example, will he be sent to the tile with the greatest food output that isn't being used, or is the total food output of the tiles used to measure the maximum and all farmers contribute the same?
I have noticed a few things: workers consume minerals, and moving scientists to become farmers often does not help.
Canute0
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Re: How to use citizens

Post by Canute0 »

1. You don't assign the citizen to a tile, you assign then to a job. When you got a tile with +2 food +1 mineral , you can assign 1 farmer to get the +2 food and 1 miner to get the +1 mineral.

2. The citizen get assigned to the best bonus first. You can't select on what tile they get assigned.

3. Worker don't consume minerals, you need 1 mineral for 1 produktion you generate.
jdmillard
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Re: How to use citizens

Post by jdmillard »

Exactly. The tiles provide the potential. So even if you have 10 minerals available, you wont be getting any of it unless you put some people as miners. So if you see an Observatory (research bonus) that's in the middle of barren desert (not a great base location), you could put a base there anyways and make it your research base. If you decide to make all the people researchers, then it wouldn't matter how many minerals or nutrients there are around the base. Obviously, you'd have to have a positive balance of food provided by the other cities in order to support it, but the city would be able to grow just as big as long as you keep the morale up. The same strategy could be applied to a production base if other bases provided the necessary minerals; such a base could be in a barren dessert as well.
dalves
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Re: How to use citizens

Post by dalves »

Ok, it is more or less what I was thinking.

About the scientists not helping, I think I understood too: the morale of the city is negative. Moving a scientist to be a farmer increases food output, but at the same time increases polution, which lowers morale. It seems also that morale is proportional to the number of citizens in a job, so adding more farmers result in higher impact of morale on food production and no gain.
Canute0
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Re: How to use citizens

Post by Canute0 »

You SHOULD read the tooltips of the various things. It show how much pollution the farmer/worker/city produce and other usefule informations.
dalves
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Re: How to use citizens

Post by dalves »

I read them the first time. I don't know how to find them again when I want to check information.
Canute0
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Re: How to use citizens

Post by Canute0 »

Like all tooltip they appear when you move the mouse pointer over an object.
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dalves
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Re: How to use citizens

Post by dalves »

Sorry, I misunderstood, I was thinking about the tutorial tips that appear earlier in the game, for example, when openning the workshop for the first time. The tooltips I did read.
Canute0
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Re: How to use citizens

Post by Canute0 »

You can reset the tutorial tips at the Settings, i think general tab.
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