First Impressions

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MrBillwulf
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First Impressions

Post by MrBillwulf »

I've had a chance to play two full games. I had my hat handed to me in both. :) Some quick comments:
  • The learning curve was smooth. Being both an Alpha Centauri and Civilization 5 veteran, I had no problem getting into the game.
  • Not quite sure I understand citizen management yet. It looks as if you have a pool of citizens that you can drag and drop. However, if I'm limited to 1 worker on minerals, how do I raise the limit?
  • I'd like to see a middle-of-the-road faction comparable to the Peacekeepers in AC. I generally play as them in AC or my own middle-of-the-road faction.
  • I wouldn't mind being shown good spots to build a city.
  • Science seems fast, but that may be a function of playing on easier levels--and I haven't played nearly enough yet to form a judgment about the pace of the game.
  • If possible, an HDTV-friendly font would be nice.
  • Overall, it seems to be a solid game with clear mechanics. I'll play some more tomorrow.
MrBillwulf
Longasc
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Re: First Impressions

Post by Longasc »

It seems to be limited by the number of resources, if you have only 1 mineral resource (diamond shaped) around you can only assign 1.
DewyB
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Re: First Impressions

Post by DewyB »

However, if I'm limited to 1 worker on minerals, how do I raise the limit?
A starting city has 7 hexes and one worker. Each of the hexes has a resource value... for example a forest has 1 food, and 1 mineral. If your city has 3 mineral producing hexs you will be shown in the city management screen to have one worker but the mineral production screen will show 0 workers with 3 potential places to put him. (every city but the capital starts with the worker in the production section) Dragging the one worker to the mineral production will automatically employ him in the highest mineral hex available.

City starts with 7 hexes ( one the city is sitting on and each one touching it) and you get to PICK the hex that will be assimilated upon growing the 8th citizen. As you grow you add more hexes up to the 2nd row away from the city hex. So gaining more production is a matter of growing the city population.

Science AND the game are a bit accelerated, but I think it is a beta feature to assist in getting more explored and bug tested.
Mantis
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Re: First Impressions

Post by Mantis »

I'm having some fun with this too. I've been playing Civ since the original, so I'm comfortable with this type of game. When the native life forms suddenly started attacking me quite early in the first game, (admittedly I had been slaughtering them like crazy for the experience), I was totally caught with my pants down. Not enough D to hold off those huge fliers... I reloaded from an older save and stopped wiping out all the aliens, and lo and behold, no war. So I restarted to take advantages of the lessons I had learned, and was meticulous about avoiding all combat with them - and *then* when they went to war with me quite early, I had even less defence than I had in the first game because I though I could buy more time... :lol:

I love it when a game surprises me (typically because I underestimated it) and gets to spank me! That is the kind of thing that really gets my interest going!

I'll share some more when I get deeper in to my current game.
Longasc
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Re: First Impressions

Post by Longasc »

Mantis wrote:I love it when a game surprises me (typically because I underestimated it) and gets to spank me! That is the kind of thing that really gets my interest going!
Yup. This is what Pandora does. In the current iteration I am already at medium difficulty only not ahead of the pack. If the enemy would be a little more aggressive it might be even better.

Civ V: No matter the difficulty, if the AI declares war, it might be that it won't attack you for 50+ turns as it is just not capable to find the way to your cities... oh my. So much wrong with Civ V that I am really glad that Pandora comes along as a modern and better take on Alpha Centauri, with its very own and unique systems. And Pandora is soooooooo purdy! Which is also not unimportant.

I just recently upgraded my laptop, so while I could now run Civ V at max details with Tesselation and all that jazz, Pandora uses way less resources, looks also very good and doesn't take ages between turns. While requiring a far less powerful system.
Mantis
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Re: First Impressions

Post by Mantis »

To be honest, I'm one of those people who considers Civ 5 a step backwards. While the expansions have improved the game to be sure, I can't help feel that the game has been 'dumbed down' too much. Every time I play it, by the midpoint of the game the urge to play Civ 4 becomes so overpowering that I have to stop and switch over... :D
jnpoint
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Re: First Impressions

Post by jnpoint »

After the first 5 minutes, that became 20 minutes. I'm impressed by the music, it is certainly appropriate.
The intro video was good, and the music was highly evocative, it reminds me a lot of Alpha Centauri.
The interface in game is a stylistically consistent design. It is easy to navigate, and it is beautiful.
All in all - a superb impression so far.
Halestone
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Re: First Impressions

Post by Halestone »

Well, my first 5 minutes turned into an hour of fun. No apparent problems, sound and graphics working great for my Dell Insipron 15r SE.
Everything quite clear and easy to understand.
elderotter
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Re: First Impressions

Post by elderotter »

Ihave spent several hours enjoying this game. I am a Civ IV(hated ) and Europa Universalis IV player. I agree that the transition to this is smooth. There are parts I am still learning but am having more problems with the aliens than the other civs. I have not encountered any bugs yet, insects yes bugs no, so a big thumbs up so far.
dalves
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Re: First Impressions

Post by dalves »

I'll have to echo the others that said they tried for 5 minutes and suddenly there went an hour.

My first impression was this is Alpha Centauri, but modern. The graphics are really nice for my tastes and the gameplay feels natural.

I haven't played a lot, but I'm already being attacked by fundamentalists, just like original SMAC.

Now, there are a feel things that I miss. I don't feel the same impact when a research is complete, I think I miss the quotes.

Also, the leaders feel to similar. "Divided not by nationality, but by ideology" was the message from Alpha Centauri, and I think the different appearances of the leaders helped drive that point home. There's no UN faction too, that one was my favorite.

All in all, it feels great and I had to stop myself because my original intention was only to test if it was running on Linux 64bits.
sierra1809
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Re: First Impressions

Post by sierra1809 »

after the first five minutes of games everything works fine (this is perhaps because of that I am a regular player in games like civilization) all relevant information is easily found in the blink of eye

after 30 minutes of play .. the game seems very stable (on my system) jai no bug .... the graphics, the music is interesting ..
(Should have an option to move a group of units at the same, maybe not even find this option ..?)

after 1 hour of play ... everything okay I finished the first tier of research (I would like that better identify the advantage that gives a research especially when it is operation or building a different color .. maybe?) otherwise for the moment I have nothing else to say
Magneto70
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Re: First Impressions

Post by Magneto70 »

My first impressions : The game looks really nice, maybe the landscape and the units looks a little bit too dark.
-the first turns play out nice. Exploring and citybuilding are interesting and good implemented.
-After some playing time (30min) the game seems a little bit generic and the research goes slow. Make the technologies matter!
-The factions (in my opinion) seems too similar. Are there plans for alien enemies as a fraction? I think the game needs a campaign with story and different maps.

I hope this feedback helps 8)
n01487477
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Re: First Impressions

Post by n01487477 »

dalves wrote:I'll have to echo the others that said they tried for 5 minutes and suddenly there went an hour.

My first impression was this is Alpha Centauri, but modern.
I'd have to echo most of what dalves says in his post.

I guess I am getting older - so there doesn't seem to be many innovative ideas here. I guess to the new generation this may be an introduction to an Alpha Centauri style game with a graphics update but for me it is a bit like going down memory lane and not finding much new to reignite the spark.

I haven't played more than an hour yet but it seems a little bit sterile, there doesn't seem to be much connection with the troops you build or the cities that you found and as dalves states about the research or diplomacy - I would like to feel more involved in what is happening rather than pushing turns waiting for the next tech.

I will play more and see if that initial reaction changes and edit this post ... reinvention isn't so bad, but wholesale copying without innovation reminds me of most Hollywood movies these days. Except the original was superior.
TNSe
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Re: First Impressions

Post by TNSe »

My first impressions were as with the rest, a new Alpha Centauri, which is great. Hours were lost, and so were my bases when the reli-freaknuts landed a silly powerful army. Apparently 1 Giant walking robot of doom can't kill off 50 troops. Lesson learnt.
Vortis
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Re: First Impressions

Post by Vortis »

-Nice graphics, colorful but not flashy. Music is good and pleasant. technically i had no problems to run it.
-The game seems on track and almost finished but they are many details that need to be polished ^^
runstop
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Re: First Impressions

Post by runstop »

First Impressions:
October 18:

Just installed Pandora on my Windows 8 computer without issue. I like how the game checks for updates right from the start. Panadora on my Mac would not launch. I tried redownloading the zip but the decompressed dmg would not launch. Perhaps my Mac Mini with the integrated Intel HD Graphics 4000 does not meeting minimum specs but after running Pandora on my PC, I am guessing it could play well at lower graphic settings.

Impressions of the Startup screen:
- I had expected more action on the intro window. I thought it would be neat to see more animations behind the main menu like shooting stars and passing spacecraft.
- Some guidance about what to do at this point would be helpful rather than just a popup main menu. I assume that there is an integrated tutorial in the works.

General Suggestions:
October 19:

MORE COLORS!
Adding colors to key pop-up messages while preserving the gray-black look of the interface would make it easier to see what is going on in the game. I respect the high-contrast dark theme but adding color here and there to key menu items helps bring focus to the important stuff.
  • - Color coding tips into different categories would help identify the type of tip presented. For example, you could show combat tips in green, technology tips in blue, etc.
    - I would like the ability to capture screenshots within the game.
    - The research technologies window should be resizable or should even go fullscreen.
Moving Units:
When attempting to move a unit that has run out of moves there is little indication visually or any sound played to tell the player why the unit cannot move more. Maybe showing how many turns it would take for the unit to move the desired distance along the green outlined path would be helpful. Also, highlighting moves left on the unit description in a different color would be helpful. Moves remaining is a key unit property that deserves special consideration in the UI.

BTW: I like how the help system is presented. It is easy to learn about your faction and to read about the units.

- My base was destroyed by some creature and the game was over with little warning. I had left my base undefended, so it would be helpful to warn the player about the dangers of this action.
- Placing the main game actions in buttons across the bottom (compendium, diplomacy, economy, etc) of the screen was a little confusing at first. For some reason I expected to see these at the top of the screen.
- These types of strategy games are complex so it is good to feed the player "tipbids" - little tips scattered throughout the game.

How well am I doing? I have no idea.
Having a screen that shows your progress in some way would be great.

In the City:
I like how easy it is to queue units and buildings.

The Workshop is cool! It would be good if there was a brief tutorial on what it is and how you can get started customizing new units.

Overall this is a great beta! The game runs very well on my PC and I kept wanting to play more. I never got the sense that the game was so deep that I would never understand the gameplay. Best of all- it was fun! I have recently played another beta that was "40% complete" but the fun factor was just not there, so I appreciate playing a beta that feels more polished.

Great job! Hope you find my feedback helpful.
Seykela
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Re: First Impressions

Post by Seykela »

5–30 mins (Mac OS):

Copied the app to a custom folder specifically made for games. During the first launch I was fast enough to make a tea: gui loading phase was long to wait at fresh install, plus cmd+tab doesn't work so I had to relaunch to copy the serial number.

I was expecting setting/plot to be deep and serious, so was dissapointed immediately with factions (childish portraits, silly description, everything is superficial). Hoped there would be more of them and that I'd be able to change names to my taste.

While reading about the red faction there was a moment when I hesitated to leave this game for good because of the liberal bias and cliche xenophobia. What was great about Alpha Centauri, among other things, that it was above and beyond nowadays morality and politics (true science fiction). You could easily settle in the ideology and concepts of any faction without being restricted to a specific moral alignment or judgement. Of course, at this point I did not realize yet there's no much setting or plot here to worry about.

In-game performance is very good (shame on those laggy Civ4/Civ5)! Visuals (terrain, units, aliens) are pleasant. However, my eyes were hurt at first by the contrast of white letters on dark background and I skipped a few tutorial messages and compendium events.

Interface and mechanics are familiar to me from all Civ games out there, I liked both as they are and the more I played the more I liked them. Especially: (1) accumulable resources, a nice alternative to the standard mechanics yet simple and balanced (comparing to similar Civ4 mods); (2) citizens management, much faster and less annoying than in standard Civ game; (3) the right side of the screen where you have smart button and events pool.

The thing I immediately hated about interface is that you can't see how many turns/steps it would take for a unit to move to an indicated position. Plus, sometimes the unit starts moving/attacking when mouse button is still pressed, I do not know if it is an issue of my mouse or the engine.

So that there was no need to struggle with gui nor with any annoying micro-management details, as it happens in Civ, I forgot about the lack of plot and was enthralled with pure gameplay for a few hours.

Hours and days (Mac and Windows):

My first game was going well but too calm. The reason was the size of the map. I changed it to Small (still with 6 opponents) and to Continents (to have less uncoverable landmass), and set alien aggression to High. I played all subsequent games with these settings and the green faction on Moderate level. I quit several games being overhelmed and two games because of inevitable crashes at a specific turn (Mac OS). Updating to 0.25.4 solved the crash problem on Mac OS.

I have Windows installed on the same machine (mac mini), so at some point I started to play under it. There were no inevitable crashes (the version with which I played is 0.25.5), but a pair of one-timers. Animation seemed to be a bit twitchy at first. Launching the app takes longer. All in all performance appears to be the same.

Regardless of being defeated several times I feel there's not enough competition in the game. In Civ/Alpha Centauri you have wonders, council, tech trade; alien life is more active, sudden and not that easily wiped out. I think I was not able to make an ally of someone a single time nor they do it among themselves, AIs are loners!

In the last game I won tech victory, specifically aiming for it. It is a pity there's no special tech or project you must reach to win that way, on the other hand the way it is fits overall simplistic style of the game. Talking of simplicity, it is good that there's still strategy there (and enough of it, contrary to Civ5 where you "collect points" as if it is some kind of arcade or child-friendly RPG).

There were other flaws in the interface I stumbled upon: (1) messages about units been damaged by bombardment, dozens of them, (2) it's hard to notice the circle of an active unit when the unit is in a big city, (3) can't operate text fields via Enter, etc (have to use mouse). Considering #1, it would be reasonable to give only one message for all units damaged in the same tile, while messages of destroyed units may come separately, as they are more important and less frequent to spam the pool.

It might be obvious but I have not realized the tech tree is random on my first two or three games. Actually I thought it is dull and unrealistic at first. When I finally got it, I loved it :), and the tier feature. Brilliant solution to replayability!

System played on:

Mac mini: Core 2 Duo 2.4GHz 64-bit, 2 GB RAM, NVIDIA GeForce 320M, 5200 rpm hard drive.

Mac OS Mountain Lion and Windows 7 (both on mac mini).

Screen resolution: 1920x1080.


P.S. I anticipate Pandora will be good in multiplayer.
Monaldinio
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Re: First Impressions

Post by Monaldinio »

Regardless of being defeated several times I feel there's not enough competition in the game. In Civ/Alpha Centauri you have wonders, council, tech trade; alien life is more active, sudden and not that easily wiped out. I think I was not able to make an ally of someone a single time nor they do it among themselves, AIs are loners!
You are right in all points. The missing wonders aka sectret projekt, council and tech trade have a great impact...
Until now, i think this game is only a military strategie game because the best way to win is to wipe out all factions,,,
But this game could/sholud be more!!!
jnpoint
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Re: First Impressions

Post by jnpoint »

Monaldinio wrote:
Regardless of being defeated several times I feel there's not enough competition in the game. In Civ/Alpha Centauri you have wonders, council, tech trade; alien life is more active, sudden and not that easily wiped out. I think I was not able to make an ally of someone a single time nor they do it among themselves, AIs are loners!
You are right in all points. The missing wonders aka sectret projekt, council and tech trade have a great impact...
Until now, i think this game is only a military strategie game because the best way to win is to wipe out all factions,,,
But this game could/sholud be more!!!
+1 I feel something is missing, and that could be it. I would also like some more possibilities in transforming.
Maverik234
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Re: First Impressions

Post by Maverik234 »

Very good so far. A solid build with no real bugs found so far.

For those who have played civ type games I don't see much of a learning curve. The UI is clean and polished.

The obvious comparisons to Alpha Centauri and Civ go without saying but it seems to have a lot of the depth without the baggage. Turns are really fast and that is very good.

It is missing a little of the atmosphere of other games. While the music is ok, there doesn't seem to be much fanfare for discoveries and no voices at present so the other factions seem a little flat. That said, the graphics for units is very good.

The landscape is a little featureless and would benefit for some additional resources and unique features.

Units seem to have lots of potential and I can see real rock/paper/scissors types battles ahead.

So far I've spend hours on this and I can see me spending a lot more.
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