I'm now in the Warzaw-scenario, playing 1.20 on FM, and I really needed those light flak veichles i bought

Question is this mod intended for 1.14 or 1.20?
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Thanks for your continuing interesttimek28 wrote:A little update:
Playing under 1.14 gives me comotion that was needed. It comes so far that I have been a bit lazy in unit placement and support protection, to the point that my prestige fell to 0. But now I'm at the Barbarrosa (reversed?) and I'm starting to build prestige again, by playing more carefully. All in all mod is great, and it is obviously optimized for 1.14. No progressive price for OS and no prestige cap gives a chance of maintaining core experience at max, and occasionaly upgrading units. I'm optimistic that I'm about to go into tough scenarios of 44' and 45' with much better core this time.
One more question for you nikki. I have seen that there is a GTPG mod for SE (SS) units. Is this mod completely the same in scenario structure as this one, but just with different units? I really like your mod, there is a nice feeling to it and it is as close as it gets to the original PC. I tried Italian campaign 2.0, but it is not as good as GTPG (probably because italian units suck, but also because there are some wierd triggers out there). I was wondering what other (your mod) would you suggest after I finish this one? I know that you have a few mods under developement, but are there some others that are already finished?
Cheers.and thanks for everything
Roma Victor! 1 should be re-released soon in english and german while i keep working on Legacy of Versailles and Roma Victor! 2 - DLC 2.What is SS-GTPG?
SS-GTPG is a merger of the SS Panzer Mod, SE Heer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
For every regular groundunit there is now a SS elite unit and a SE bonus unit.
No problemnikivdd wrote:
Thanks for your continuing interest![]()
So scenarios are completely the same but with all SS units or more SE (SS) units then normal? What are benefits of playing this besides getting a slightly better units?nikivdd wrote: SS-GTPG is a merger of the SS Panzer Mod, SE Heer Mod and the GTPG campaign. This is a mutual effort to bring more fun to the Panzer Corps gameplay.
The vanilla e-file is upgraded with SS Elite units who have better stats than the regular Heer units. The SS and SE units have their own camo for better distinction during gameplay.
For every regular groundunit there is now a SS elite unit and a SE bonus unit.
So all these mods are still in beta phase? Nevertheless once I finish GTPG I might try some of themnikivdd wrote: Roma Victor! 1 should be re-released soon in english and german while i keep working on Legacy of Versailles and Roma Victor! 2 - DLC 2.
A few answerstimek28 wrote:So Roma Victor 1 is in German only? I can play only in English... As far as I understand that Roma Victor 1 and 2 are only mods that are fully playable (campaigns with ending)? I guess you are producing mods slower than I am consuming themJust kidding of course, great job! As for me I might as well start doing something else instead of playing PC
As far as GTPG goes, I believe I'm one scenario from the end (Persian Gulf). It has been a long campaign, although not longer or more exhausting then DLC East scenarios. Either that or I got used to it. I have one remark though. Although I like pseudo historical pathway that you have created (German - USA alliance), I find the whole part after USA invasion to be an overkill. Moreover since there are African and middle east scenarios in European landscape (is that somehow fixable)? It sucks that different games AK and PC are needed for different landscapes... Also after US missions I have built a core so strong that there is no possible way that something could jeopardize it (around 16 Tiger2s all 5 starred with additional 10 JagdTigers and JagdPanthers also 5 starred). All other units are also 5 starred. I'm just pummeling enemy, and unless something extremely unexpected happens (like 30 IS2s with 5 stars appear in last mission at once), I believe that I will finish mod without real effort. The hardest part was from 2/4 - 3/4s of the progress. But nevertheless it is a great mod, it's just that a final few missions are maybe a bit too much
I agree. It is the snowball effect that everybody was talking about. In GC East it wasn't so apparent as AI could throw limitless number of tanks at player, but in GTPG the last few missions are nice concept wise, but not a real challenge. Considering that Ai probably won't get any better (I believe only a new game would change that), the only way to make game more challenging are prestige tweaks. And in 1.20 that was done with prestige cap. Although it is a cheap fix it can make things more difficult, and if not balanced nicely can create problems and kill players motivation to play.nikivdd wrote: I do agree that 70 scenarios are more than enough and that late war scenarios are always tough to make them challenging.