kevinj wrote:We seem to have wandered significantly from the original point here, but I'll leave it to Nik do decide whether it's easier to keep all of this in one place or set up separate threads.
I'm OK with some mixture of points being here at present - but see below.
On stuff that's been discussed:
Capturing Artillery - I'm happy to keep it as a feature of the game but the mechanisms still need improving/clarifying particularly when guns have been captured by troops that cannot re-crew them.
I'm of a mind that the blank base approach may be the best solution. What do others think?
Targetting horse with artillery - I don't see it as the major problem that others do. II'll happily shoot your mounted troops if you park them in front of my guns but I normally find them much more effective shooting at infantry who can't get out of the way very easily. You might not hit the foot quite so often but this can be compensated for by not losing shots due to having to move the guns. To answer Nik's specific question, I think that any change to the manouvrability of mounted might make people more inclined to try to target them with their artillery.
True, if they cannot get away there is more incentive to shoot at them I guess
I like the 3rd Move for mounted but I wouldn't be unhappy if reductions in move distance following a turn (as in Fog AM) were introduced.
I also would like the ability for single rank cavalry to drop back as a complex move to be added.[/quote]
Perhaps these 2 are best discussed separately. Care to start one?
Dominance of mounted - I agree with Nik that this view could be coloured by the preferred style of a very strong player. Some of you will recall the debate regarding the Dominate Roman Swarm armies that had some success in Fog AM. The tactic was widely copied and experience showed that it took a good player to make it work and that there was actually no inherent advantage in it, although many people tried it and failed.
