Tactica - Warband ?
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Tactica - Warband ?
After seeing the effectiveness of Roman Legions vs my Warriors the other night , I was wonderign what people's thoughts are on how to deploy and fight with your Warriors.
My main battle line was 3 BG's of 10 HF , I deployed them 5 wide and went forward , didn't do too good.
So I'm thinking that they should probably be deployed deeper and side by side , to make the romans fight more than one BG, then the hits are spread out and I take fewer losses. The with a BG behind for support.
But if you bring up a warband to support, you run the risk of them being disrupted when the warband in front eventually breaks and runs.
So I have no idea and am open to suggestions.
My main battle line was 3 BG's of 10 HF , I deployed them 5 wide and went forward , didn't do too good.
So I'm thinking that they should probably be deployed deeper and side by side , to make the romans fight more than one BG, then the hits are spread out and I take fewer losses. The with a BG behind for support.
But if you bring up a warband to support, you run the risk of them being disrupted when the warband in front eventually breaks and runs.
So I have no idea and am open to suggestions.
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stecal
- Staff Sergeant - Kavallerie

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I had the same problem even with BG of 8 4 wide. You tend to hit 2-3 of the small Roman "2x2 maniples" Shooting the armored Romans to disorder seems to have little effect
I am thing going 3-4 deep might be better.
Or perhaps using MF instead of HF and relying on their greater move to get first impact, then to run away when broken without being caught.
Will Early Germans be MF or HF? Or will there be a choice as per Gauls?
I am thing going 3-4 deep might be better.
Or perhaps using MF instead of HF and relying on their greater move to get first impact, then to run away when broken without being caught.
Will Early Germans be MF or HF? Or will there be a choice as per Gauls?
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rtaylor
- Senior Corporal - Destroyer

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Re: Tactica - Warband ?
Foot can support at up to 8 MU behind the supported troops. Since the cohesion test for a routing BG is taken before the rout move, supporting BGs can avoid a CT for the inital rout at least.Keith wrote:But if you bring up a warband to support, you run the risk of them being disrupted when the warband in front eventually breaks and runs.
Beatin Romans with Gauls ...... not that its easy.
Basically you need to stack everything in your favour in the area you are fighting and then you need to avoid fighting a long line of legionaries by breaking up there formation with width and pressure in one area. Then your numbers count. remember anytime you get a double overlap on a 4base BG you are at an advantage becuase you have 8 dice to 4 on 5s vs 3s. This looks equal but the difference is that they can only do 4 hits max and you can do 5/6/7/8.
Several things you need...
Army desing
Go for 12s for the main BGs and some 8s to provide rear support. Put the rear support in column behing 2 12s.
Go for 4 TCs as you will need to stick them into combat at almost every opportunity
This is why you go for 12s so you get maximum upgrade from a general
Always deploy with some bases in the rear. One of your big advantages is that you can soak up damage without losing dice. I generally gop 5 wide with 2 at the rear if a general is going in. Then they have real staying power. Everytime the Romans lose a base they lose a dice - not true for you.
Then be patient and try to pull the enmy line around a bit with skirmishers and cavalry. On a fairly open table you can often get round the side of the Roman and pressure it. This will force some legionaries out of the line to deal with the threat. Then a well timed charge with generals in can cause havoc. You are evens at impact and the Romans can't cope with losing very well. They almost always lose a base. The legionaries are class stuff so they will fight back but if set up right from the beginning you will often win the battle of attrition as Roman bases whittle away.
Golden rule though - don't got charing 12-20 wide lines of leginaries head on. If the legion is well organised and in fin fettle they will general cu you to pieces .... as they did historically.
Have fun
Si
Basically you need to stack everything in your favour in the area you are fighting and then you need to avoid fighting a long line of legionaries by breaking up there formation with width and pressure in one area. Then your numbers count. remember anytime you get a double overlap on a 4base BG you are at an advantage becuase you have 8 dice to 4 on 5s vs 3s. This looks equal but the difference is that they can only do 4 hits max and you can do 5/6/7/8.
Several things you need...
Army desing
Go for 12s for the main BGs and some 8s to provide rear support. Put the rear support in column behing 2 12s.
Go for 4 TCs as you will need to stick them into combat at almost every opportunity
This is why you go for 12s so you get maximum upgrade from a general
Always deploy with some bases in the rear. One of your big advantages is that you can soak up damage without losing dice. I generally gop 5 wide with 2 at the rear if a general is going in. Then they have real staying power. Everytime the Romans lose a base they lose a dice - not true for you.
Then be patient and try to pull the enmy line around a bit with skirmishers and cavalry. On a fairly open table you can often get round the side of the Roman and pressure it. This will force some legionaries out of the line to deal with the threat. Then a well timed charge with generals in can cause havoc. You are evens at impact and the Romans can't cope with losing very well. They almost always lose a base. The legionaries are class stuff so they will fight back but if set up right from the beginning you will often win the battle of attrition as Roman bases whittle away.
Golden rule though - don't got charing 12-20 wide lines of leginaries head on. If the legion is well organised and in fin fettle they will general cu you to pieces .... as they did historically.
Have fun
Si
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Blathergut
- Field Marshal - Elefant

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I haven't tried this yet, but:
What about running little BGs, of 6 (well...6 if you are Spanish, 8 I guess if Gaul) in column? Would cause some frontage probs overall, but the Roman bases would have an impossible (if
, all but impossible if 6 task of causing a test. The deep file can take the casualties while the Roman can't.
Doesn't give general's much to do tho...hmm...just a thought
As for the problem of broken BGs flowing back through support...if the 12paks run 3 wide, 3 BGs side by side, one support BG of 8 in two ranks behind the middle front BG will allow at least the two side fronts to flow back and shift around...maybe a general with the middle one to help?
What about running little BGs, of 6 (well...6 if you are Spanish, 8 I guess if Gaul) in column? Would cause some frontage probs overall, but the Roman bases would have an impossible (if
Doesn't give general's much to do tho...hmm...just a thought
As for the problem of broken BGs flowing back through support...if the 12paks run 3 wide, 3 BGs side by side, one support BG of 8 in two ranks behind the middle front BG will allow at least the two side fronts to flow back and shift around...maybe a general with the middle one to help?
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Blathergut
- Field Marshal - Elefant

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Oh yeah! That rule was written like that on purpose to make both pike phalanxes and BGs in column weaker to shooting and combat.Blathergut wrote:Dang...missed that little line in the HPB definition...rats!
ah well...
so you lose out if you are more than 3 ranks deep....hmm...does that apply to pike phalanxes too??


