New Feature List

Forum for discussion of the next iteration of the BA engine. This time with a all new open development approach!

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johntindall
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Re: New Feature List suggestions

Post by johntindall »

Interstate40 wrote:Reposting this from the old forum at viewtopic.php?f=87&t=39219&start=40 (not sure anyone's home there!)...


* Wave attacks - there are many accounts of walls of Russian infantry falling upon German lines. Often plied with vodka or in fear from fire from their own commanders, these waves would keep attacking
* Why not have some armour go "off reservation" for the non-AI side. Armour sometimes stops responding to non-AI orders as the crew is either out of contact or ignores order entirely. This would be similar to "Bogged down" or perhaps even better, the AI takes over the tank and for a period of time (1-2 turns) and you have no control of how it behaves...
Both these suggestions can be easily implemented by changing the 'Rally' flag to 'Vodka'!
:wink:
johntindall
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Re: New Feature List suggestions

Post by johntindall »

Interstate40 wrote:* Wave attacks - there are many accounts of walls of Russian infantry falling upon German lines. Often plied with vodka or in fear from fire from their own commanders, these waves would keep attacking
* Why not have some armour go "off reservation" for the non-AI side. Armour sometimes stops responding to non-AI orders as the crew is either out of contact or ignores order entirely. This would be similar to "Bogged down" or perhaps even better, the AI takes over the tank and for a period of time (1-2 turns) and you have no control of how it behaves...
Both these suggestions can be easily implemented by changing the 'Rally' flag to 'Vodka'!
:wink:
cptdavep
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Re: New Feature List

Post by cptdavep »

I find in BA there are a few defensive missions, especially defending Arnham and the Sealion Lion canal mission where your victory is heavily reliant on your single anti gun not being destroyed. It got me thinking that in real life during a defensive situation if the men manning a heavy weapon are killed or routed other available men would probably take over.

Maybe with weapons such as this there could be two ways of killing them - crew destroyed or equipment destroyed, and then if it's only the crew you could spend another infantry unit to reman the equipment. Maybe before levelling up the replacements should have reduced rate of fire or poor aim to reflect the lack of training. It would give the defenders the opportunity to reman the most vital defences potentially saving an otherwise failed mission.
Interstate40
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Re: New Feature List

Post by Interstate40 »

Hey Pip - have been enjoying multiplayer games very much and it's a very slick system. Some suggestions for BA2 that could really give this a boost:
1. End of games can be a little inconclusive if the other party loses or surrenders. Be great to get a formal summary of some kind for both sides (you beat xx. X units killed/destroyed versus you etc)
2. Be good to see a win/loss count so you can judge how you are going as well as see how strong your opponent is.
3. Be good to able to ping an opponent to make their turn. If they don't respond you can claim the game as a win.

Others?
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

Interstate40 wrote:Hey Pip - have been enjoying multiplayer games very much and it's a very slick system. Some suggestions for BA2 that could really give this a boost:
1. End of games can be a little inconclusive if the other party loses or surrenders. Be great to get a formal summary of some kind for both sides (you beat xx. X units killed/destroyed versus you etc)
2. Be good to see a win/loss count so you can judge how you are going as well as see how strong your opponent is.
3. Be good to able to ping an opponent to make their turn. If they don't respond you can claim the game as a win.

Others?
We have some stuff in this vein on our wishlist for BA2. Better stats for players is a high priority for us (although bear in mind some players will probably choose to disable them). Out of band communication is also something we would like to have, although it's tough to come up with a communications medium that is both ubiquitous yet not open to abuse.

Cheers

Pip
Interstate40
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Re: New Feature List

Post by Interstate40 »

A small suggestion re on-board artillery and self propelled guns. When these fire that immediate area of the map should then become visible to the opposing side so you can call counter battery or airstrikes. Larger guns would give themselves away when firing and this gave SP guns a major advantage in that they could fire and relocate to avoid counter battery fire. The allies in BA have a major advantage when keeping their long toms at back to blaze away without giving away their locations. In reality, firing would instantly give away their location through noise and smoke. This should allow the opposing side to see their location, and require the firer to move or cop it. Easy add I'd reckon. Cheers!
LandMarine47
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Re: New Feature List

Post by LandMarine47 »

Please add 2v2 and 3v3 Playable maps? :mrgreen: my fantasy team would be our current operatives in GJS 44 those guys are built killers (Im talking about CaveHobbit Honor and Morge you guys are built killers 8)) how It would work? Each member gets a side of the map with an allotted amount of units. When a faction completes its turn the next goes and so on. Cinda like Company of Heros. If we're using PBEM the only real problem is players going inactive leaving the game abounded before other got their turn :(
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

More than 2 players definitely suffers from the issues you mention. Dropouts become a major issue. It's on the BA2 wishlist, but not part of the core dev effort currently.

We are aiming to support MP "campaigns" though.

Cheers

Pip
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LandMarine47
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Re: New Feature List

Post by LandMarine47 »

Going back on the topic of inactivity say after a certain amount of time the player is kicked and the AI takes over? (Once again a feature from Company of Heros)
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

LandMarine47 wrote:Going back on the topic of inactivity say after a certain amount of time the player is kicked and the AI takes over? (Once again a feature from Company of Heros)
It's possible, but then who wants to play on the same side as AI that you cannot communicate with? So the other player drops out and the game is over (or you're back to playing a Coop game :) ).

The edge cases make it a lot of work for a fairly small % of (very enthusiastic!) players. It's on our list, but we have had to prioritise it under other items.

Cheers

Pip
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LandMarine47
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Re: New Feature List

Post by LandMarine47 »

Another thing can we get Recon Aircraft? Sole purpose is to scout out a massive area of course.
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

LandMarine47 wrote:Another thing can we get Recon Aircraft? Sole purpose is to scout out a massive area of course.
It's an interesting idea. I'll add to the list for us to see whether we could integrate it into the design.

Cheers

Pip
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Henry_Walsh
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Re: New Feature List

Post by Henry_Walsh »

Don't know if this is too late, but here are my top five suggestions for BA2:

1. Collapsable Structures: If a unit is within it when it crumbles, they take damage. Ruined structures/rubble give defensive bonus.
2. Tank Riders: Screams Ost Front to me! The riding unit would be horribly vulnerable to everything, but gains a increase in mobility. Maybe give the tank some increased Overrun attack as well when carrying riders.
3. Increased tank destroyer effectiveness: If the TD hasn't moved, I think that it should get a vastly increased first shot, making TDs more potent ambush hunters. A stationary TD ambushing an unsuspecting tank, especially from the sides or rear, should be more powerful than they are, IMO.
4. Hull Down Positions: These are great in armored combat in the Combat Mission games, and something I think should be modeled here, especially considering the armor battles that took place in the Eastern Front.
5. Night Fighting: Something to consider. Maybe drastically decreased LOS, reduced accuracy, and greater chance to bog down for vehicles? I think night scenarios would be pretty cool.
Henry_Walsh
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Re: New Feature List

Post by Henry_Walsh »

Don't know if this is too late, but here are my top five suggestions for BA2:

1. Collapsable Structures: If a unit is within it when it crumbles, they take damage. Ruined structures/rubble give defensive bonus.
2. Tank Riders: Screams Ost Front to me! The riding unit would be horribly vulnerable to everything, but gains a increase in mobility. Maybe give the tank some increased Overrun attack as well when carrying riders.
3. Increased tank destroyer effectiveness: If the TD hasn't moved, I think that it should get a vastly increased first shot, making TDs more potent ambush hunters. A stationary TD ambushing an unsuspecting tank, especially from the sides or rear, should be more powerful than they are, IMO.
4. Hull Down Positions: These are great in armored combat in the Combat Mission games, and something I think should be modeled here, especially considering the armor battles that took place in the Eastern Front.
5. Night Fighting: Something to consider. Maybe drastically decreased LOS, reduced accuracy, and greater chance to bog down for vehicles? I think night scenarios would be pretty cool.
Henry_Walsh
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Re: New Feature List

Post by Henry_Walsh »

Don't know if this is too late, but here are my top five suggestions for BA2:

1. Collapsable Structures: If a unit is within it when it crumbles, they take damage. Ruined structures/rubble give defensive bonus.
2. Tank Riders: Screams Ost Front to me! The riding unit would be horribly vulnerable to everything, but gains a increase in mobility. Maybe give the tank some increased Overrun attack as well when carrying riders.
3. Increased tank destroyer effectiveness: If the TD hasn't moved, I think that it should get a vastly increased first shot, making TDs more potent ambush hunters. A stationary TD ambushing an unsuspecting tank, especially from the sides or rear, should be more powerful than they are, IMO.
4. Hull Down Positions: These are great in armored combat in the Combat Mission games, and something I think should be modeled here, especially considering the armor battles that took place in the Eastern Front.
5. Night Fighting: Something to consider. Maybe drastically decreased LOS, reduced accuracy, and greater chance to bog down for vehicles? I think night scenarios would be pretty cool.
Henry_Walsh
Lance Corporal - Panzer IA
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Posts: 14
Joined: Sun Aug 18, 2013 2:25 am

Re: New Feature List

Post by Henry_Walsh »

Don't know if this is too late, but here are my top five suggestions for BA2:

1. Collapsable Structures: If a unit is within it when it crumbles, they take damage. Ruined structures/rubble give defensive bonus.
2. Tank Riders: Screams Ost Front to me! The riding unit would be horribly vulnerable to everything, but gains a increase in mobility. Maybe give the tank some increased Overrun attack as well when carrying riders.
3. Increased tank destroyer effectiveness: If the TD hasn't moved, I think that it should get a vastly increased first shot, making TDs more potent ambush hunters. A stationary TD ambushing an unsuspecting tank, especially from the sides or rear, should be more powerful than they are, IMO.
4. Hull Down Positions: These are great in armored combat in the Combat Mission games, and something I think should be modeled here, especially considering the armor battles that took place in the Eastern Front.
5. Night Fighting: Something to consider. Maybe drastically decreased LOS, reduced accuracy, and greater chance to bog down for vehicles? I think night scenarios would be pretty cool.
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

All good ideas! I know that we have some on our wishlist already (e.g. tank riders). I like the TD ambush bonus idea - it would offset the penalties to reaction that we are intending to add.

Cheers

Pip
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Jonesy1760
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New news???

Post by Jonesy1760 »

Any possible time the testing of this game will occur? I would like to be on the list to run it through its paces...
pipfromslitherine
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Re: New Feature List

Post by pipfromslitherine »

We don't have a timeline currently, but I would guesstimate it will be early in the New Year.

But hopefully we will have some more media out for people to take a look at before then!

Cheers

Pip
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