Crash during MP replay
Moderators: Slitherine Core, The Lordz
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Crash during MP replay
We have a small problem in our gaem with Villev.
Game crash during replay.
This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================
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Game crash during replay.
This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
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Re: Crash during MP replay
I had a crash also with Villev, but not on replay, but the crash allowed me to go back to my players list and restart replay. This happened on the very last move of the turn (which had to do with disbanding a unit, the disbanding of the unit resulted in a BUG). On 2 nd replay disbanded unit right away, no BUG, continued to end turn OK.
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
I've tried to restert my comuter and nothig...
Re: Crash during MP replay
What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
I don't know. I'm just cleaning here...operating wrote:What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
Re: Crash during MP replay
I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
... nothing. your way didn't resolve the problem...villev wrote:I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?
Re: Crash during MP replay
Any response from "Tech Support"?
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
Not yet....operating wrote:Any response from "Tech Support"?
Re: Crash during MP replay
Hmmm! 2 days since you posted, "support tech help", what are they asleep?
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
Still quiet... :/
Re: Crash during MP replay
Hi guys,
I passed this onto the programmers, we are short handed as everyone is on finishing the porting atm...
I passed this onto the programmers, we are short handed as everyone is on finishing the porting atm...
Tim van der Moer - CEO The Lordz Games Studio

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com

http://www.thelordzgamesstudio.com
http://www.panzer-corps.com
http://www.commander-games.com
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
Good to hear you are still alive 
Thanks for respond. Waiting for resolving problem and for your patch witch my breath holded
Thanks for respond. Waiting for resolving problem and for your patch witch my breath holded
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johnnybravo
- Lordz Games Studio

- Posts: 333
- Joined: Wed Feb 23, 2011 5:12 pm
Re: Crash during MP replay
Will investigate that of course. That is a game that started on 26 Jul 2013 right?
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Suprass
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 162
- Joined: Mon Oct 04, 2010 11:06 am
- Location: Poland, Gliwice
Re: Crash during MP replay
Yes this is that game.johnnybravo wrote:Will investigate that of course. That is a game that started on 26 Jul 2013 right?

