Crash during MP replay

Commander - The Great War: Tech Support

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Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Crash during MP replay

Post by Suprass »

We have a small problem in our gaem with Villev.
Game crash during replay.


This is log file from thisgame
Log date: 2013-09-17 19:56:25
[19:56:25][11ac]Commander: The Great War(v 1.3.0)
[19:56:25][11ac]Operating system: Windows 7 Service Pack 1
[19:56:25][11ac]Number of processors: 4
[19:56:25][11ac]Audio device used: Generic Software
[19:56:26][11ac]OpenGL: 3.0.0 - Build 8.15.10.2342 on Intel(R) HD Graphics Family by Intel
[19:56:26][11ac]Loading main script
[19:56:26][11ac]Loading app script
[19:56:26][11ac]Script init
[19:56:26][11ac]App version:1.3.0
[19:56:26][11ac]Today is: 17.9.2013
[19:56:27][11ac]Starting track: main_menu
[19:56:27][11ac]Background task added
[19:56:30][11ac]Creating new audio source. Count: 0
[19:56:30][11ac]Playing video clip
[19:56:30][11ac]Background task added
[19:56:37][11ac]Creating new audio source. Count: 1
[19:56:40][11ac]Playing video clip
[19:56:40][11ac]Background task added
[19:56:40][148c]Starting PBEM game. Id: 172408 Suprass vs villev
[19:56:49][1750]End of video stream reached
[19:56:49][11ac]Stopping video clip
[19:56:50][148c]Map loaded in 0.032sec
[19:56:50][148c]Invalid railroad from: KRISTIANA
[19:56:51][11ac]Maximum texture size: 4096
[19:56:56][11ac]Scene initialized in: 5 seconds
[19:56:56][11ac] Memory usage: 2243364 bytes
[19:56:56][11ac] Memory allocation time: 0.003 sec
[19:56:56][11ac] Memory deallocation time: 0.003 sec
[19:56:57][11ac]Starting track: game3
[19:56:57][11ac]Background task added
[19:56:57][11ac]Hud initialized in:1.546 seconds
[19:56:57][11ac]Track playback finished
[19:57:31][11ac]Playing video clip
[19:57:31][11ac]Background task added
[19:57:31][11ac]UnitMoveCommand
[19:57:33][11ac]UnitMoveCommand
[19:57:35][11ac]UnitMoveCommand
[19:57:37][11ac]UnitMoveCommand
[19:57:39][11ac]UnitMoveCommand
[19:57:40][1750]End of video stream reached
[19:57:40][11ac]Stopping video clip
[19:57:41][11ac]UnitMoveCommand
[19:57:43][11ac]UnitMoveCommand
[19:57:45][11ac]UnitAttackCommand
[19:57:45][11ac]Creating new audio source. Count: 2
[19:57:47][11ac]UnitMoveCommand
[19:57:49][11ac]Track playback finished
[19:57:49][11ac]Starting track: game4
[19:57:49][11ac]Background task added
[19:57:49][11ac]UnitMoveCommand
[19:57:51][11ac]UnitMoveCommand
[19:57:53][11ac]UnitMoveCommand
[19:57:55][11ac]UnitMoveCommand
[19:57:57][11ac]SwapUnitsCommand
[19:57:59][11ac]UnitMoveCommand
[19:58:01][11ac]DisembarkCommand
[19:58:01][11ac]Unit #1175 killed
[19:58:01][11ac]Removing gfx for unit #1175
[19:58:03][11ac]UnitMoveCommand
[19:58:05][11ac]UnitMoveCommand
[19:58:07][11ac]UnitMoveCommand
[19:58:09][11ac]SwapUnitsCommand
[19:58:11][11ac]UnitAttackCommand
[19:58:13][11ac]UnitMoveCommand
[19:58:15][11ac]UnitAttackCommand
[19:58:17][11ac]UnitAttackCommand
[19:58:19][11ac]UnitAttackCommand
[19:58:21][11ac]UnitAttackCommand
[19:58:21][11ac]Unit #1035 killed
[19:58:21][11ac]Removing gfx for unit #1035
[19:58:23][11ac]UnitMoveCommand
[19:58:25][11ac]UnitAttackCommand
[19:58:25][11ac]Creating new audio source. Count: 3
[19:58:27][11ac]UnitMoveCommand
[19:58:29][11ac]UnitMoveCommand
[19:58:31][11ac]UnitAttackCommand
[19:58:33][11ac]UnitAttackCommand
[19:58:35][11ac]UnitMoveCommand
[19:58:37][11ac]UnitMoveCommand
[19:58:39][11ac]UnitAttackCommand
[19:58:39][11ac]Unit #1007 killed
[19:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
[19:58:43][11ac]UnitMoveCommand
[19:58:45][11ac]UnitAttackCommand
[19:58:45][11ac]================================= C++ stack trace ==================================

[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
[19:58:46][11ac] (0)
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: Crash during MP replay

Post by operating »

I had a crash also with Villev, but not on replay, but the crash allowed me to go back to my players list and restart replay. This happened on the very last move of the turn (which had to do with disbanding a unit, the disbanding of the unit resulted in a BUG). On 2 nd replay disbanded unit right away, no BUG, continued to end turn OK.
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

I've tried to restert my comuter and nothig...
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: Crash during MP replay

Post by operating »

What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

operating wrote:What does this text mean? In your list, it says starting track game 2, 3, 4, ect. Does that mean turns?
:58:39][11ac]Removing gfx for unit #1007
[19:58:41][11ac]UnitMoveCommand
[19:58:41][11ac]Warp order to a dead unit #[1007]
I don't know. I'm just cleaning here... :D
villev
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 19
Joined: Tue May 07, 2013 8:43 pm

Re: Crash during MP replay

Post by villev »

I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

villev wrote:I've had a few replays where the game hangs also. They've been after already making a turn in another MP game I think, and were solved by going to Task Manager, closing CTGW and starting the replay again. Not helping here, it seems. What about closing the chat box and starting the replay from the button in the center text field?
... nothing. your way didn't resolve the problem...
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: Crash during MP replay

Post by operating »

Any response from "Tech Support"?
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

operating wrote:Any response from "Tech Support"?
Not yet....
operating
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 511
Joined: Tue Nov 25, 2008 5:36 pm

Re: Crash during MP replay

Post by operating »

Hmmm! 2 days since you posted, "support tech help", what are they asleep?
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

Still quiet... :/
lordzimoa
Lordz Games Studio
Lordz Games Studio
Posts: 2417
Joined: Fri Oct 27, 2006 4:20 pm
Contact:

Re: Crash during MP replay

Post by lordzimoa »

Hi guys,

I passed this onto the programmers, we are short handed as everyone is on finishing the porting atm...
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

Good to hear you are still alive :D
Thanks for respond. Waiting for resolving problem and for your patch witch my breath holded :)
johnnybravo
Lordz Games Studio
Lordz Games Studio
Posts: 333
Joined: Wed Feb 23, 2011 5:12 pm

Re: Crash during MP replay

Post by johnnybravo »

Will investigate that of course. That is a game that started on 26 Jul 2013 right?
Suprass
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 162
Joined: Mon Oct 04, 2010 11:06 am
Location: Poland, Gliwice

Re: Crash during MP replay

Post by Suprass »

johnnybravo wrote:Will investigate that of course. That is a game that started on 26 Jul 2013 right?
Yes this is that game.
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