Suprass says;
Subs are weak at the start of war as we all know. They could be a little mor effecive but I can agree that this level is good. If I want as CP player I can upgrade them. Their attack can delay convoy arrival and this is good. But seting US entry depand on 50 convoy steps killed is madnes. I think 15 steps is hard to achive but I'm not an expert of naval war. maybe someone who invest in navy could say how it looks in later war.
Second- avoiding US entry by only ingnoring convoys- hmmm I can do that. If I win I allways win with only small fleet of subs. I can ignre that.
Makeing convoys more valuable pray is a thing that bring a live to sub-war. Or makeing them easier to destroy to give a player a choice- do I risk attack and weakening British and US entry or I don't want US in war but I will have strong British forces- so I let them swim to Entente ports... And to bring a "risk element" there should be a range for ect. 10-20- US entru plausible, above 20 US will enter.
And If there will be a sub-war British will have to escort convoys and then German fleet can find an opportunity to enter open sea... I don't want to change game a lot. I think small "cosmethic" changes will be enough.
I would agree with you on a number of points, including , not radially changing the game, But, there has to be something to
encourage CP to build a navy, otherwise, the ground game get's kind of twisted in MP.
FYI; In 1914 Britian had a larger submarine force than Germany, but that is not represented in the 1914 scenario, later scenarios 1 sub, Yes, but not in 1914, a little bit of an enigma there.
How come Italy/France do not recieve convoys from their colonies in Africa, whereas, the other nations do?
The above quote, I think would be also fair and reasonable to be included in the game. Do I expect it to be so? No! Even though it makes common sense and was in practice during the war.
I like German subs when playing as CP, convoys are predicable and totally out of owner's control, like little fat ducklings, in the view of a periscope. Here's a point I differ from the game;
Tactically, wolfpacks were spread out to screen for targets, then pull together, to attack, usually a convoy, I don't get that feeling in this game, at least not a strong one. Perhaps notes by the designers, as to the how and why they came up with the different schemes in the game might help, but that is like pulling teeth, to get answers to.
I would rather be swimming than be on one of those "pigboats" when they go down and drown.