Converted Aliens

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Canute0
Corporal - Strongpoint
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Converted Aliens

Post by Canute0 »

* Converted aliens have a 25% chance to die after being converted for 4 turns.
Is this a one time chance, or does it comes again every 4 turns ?
At moment all my Aliens die sooner or later even when they survived the first 4. turn.
Longasc
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
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Re: Converted Aliens

Post by Longasc »

I am not sure what this means either. 25% chance to die every turn after the 4th?

This makes healing or keeping them really unattractive. Not sure if xenopods are worth it anymore in this case.
DewyB
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Re: Converted Aliens

Post by DewyB »

Converting aliens not worth the effort and cost confirmed in this version.

Snipers seem to be doing well.
Canute0
Corporal - Strongpoint
Corporal - Strongpoint
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Joined: Fri Feb 01, 2013 5:30 pm

Re: Converted Aliens

Post by Canute0 »

That is what i want to ask, is the current behavior ok or a bug.
Yep at moment it don't make sence to capture aliens, before they even healed up they die.
SephiRok
Proxy Studios
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Re: Converted Aliens

Post by SephiRok »

We plan to make them survive longer.
Rok Breulj
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Proxy Studios
Canute0
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Re: Converted Aliens

Post by Canute0 »

Even when they survive longer, it still made it pointless to capture them.
Sure soon you enter the Mechanized Era you will destroy the aliens anyway, but when these alien will die before, even after 10 or 20 turns you can't use them on defence or to attack something.

Instead to die, why not the Aliens take damage each turn after the 4. turn of they got converted when they are outside of a fungus tile. They take the same damage like non-alien units take at fungus fields.

Or after the 4. turn they got converted there is a 25% chance each turn to take 25% damage based on their max. health.
DewyB
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Re: Converted Aliens

Post by DewyB »

If you have an Evil streak...

They revert.
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