Because of inadequate troops, Russia is normally getting badly stomped already at the end of 1915, and having morale around 40-70%. Then at the start of 1916 the following events trigger:
Code: Select all
event_FebruaryRevolution_title = REVOLUTION IN PETROGRAD
event_FebruaryRevolution_descr = Mass demonstrations and armed clashes are spreading through the Russian capital. People are sick of the war, the economic and political situation and demand the Tsar's abdication!
-- Februari revolution
function FebruaryRevolution()
if GetEvent("FebruaryRevolution") == 0 and GetEvent("OctoberRevolution") ~= 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale < 80 then
SetEvent("FebruaryRevolution", game.turn)
ChangeFactionMorale(russia, -30)
end
end
end
end
Code: Select all
event_OctoberRevolution_title = SOVIET REVOLUTION
event_OctoberRevolution_descr = After the fall of the Tsar, Bolshevik revolution has now overthrown the Russian Provisional Government handed over power to the local soviets. Russian surrender seems imminent, only to be followed by civil war!
-- October revolution
function OctoberRevolution()
if GetEvent("OctoberRevolution") == 0 then
if game.date.year >= 1916 then
local russia = game:GetFactionById(4)
if russia.morale <= 40 then
SetEvent("OctoberRevolution", game.turn)
ChangeFactionMorale(russia, -35)
end
end
end
end
The immediate cascading effect here means that if Russian morale at the start of 1916 is at or below 65%, Russia immediately surrenders.
Now, the causes of the revolution were many of course, but the ones linked with the game would be:
A) Dissatisfaction with an unsuccessful war, as was the case with the Russo-Japanese war in Korea in that lead to the 1905 revolution.
B) Economic hardship caused by the war effort. This one could be depicted by production surplus dropping below certain level (10-15 for example?) leading to a shortage/famine -event.
The two revolutions were very different: The first, moderate socialist one resulted in the abdication of the Tsar and formation of a coalition government that promised political freedoms and woved to stay in the war against Central powers. The Bolshevik revolution in November, on the other hand was on the agenda of ending the war immediately, and followed partially because the provinsional government establish after the revolution in March had been unable to follow up on it's promises.
The game does not reflect this course of events. In my opinion the first revolution should start if Russia is doing badly in the war (and struggling with production) and should actually boost morale temporarily as a result of the revolutionary spirit taking hold and promises of the new government. The second revolution should start a bit later if the situatuation has not improved.
So, I propose changing the events as follows:
The February revolution event should start checking for trigger at around the middle of the winter of 1916/1917- the war has been going on for a while already and people are starting to really feel the possible shortages. The trigger should be national morale, possible around 40-60% mark. If triggered, it should actually boost morale by modest amount (10%?). This, instead of lowering it.
The second revolution should start checking for trigger around 6 months after the first one, and should trigger if morale has still been going down. So, if Russian morale has again fallen to the same level that triggered the first revolution the second should take hold. This revolution should nearly take Russia out of the war, setting it's morale to around 10% -> the Bolsheviks didn't immediately capitulate, and only ageed to the German demands after 4 more months of war and significant new losses at the front. After the second revolution many soldiers abandoned their units and started making their way back to their homes independently. This could show as a moderate efficiency hit in the Russian units.
There could be an additional event triggering if production surplus is below level X and there isn't sufficient railroad capacity (to transport food to the cities).