Alien Life is unstoppable

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azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Alien Life is unstoppable

Post by azpops »

OK, this is the second game I've started now since 0.20.4 came out and I don't know what you did to increase alien life on the planet, but it is ridiculous. In my latest game I have been able to finally get a second city started only to have all the aliens I have ever seen come crawling out of the woodwork. So far, in two turns, I have been attacked by 8 Galeths, 12 Devourers, 4 spitters and about a dozen drones. And there are two more of each just out of reach of my cities waiting. Needless to say, my cities didn't survive. This is the second game where this has happened. I don't mind having to fight hard to get my world started, but I'd like to think that at least I have a chance. In both games so far, there simply isn't a snowballs chance in hell of staying alive with all the Galeths and Devourers attacking me en mass. I'll try a third game, but if this is what I can expect in the future, I'll pass. And both games have been at moderate alien aggression. I'd hate to think what would happen at a higher aggression level.
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: Alien Life is unstoppable

Post by azpops »

Well, at least the Aliens are non-discriminatory. So far in my third game, they have managed to eliminate both the Divine Ascension and the Noxium factions. I am still alive, but hanging on by my fingernails. The Imperium are also barely still in the game. They had built three cities, but two have been destroyed by aliens and they are down to one city.
void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: Alien Life is unstoppable

Post by void »

Leash range grows too fast, especially noticeable on huge worlds with tons of aliens.

Will be fixed with tomorrow's build, thanks for the info!
Lorenz Ruhmann
Proxy Studios
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