Thank you so much, how about the adv of night equipments, in PzC ???guille1434 wrote:
T2_2112: I was talking about the Me-262A-1/U4 when I said "big gunned"...
About the stats for the Me-262 Night fighter...
Comparing with the stock game Me-262 day fighter unit, I would give this variant the following changes:
Movement: -1 or -2 (this variant, with al the weight and drag caused by the equipment added was something like 80 km/h slower)
Initiative: At last -1 or -2 should fire first when attacking a bomber, but should fire second when attacked by a high performance propeller driven fighter...
Fuel: This value should be made somewhat higher, as it always carried external tanks (endurance was critiucal for night fighterpatrols)
Air defense: -1... this variant, with less speed and maneuvrability is more vulnerable to enemy interception.
That would be the changes I would make for the eqp file...
Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Thanks, the bird looks fine now!guille1434 wrote:Horst: Uploaded an updated icon pack... Hopefully, all strange pixels should be corrected/eliminated... Thanks for helping!
What do you think about a "switchable" (AA - AT) Morris C9B with 40 mm Bofors gun?
Feel free to make any special request!
Just went through my AT department and saw that the sIG_38(t)_M.png is still missing its proper AT picture.
What I also wished for was an artillery mode for the 88. I've also created an 8.8 cm Flak 41 that could use a longer barrel. It doesn't have to be on a different mounting, just a long-barrel version of the old Flak 36.
Or an easy one: 10.5 cm leFH 18M with muzzle break, that had a better range and more powerful HE shell than the older one. Just adding a muzzle break to the short-barreled 15 cm sFH 18 conversion you once created.
If you like big guns, the 240 mm howitzer M1 is still missing.
To tow this monster gun and the 8 inch Gun M1, the M4 High-Speed Tractor would do fine as a very-heavy tractor, especially on snowy terrain for any artillery pieces.
As commentary about all these super artillery guns importing into the game: While I'm a bit worried about the balance, in particular with the very powerful Soviet ones, they still offer a nice alternative to the normally favoured self-propelled ones.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
T2_2112: I hope sometime in future night turns canbe implemented in PzCorps, just as it was in Pacific General... That way, having a radar on board would make a difference! But know, I cannot think of any way of giving some night time advantage...
Horst: Your wish list is a very good one, and some of your request are in my list from some time ago...
The German Flak guns: 8,8 cm Flak 36 and 41, 10,5 cm and 12,8 cm are going to be "overhauled" because I think the current icons are too "generic". Of course, they will be made "switchable" in AA, AT and Arty modes!
The 10,5 cm leFH is also in a renewing process, I am slowly making good icons of a crewed and an un-crewed version, also "switchable" in direct and indirect fire modes. I will easily add the later version with muzzle brake (called leFH 18M or leFh 18/40 if mounted on the 7,5 cm Pak 40 carriage)...
The other ones were just added to the big list, so stay tuned.
Horst: Your wish list is a very good one, and some of your request are in my list from some time ago...
The German Flak guns: 8,8 cm Flak 36 and 41, 10,5 cm and 12,8 cm are going to be "overhauled" because I think the current icons are too "generic". Of course, they will be made "switchable" in AA, AT and Arty modes!
The 10,5 cm leFH is also in a renewing process, I am slowly making good icons of a crewed and an un-crewed version, also "switchable" in direct and indirect fire modes. I will easily add the later version with muzzle brake (called leFH 18M or leFh 18/40 if mounted on the 7,5 cm Pak 40 carriage)...
The other ones were just added to the big list, so stay tuned.
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Back to the fighter aircraft section...
Here is a very comprehensive pack of middle/late war versions of the Spitfire fighter. In this pack you will find:
- German captured icons for the Spitfire Mk.XIV
- Spitfire F. Mk.XIV: The english standard fighter (based on the stock game icon).
- SE_Spitfire F.Mk.XIV: The same as above, but with camo and D-Day invasion stripes paintwork (also based on the stock game icon).
- Spitfire F.R. Mk.XIV: Armed reconnaisance version (more spotting value in eqp file).
- Spitfire F.Mk.XIVE: Icon made by Bebro and modified by me, with camo scheme (I think more suitable to air-to ground missions) I think it can be used as a fighter-bomber. For example Spitfires of this Mark with tactical camo scheme were used by the 2nd. Tactical Air Force, and all were equipped with the "E" type wing (hence, the designation of the variant).
- Spitfire P.R. XIX: Photographic Recon version, unarmed (can be given zero attack values, but more Air and Ground defense, more spotting than fighters and than the F.R. version, because it had a more complete camera equipment)
- Spitfire Mk.XII: Clipped wing low altitude fighter... Original icon made by Asuser.
All those versions (and also the base icons for the DCS software), were made more or less "uniform", swaping many small parts from one icon to another... The idea is that they look different (i.e. readily identifiable) but not wildly different... I hope you understan what I wanted to achieve here: a similar-but-not-equal icon pack, covering several versions of this nice fighter aircraft. It was a lot of detail work, but I think it was worth the effort...
Enjoy!
Here is a very comprehensive pack of middle/late war versions of the Spitfire fighter. In this pack you will find:
- German captured icons for the Spitfire Mk.XIV
- Spitfire F. Mk.XIV: The english standard fighter (based on the stock game icon).
- SE_Spitfire F.Mk.XIV: The same as above, but with camo and D-Day invasion stripes paintwork (also based on the stock game icon).
- Spitfire F.R. Mk.XIV: Armed reconnaisance version (more spotting value in eqp file).
- Spitfire F.Mk.XIVE: Icon made by Bebro and modified by me, with camo scheme (I think more suitable to air-to ground missions) I think it can be used as a fighter-bomber. For example Spitfires of this Mark with tactical camo scheme were used by the 2nd. Tactical Air Force, and all were equipped with the "E" type wing (hence, the designation of the variant).
- Spitfire P.R. XIX: Photographic Recon version, unarmed (can be given zero attack values, but more Air and Ground defense, more spotting than fighters and than the F.R. version, because it had a more complete camera equipment)
- Spitfire Mk.XII: Clipped wing low altitude fighter... Original icon made by Asuser.
All those versions (and also the base icons for the DCS software), were made more or less "uniform", swaping many small parts from one icon to another... The idea is that they look different (i.e. readily identifiable) but not wildly different... I hope you understan what I wanted to achieve here: a similar-but-not-equal icon pack, covering several versions of this nice fighter aircraft. It was a lot of detail work, but I think it was worth the effort...
Enjoy!
- Attachments
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Spitfire Mk.XIV Pack.rar- (250.8 KiB) Downloaded 299 times
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- Spitfire_F.Mk.XIV.png (26.56 KiB) Viewed 4758 times
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- Spitfire_Mk.XII.png (26.23 KiB) Viewed 4758 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
WOW, nice TANK you so much
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
The poor Germans got scared so much of the recent Soviet super-heavy artillery and request an AT-mode for their 24 cm K3! 
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Guille
Do you or anyone else out there have icons for minesweeper engineers? I was a little surprised engineers/pioneers don't kill mines and would like to make a specialized minekiller unit, kind of like bridging engineers are really only good bridging rivers.
I'm interested in any Infantry types. Thanx to all.
Greetings from VA
Do you or anyone else out there have icons for minesweeper engineers? I was a little surprised engineers/pioneers don't kill mines and would like to make a specialized minekiller unit, kind of like bridging engineers are really only good bridging rivers.
I'm interested in any Infantry types. Thanx to all.
Greetings from VA
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Ballermann
- Sergeant First Class - Panzer IIIL

- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
All Engineer´s have the Trait "minesweeper"...stan23 wrote:I was a little surprised engineers/pioneers don't kill mines
Only the the Bridge Engineers have it not.
Sorry, for my bad school english...
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Ballermann
After reading your reply it occurred to me to I forgot to mention I'm running the very excellent SS-GTPG mod and upon investigating the pzeqp file of that mod using excel I discovered that there is not one minekiller/minesweeper trait in the whole file.
That is really strange and I don't know if that is right or not so I'm going to ask nikivdd on the SS-GTPG thread what's up. Anyway, thanx for the reply
without it I wouldn't have put it all together.
Greetings from VA
After reading your reply it occurred to me to I forgot to mention I'm running the very excellent SS-GTPG mod and upon investigating the pzeqp file of that mod using excel I discovered that there is not one minekiller/minesweeper trait in the whole file.
Greetings from VA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hello stan23,
you asked for minesweeping engineers, with permission from Guille i show here a first version. Normally the minekiller trait is marked in the eqp file for the most of the infantry units? The icon is'nt finished yet, so stay tuned...
The new unit could also be used as a mine or explosive charge laying infantry. I do'nt know if this function is possible: In passive mode there is the minesweeping/minekilling, in agressive mode the unit goes to the enemy target area, lay down a mine or other explosive material with a time fuse and after the time fuse is activated (1 or 2 rounds after), the package blows up! A question for the eqp gods or the programmers...
Greetings!
you asked for minesweeping engineers, with permission from Guille i show here a first version. Normally the minekiller trait is marked in the eqp file for the most of the infantry units? The icon is'nt finished yet, so stay tuned...
The new unit could also be used as a mine or explosive charge laying infantry. I do'nt know if this function is possible: In passive mode there is the minesweeping/minekilling, in agressive mode the unit goes to the enemy target area, lay down a mine or other explosive material with a time fuse and after the time fuse is activated (1 or 2 rounds after), the package blows up! A question for the eqp gods or the programmers...
Greetings!
Last edited by asuser on Thu Sep 19, 2013 8:43 pm, edited 3 times in total.
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Ballermann
- Sergeant First Class - Panzer IIIL

- Posts: 397
- Joined: Sat Oct 08, 2011 2:03 pm
- Location: Germany
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Then i assumed the equipment File is not up to date.stan23 wrote: I'm running the very excellent SS-GTPG mod and upon investigating the pzeqp file of that mod using excel I discovered that there is not one minekiller/minesweeper trait in the whole file.![]()
Artillery and Infantry has the Trait : "minekiller"asuser wrote: Normally the minekiller trait is marked in the eqp file for the most of the infantry units?
Engineer´s have the Trait : "minesweeper"
Sorry, for my bad school english...
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Yes, it could be that the eqp file of that mod does not incorporate newer changes and traits added in the game last actualizations...
Asuser: Very good icon for a very good idea! Thanks for sharing!
Asuser: Very good icon for a very good idea! Thanks for sharing!
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
asuser
Yes, That is right on the money! I wanted a pioneer with a minesweeper and the other with a bayonet probing the ground and you delivered
Can the eg. be made bigger, however?
Greetings from Virginia.
Yes, That is right on the money! I wanted a pioneer with a minesweeper and the other with a bayonet probing the ground and you delivered
Greetings from Virginia.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
...What do you mean with eg., could you explain a little bit?
I could imagine more mines, some dig out holes, some meters of barbed wire or a bigger warning sign?
At the end there comes the shadows of course...
Greetings!
I could imagine more mines, some dig out holes, some meters of barbed wire or a bigger warning sign?
At the end there comes the shadows of course...
Greetings!
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Asuser
My apologies for not being clear, I meant to say can the pioneers themselves be made a little bigger perhaps? My eyes aren't as good as they used to be
Cheers from Virginia
My apologies for not being clear, I meant to say can the pioneers themselves be made a little bigger perhaps? My eyes aren't as good as they used to be
Cheers from Virginia
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Asuser
Regarding this particular topic, what exactly are minefields besides structure class? Are they hard or soft targets? And what values shoot at them, hard attack or soft attack? Do you happen to know about that sort of thing? I know I don't know much about that but I am curious about it. All info welcome.
Greetings from Virginia.
Regarding this particular topic, what exactly are minefields besides structure class? Are they hard or soft targets? And what values shoot at them, hard attack or soft attack? Do you happen to know about that sort of thing? I know I don't know much about that but I am curious about it. All info welcome.
Greetings from Virginia.
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hi stan23,
i show you my eqp file values (my PC version is still 1.13) for the minefield. It should answer your questions:
To your wish for update the icon with bigger figures:
New units should have to fit the size of the other old units. I have the new figures made on the scale base of the available Pioniere (standing, kneeling). That mean I wouldn’t install even larger figures. Otherwise they will look "out of place" or like giants when positioned next to other vehicles or other map objects. I try to fill the empty space with some theme connected things if possible. Is it ok for you?
Greetings!
i show you my eqp file values (my PC version is still 1.13) for the minefield. It should answer your questions:
To your wish for update the icon with bigger figures:
New units should have to fit the size of the other old units. I have the new figures made on the scale base of the available Pioniere (standing, kneeling). That mean I wouldn’t install even larger figures. Otherwise they will look "out of place" or like giants when positioned next to other vehicles or other map objects. I try to fill the empty space with some theme connected things if possible. Is it ok for you?
Greetings!
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stan23
- Sergeant - 7.5 cm FK 16 nA

- Posts: 201
- Joined: Sun Jul 14, 2013 11:35 pm
- Location: Virginia, USA
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Asuser
Yeah, the icon is great with me
I didn't realize bigger would look out of place
About the eqp file, I guess my question was what values would you give your minesweeper pioneers if you wanted them to be rather ordinary against normal units but really kick ass against minefields? Is this possible? Use the switch mode perhaps? I Don't know. Anyway, keep up the great work, I'm looking forward to the final version.
Greetings from Virginia
Yeah, the icon is great with me
About the eqp file, I guess my question was what values would you give your minesweeper pioneers if you wanted them to be rather ordinary against normal units but really kick ass against minefields? Is this possible? Use the switch mode perhaps? I Don't know. Anyway, keep up the great work, I'm looking forward to the final version.
Greetings from Virginia
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Stan23: I think one unit effectiveness against minefields does not depend in its Hard or Soft attack values... I always found that units with the minekiller trait will inflict some damage to a minefield and take one unit loss. The units with the minesweeper trait will clear all the mines, but again they will take one unit damage. If you "attack" a minefield with artillery (ranged fire) or aircraft, you will be able to deplete the minefield without taking any losses...
I was thinking about lowering the minefield soft attack value to make them less dangerous to infantry units (after all, I think they are anti-tank mines, not anti-personnel), because i find frustrating that an infantry unit will take losses everytime they attempt to clear a minefield... I think it shoukld be that sometimes thay take losses, and sometimes not... Anyway, I did not make any tests so far...
I was thinking about lowering the minefield soft attack value to make them less dangerous to infantry units (after all, I think they are anti-tank mines, not anti-personnel), because i find frustrating that an infantry unit will take losses everytime they attempt to clear a minefield... I think it shoukld be that sometimes thay take losses, and sometimes not... Anyway, I did not make any tests so far...
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guille1434
- Major-General - Jagdtiger

- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and m
Hello to all:
As I think there should be some World War II aviation fans over here, and some people with very good reference material, and also first class researchers (I cannot help thinking about good old ThvN!), I make you a question:
With my friend and partner Asuser we have carefully made a very good unit pack containing several versions of the Me-262 aircraft, but we found some small difference in a detail, that may be for some of you will be unimportant, but we are very perfectionist guys...
We found images of that really nice plane with the engine nacelles looking slightly downwards, and other image references show them in perfect (or VERY near perfect) horizontal position... I know it is strange that the engines will be positioned as to generate forward and downwards impulse (when the norm is the other way, to generate forward and upward impulse to help the wings lift effect).
Someone has a good reference stuff to clarify this matter clear?
As I think there should be some World War II aviation fans over here, and some people with very good reference material, and also first class researchers (I cannot help thinking about good old ThvN!), I make you a question:
With my friend and partner Asuser we have carefully made a very good unit pack containing several versions of the Me-262 aircraft, but we found some small difference in a detail, that may be for some of you will be unimportant, but we are very perfectionist guys...
We found images of that really nice plane with the engine nacelles looking slightly downwards, and other image references show them in perfect (or VERY near perfect) horizontal position... I know it is strange that the engines will be positioned as to generate forward and downwards impulse (when the norm is the other way, to generate forward and upward impulse to help the wings lift effect).
Someone has a good reference stuff to clarify this matter clear?
- Attachments
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- me262NF.jpg (56.85 KiB) Viewed 4425 times
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- Me-262_ILA2010_0578_800.jpg (63.46 KiB) Viewed 4425 times


