bebro wrote:IIRC some modders want to limit the defacto max strenth a unit could field, incl overstr., for example to avoid historically rare (but often powerful) units appearing in numbers comparable to your usual bread and butter eqp.
Yes i see the problem you have but you have to admit it's rather a rare one and handling the max strength value the different way would be causing a problem in the normal case which appear a lot more often on top of being quite illogical.
In the case you are depicting i would just set the max strength of the unit in question to the value i want it to have minus the amount of experience it got modulo 100. Then set the current strength to to value you want it to have f.e. i want it to have max effective strength of 6 while having 320 experience so i set max strength to 3 (=6 - (320 mod 100)) and the effective strength to 6.
Of course this still got two problems: Firstly if the unit in question gather enough experience to reach next start it can get overstrengthed by 1 more point it's highly unlikely really for an AI unit to survive long enough to gain 100 experience and even if this probably wont be game breaking. Secondly and more significant the AI can't now reinforce the unit at once up to it's maximum value intended but tbh in case of rare units it may be not even that bad and can be interpreted as being more difficult to get replacements for such rare equipment.
IIRC AI using OV is common, depending on situation (AI prestige, wether there are unit slots to fill first etc). Also the AI seems to prefer to fight right away with units that have enemy contact, while I've often seen it doing OV with units that haven't.
I don't really remember witnessing it by if it's like you said then probably all the overstrengthening is happening outside my view range in the fog of war. That or i simply wasn't paying enough attention which is quite likely as well.
