Todays build

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wolf14455
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Joined: Fri Mar 22, 2013 12:30 pm

Todays build

Post by wolf14455 »

Hi Im new here.
My first impression was positive and I will be more thorow during the weekend. I hoped, but this latest build dont allow production. Just so you know.
cheers
SephiRok
Proxy Studios
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Re: Todays build

Post by SephiRok »

Should be fixed in a couple of minutes.
Rok Breulj
Designer and Programmer
Proxy Studios
wolf14455
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Re: Todays build

Post by wolf14455 »

Working again. Good job, fixing it that quick.
By the way, thanx for letting me participate.
wolf14455
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Re: Todays build

Post by wolf14455 »

Been playing during the weekend and got a good picture of the game. First it looks like there is nothing more to do as it seams very polished and ready. With some pictures in the descriptions popup on the creatures would be nice so you get more imersed. Like when I saw the film Starship trooper, they where in the face, scary. In the game I dont get that fealing. Especially when there is only a result telling a unit died at the start of next turn. Apart from that I cant pinpoint any flaws in this build One plus side I want to mention the techtree. Very good and I especially like that its random in some way, so every new start is unik.
Got a question thou: How can I use artillery ranged without it instead move closer?

And are there any perticular area dev wants to be stress tested?

cheers
Canute0
Corporal - Strongpoint
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Re: Todays build

Post by Canute0 »

Got a question thou: How can I use artillery ranged without it instead move closer?
You are geting a device to add +1 sight. Use 1 unit with that as Scout. Or use a Aircraft they got +2 sight by default.
Move on a Mountain to get a sight bonus too.
wolf14455
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Re: Todays build

Post by wolf14455 »

Ah, ok. Thanx.
wolf14455
SPM Contributor
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Posts: 24
Joined: Fri Mar 22, 2013 12:30 pm

Re: Todays build

Post by wolf14455 »

I know I just wrote this but the lack of response is due to the other answer later

"Been playing during the weekend and got a good picture of the game. First it looks like there is nothing more to do as it seams very polished and ready. With some pictures in the descriptions popup on the creatures would be nice so you get more imersed. Like when I saw the film Starship trooper, they where in the face, scary. In the game I dont get that fealing. Especially when there is only a result telling a unit died at the start of next turn. Apart from that I cant pinpoint any flaws in this build One plus side I want to mention the techtree. Very good and I especially like that its random in some way, so every new start is unik.
Got a question thou: How can I use artillery ranged without it instead move closer?

And are there any perticular area dev wants to be stress tested?"

Just play more, no specific tests then?
SephiRok
Proxy Studios
Proxy Studios
Posts: 1024
Joined: Thu Jul 19, 2012 10:19 am
Contact:

Re: Todays build

Post by SephiRok »

You can do a ranged attack with artillery by simple right clicking on the opponent.

General testing is good!

Cheers,
Rok
Rok Breulj
Designer and Programmer
Proxy Studios
wolf14455
SPM Contributor
SPM Contributor
Posts: 24
Joined: Fri Mar 22, 2013 12:30 pm

Re: Todays build

Post by wolf14455 »

Great, thanx :)
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