Just started a new game with the latest version. Found the following problems:
1) Units on water transport: You have to remember to move them manually. They do not cycle through as an unmoved unit in a turn.
2) When research is completed, there is no longer a screen telling you what the completed research does. You simply get the event marker that such and such research is completed.
Problems with Version 0.18.1
Moderator: Pandora Moderators
Re: Problems with Version 0.18.1
Another problem I found. You can't kill an Aspidoch with artillery. I have gotten an Aspidoch down to 0 with waterborne artillery but I have now fired on it over 10 times and it will not die.
Re: Problems with Version 0.18.1
Thanks. Saves for the transport and artillery bug would help a lot. I couldn't reproduce them.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Problems with Version 0.18.1
I finally killed the Aspidoch after about 20 turns of firing on it at zero strength. I'll try to find another and see if I can reproduce the problem.
In the attached save, there is a seeker on a transport at hex 2,26. I have found that the problem exists when you do not give the transport a destination hex but simply move it into the water in preparation for moving it somewhere next turn. If given a destination hex when moved into the water, the transport moves fine. If you cycle through the next turn in the attached save you will see that the transport in hex 2,26 never appears as a unit awaiting a command to move.
In the attached save, there is a seeker on a transport at hex 2,26. I have found that the problem exists when you do not give the transport a destination hex but simply move it into the water in preparation for moving it somewhere next turn. If given a destination hex when moved into the water, the transport moves fine. If you cycle through the next turn in the attached save you will see that the transport in hex 2,26 never appears as a unit awaiting a command to move.
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Re: Problems with Version 0.18.1
I have found that this problem does not occur consistently. Some turns it will skip the transport, and other times it will cycle through to the transport for you to move it. After I sent you the saved file, everything worked fine with the transport in hex 2,26. When I was cycling through unmoved units, it cycled through to the transport so I could move it. About 15 turns later I had another unit that I had enter a lake prior to deciding which hex to move it to in the next turn. The unit never appeared as one of the units needed movement orders in the next three movement cycles. It's crazy. Sometimes things work fine, sometimes they don't.azpops wrote:In the attached save, there is a seeker on a transport at hex 2,26. I have found that the problem exists when you do not give the transport a destination hex but simply move it into the water in preparation for moving it somewhere next turn. If given a destination hex when moved into the water, the transport moves fine. If you cycle through the next turn in the attached save you will see that the transport in hex 2,26 never appears as a unit awaiting a command to move.
Re: Problems with Version 0.18.1
Thanks a lot azpops! It will be fixed in the next version!
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios

