I have been playing GTPG mod for a quite while now. It is excellent mod, and right now I'm at Rostov mission in 1943. However I have been having problems with the prestige. The mod is made as such that main prestige income is coming from the prestige per turn as well as from capturing hexes. I decided to play on colonel difficulty as someone told me that is the way mod is supposed to be played. Otherwise I play on FM.
Like I said I have problems with prestige gain. I noticed this problem after first 2-3 missions. It basically manifested in getting half of the prestige per day suddenly from mission 3, as well as half of the prestige for victory hexes. For example if prestige per day stated 100, I was getting 50. Victory hexes gained me 50, while regular hexes only 25. Since there is not much prestige gain between the missions (only jump to 43 gives lot of prestige which is natural since there are many new units), I cannot afford this little prestige gain on hexes and per day basis.
I circumvented this issue by switching player prestige in advanced settings to 200% in effort to double this amount somehow. Author of the mod told me that was one of possible solutions as mod supposedly uses original PC settings and there could be problems between those settings and 1.20 patch which came later than the mod.
So basically this worked somehow, for some time. Although not really consistently. I wasn't getting exact prestige numbers for day and hexes. For example If I was supposed to get 100 prestige for WH, I would get 80. Sometimes I would get 102 etc,,, All in all very weird behavior. But now I came to 1943 Rostov mission, which is a new cycle of tough Russian missions, and now prestige gain is getting reduced AGAIN! And actually not halved, but quartered! For example, mission is supposed to give regular prestige per day gain of 100. I boosted prestige to 200% so I would get this (so it states 200 prestige per turn), but now I'm getting only around 30 prestige per turn?!?! What is happening?
I can play this way too, although I have to really stretch my forces thin, and reduce my losses to the absolute minimum. On the other hand regular prestige per day would give me a little less stress and headache. I just don't need artificial difficulty induced by this Rommel like settings in the colonel game.
Is anyone able to tell me what is going on? Does this happen to anyone else? Is it compatibility issue between 1.20 patch and mod? Or is it maybe induced because of large number of core units mod gives (48 right now)? So maybe it is some kind of penalty for too many strong units (cap or whatever)...
I really like the 1.20 because of surrenders (they also give strangely little prestige). For example surrendered T34-43 of strength 9 (not reduced in strength by surrendering attack), gives only 100 prestige. Weaker units, give around 10-20 prestige. What is the logic behind this? I thought that surrender gives 1/2 of the units value. So T34-43 is supposedly costing only 200 prestige?
Also I like suppressed replacements a lot, but author of the mod also mentioned that maybe I should try to play under 1.14 rules and see how prestige behaves then...


