Barbarossa 1941 Editor Questions

Germany at War: Barbarossa 1941

Moderators: Slitherine Core, Germany at War: Barbarossa 1941 - Moderators

Post Reply
LLSanKP250
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Sat Aug 03, 2013 7:34 am

Barbarossa 1941 Editor Questions

Post by LLSanKP250 »

Hello,

i played Germany at War: Barbarossa 1941 in Campian Mode a bit and now i try to ceate a own map.
I think i can understand the most things, but i don't know how to set the Victory Parameters.

- can i place the Victory Points in a City/Town/Airport? (which do i set first: V-Point or the City?)
- when all is done, where can i write a "Briefing Letter" ?

or maybe someone could show me a Tutorial for this Mapeditor?

Greetings
a Luft-Lander
RonaldWendt
Phobetor
Phobetor
Posts: 140
Joined: Fri Jul 26, 2013 10:14 am

Re: Barbarossa 1941 Editor Questions

Post by RonaldWendt »

Hello,


there are no victory points in Germany at War. Victory is achieved by fullfilling certain conditions.

There are no areas to fill in text or victory points/conditions in this editor.

You can build maps and set your forces but the victory conditions have to be put into the xml file with a texteditor at the moment.

Another editor is on the way but still needs some time. We also work on a documantation of the xml commands to let the player do everything we did when we build GaWs maps.

For now a simply victory condition where you have to capture town A and B would look like this:

<Event id="Brilliant_victory0" winner="0" text-player-0="Overrun the enemy" >

<Condition type="occupy-objects" occupy-minimum="2" player="0" object-positions="7176,7175" text-player-0-en="Capture {obj0} and {obj1} to occupy all important strategic positions." />

<Action type="end" winner="0" scenario-end="victory" victory-type="brilliant">
<Player id="0" text-en="&#x0A;-- Brilliant victory --&#x0A;&#x0A;You won!"/>
</Action>

</Event>

In this part object-positions="7176,7175" you use the coordinates of an object (town, bridge etc.) you want the player to occupy.

You can put as many as you like. With this command occupy-minimum="2" you determine how many have to be conquered. If this number is smaller than the number objects you have defined via the positions, the player can leave out objects and still win.

But as i said, we are working on an editor with a simple way for the user to include such things. Anyway if you are interested in more details ask away and i try to answer in a timely fashion.

Regards,
Post Reply

Return to “Germany at War: Barbarossa 1941”