Hello,
I was busy and have been slacking and just came to the "Sicily" scenario of the Allied Corps campaign. I already played it briefly in rather unfinished state during the beta test and explained on numerous occasions how much this scenario rubs me the wrong way. It's relatively few units of your own stretched over a very large island with lots of enemies, whatever, this scenario is not as much horror to me as the US East Coast in PC, but it's nevertheless the kind of scenario I fear.
If you played through this scenario I would like your input, some hints, how you dealt with it. How to achieve the bonus/ major victory (I still didn't get used to triumph).
I am in the final turns of the Tunisia scenario and my army is in really good shape and has reserves, so feel free to make unit type and strategy suggestions.
Allied Corps: Sicily
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: Allied Corps: Sicily
Played this one pretty much as it happened for real during the war. The 8th Army slogging up the east coast in rugged terrain against stiff German resistance, the Yanks going west along the coast clearing out the ports then turning east along the north coast heading for Messina. Got me a triumph on the first go, on the absolute last turn no less. Patton got there just before Monty did 
Re: Allied Corps: Sicily
Look how it was one of the best Russian players - Richat.
Replay.
Triumph.
Difficulty Feldmarshall.
Number of turns 13 of 27
http://www.sendspace.com/file/bzvyg4
Replay.
Triumph.
Difficulty Feldmarshall.
Number of turns 13 of 27
http://www.sendspace.com/file/bzvyg4
Last edited by caca on Mon Jul 29, 2013 1:30 pm, edited 1 time in total.
Re: Allied Corps: Sicily
A tricky slogging match, but you have 27 turns so don't rush in. The Axis navy is suprisingly strong, make sure to send your navy around the east side and keep it screened against those U-boats. I had few problems with overstretching my forces, more serious was a lack of room for properly supported attacks, esp. around Catania (40,15). This can cost much time and casualties.
You will probably need to capture and hold some airfields quickly, I had some Spitfires that needed fuel, and visiting the carrier costs too much time. The three Italian-flagged cities along the southern coast each trigger counterattacks when captured, be prepared to meet them. On the left it's easy, you can use the river to defend, but in the centre some heavy equipment will come and ruin your day if you are not careful. Don't let any unit get caught without support, and place your units very carefully when advancing.
I used three routes to advance my forces: one along the east coast, which needs very tough units, but they can be slow, as you won't be in a hurry. Bring some infantry to dig out stubborn units but make sure you bring enough units (ships, artillery, bombers) to supress the defenses. Let the Churchills take the lead, otherwise your infantry will end up in front and be bombarded useless by the time you really need them.
Another force heads west along the south coast, mine was fairly light but fast, and with some air support.
And another light force through Caltanissetta (25,14) which heads to the northern coast and helps out the other groups by moving along the north coast.
Watch out for the occasional axis fighters appearing; they spawn every few turns, and some caused me some unnecessary losses.
Which units you need/want depends on your playing style, I have a big airforce, and the only tank that is somewhat survivable is the Churchill, as the US tanks will have little experience. But the US has some very good SP artillery, the Rangers (infantry) are good but still inexperienced, and they have good fighters and strategic bombers. I usually end up with the US 155mm GMC and tough tanks (Churchills), but this scenario also rewards good use of infantry, with all the close terrain they are very useful.
You will probably need to capture and hold some airfields quickly, I had some Spitfires that needed fuel, and visiting the carrier costs too much time. The three Italian-flagged cities along the southern coast each trigger counterattacks when captured, be prepared to meet them. On the left it's easy, you can use the river to defend, but in the centre some heavy equipment will come and ruin your day if you are not careful. Don't let any unit get caught without support, and place your units very carefully when advancing.
I used three routes to advance my forces: one along the east coast, which needs very tough units, but they can be slow, as you won't be in a hurry. Bring some infantry to dig out stubborn units but make sure you bring enough units (ships, artillery, bombers) to supress the defenses. Let the Churchills take the lead, otherwise your infantry will end up in front and be bombarded useless by the time you really need them.
Another force heads west along the south coast, mine was fairly light but fast, and with some air support.
And another light force through Caltanissetta (25,14) which heads to the northern coast and helps out the other groups by moving along the north coast.
Watch out for the occasional axis fighters appearing; they spawn every few turns, and some caused me some unnecessary losses.
Which units you need/want depends on your playing style, I have a big airforce, and the only tank that is somewhat survivable is the Churchill, as the US tanks will have little experience. But the US has some very good SP artillery, the Rangers (infantry) are good but still inexperienced, and they have good fighters and strategic bombers. I usually end up with the US 155mm GMC and tough tanks (Churchills), but this scenario also rewards good use of infantry, with all the close terrain they are very useful.
Re: Allied Corps: Sicily
Hello, thanks for the sound advice! 
It turned out that my fear of Sicily turned out to be like the "Alpine Fortress", much more fear for nothing than there really was.
I play at General level and have high prestige reserves and 4 star units, so I maybe should have started this campaign as Field Marshal. This can make quite a difference, as you gain XP slower and therefore have less effective units that inpractice need more reinforcements due to being not as effective.
I am at Monte Cassino at the moment and I am trashing the Axis, let's see how hard the campaign will become at and after D-Day.
It turned out that my fear of Sicily turned out to be like the "Alpine Fortress", much more fear for nothing than there really was.
I play at General level and have high prestige reserves and 4 star units, so I maybe should have started this campaign as Field Marshal. This can make quite a difference, as you gain XP slower and therefore have less effective units that inpractice need more reinforcements due to being not as effective.
I am at Monte Cassino at the moment and I am trashing the Axis, let's see how hard the campaign will become at and after D-Day.



