ADRIANOPLE 378

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fogman
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ADRIANOPLE 378

Post by fogman »

Fm Adrianople 378.zip
(6.58 KiB) Downloaded 337 times
Entire nations were on the move. The Terginvi Goths were allowed across the Danube in 376 but had since taken up arms against the eastern Empire. For two years, Roman provincial forces had been unable to prevent the ravaging of the Balkans. Finally in 378, the emperor Valens, free from the Sassanid threath, took to the field in order to bring the Tervingi, swollen with Greuthungi Goths and Alans, to battle. Near Adrianople, he found them, but not their cavalry; and when he did it was too late...

Designer's note:

One of the persistent irritations is the inability to set army routing thresholds (or unit auto-rout for that matter, which would be useful to model fatigued or morally fragile troops and such). One answer has been to use baggage units (as done on a massive scale for the Ascalon scenario) to augment the break points. But their fragility is a drawback. At Adrianople there just aren't enough roman units for the scenario to last until the final phase of the battle (the last stand of the elite lanciarii and mattiari legions) and no safe place or historical justification for the baggage units. This led me to the concept of 'points' to add to the roman break points. It's basically baggage units protected by impassible terrain. should have thought of that earlier.

The Gothic player will need to destroy the Roman cavalry quickly and fall on the Roman infantry's flank. Failing that, he will fall out of the historical pattern and will not win. The Roman infantry is tough and it takes some skills to overcome them (the Roman player also has a 20 pts bp lead) even with a successful initial cavalry action.

that's it for now boys and girls. happy playing.
Last edited by fogman on Mon Jul 29, 2013 5:19 pm, edited 1 time in total.
ZeaBed
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Re: ADRIANOPLE 378

Post by ZeaBed »

Regarding the initial rout levels of tired or demoralized troops, kilroy's last scenario had some Disrupted troops on the map at the beginning. I believe he used an html editing program to do this, but I forget which. You might inquire with him. I believe the scenario in question is Marcellae. It would indeed be useful to model the state of some troops at the onset of a given historical battle.
fogman
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Re: ADRIANOPLE 378

Post by fogman »

i think i know how it can be done. but it wasn't what i had in mind. being disrupted has no effect on auto-rout level.
ZeaBed
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Re: ADRIANOPLE 378

Post by ZeaBed »

fogman wrote:i think i know how it can be done. but it wasn't what i had in mind. being disrupted has no effect on auto-rout level.
I see. I misunderstood the term auto-rout but now I get it. It would be more like the unit's ability to retreat by itself. In the Great Battles of History (GBoH) you could hit Retreat on a leader unit (for example, the velites in a Roman scenario) and the leader's entire contingent would then retreat. That would be a useful feature in FoG. Maybe one day.
fogman
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Re: ADRIANOPLE 378

Post by fogman »

auto-rout refers to a the strength percentage below which the unit ceases to be effective (ie will rout)
Poor troops will rout when at 65% strength
Average at 55%
Superior at 45%
Elite at 35%
So if you're trying to model a long lasting fights, rate the units involved as elite, whether they were elite or not in reality, it's all relative.
For a quick one, like most hoplite battles were, units should be rated poor.
fogman
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Re: ADRIANOPLE 378

Post by fogman »

reposted file due to some units not having the right troops complement.
Micha63
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Re: ADRIANOPLE 378

Post by Micha63 »

Thanks for the battle.
Fogmann, you gave me so much great scenarios i also want to give you one.
Just finished the first scenario of a remake of the game "dragoon" about "Frederick the great ".
If the link is a problem i will remove it.
http://www.panzercentral.com/forum/view ... 26&t=49791
fogman
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Re: ADRIANOPLE 378

Post by fogman »

i used to play that game. looks very dated now.
ZeaBed
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Re: ADRIANOPLE 378

Post by ZeaBed »

Micha wrote:Thanks for the battle.
Fogmann, you gave me so much great scenarios i also want to give you one.
Just finished the first scenario of a remake of the game "dragoon" about "Frederick the great ".
If the link is a problem i will remove it.
http://www.panzercentral.com/forum/view ... 26&t=49791
I used to play those Fred the great scenarios myself. It sprouted a number of user made scenarios involving the War of the Spanish Succesion that were truly excellent to play and historical. Ramillies was particularly good. I hope they could be updated and reissued as a series. I have trouble playing these games on Vista.
Micha63
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Re: ADRIANOPLE 378

Post by Micha63 »

Hi Fogman,

you can try this patch, maybe it helps.
http://www.panzercentral.com/forum/view ... e07fe3cfbb
Can you please send me this scenarios about spanish sucession ?
ZeaBed
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Re: ADRIANOPLE 378

Post by ZeaBed »

Micha wrote:Hi Fogman,

you can try this patch, maybe it helps.
http://www.panzercentral.com/forum/view ... e07fe3cfbb
Can you please send me this scenarios about spanish sucession ?
Micha, I think you were replying to my post. PM sent.
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